Abusive Sergeant problem was that it was 2 attack charge to trade a 2 drop into a 4 drop with a 2/1 presence to trade later. That loss in 1 attack charge is a big deal people. a 2 drop can go into a 3 drop with this and that's normal already
Problem I find with all of this is ooze seems like it will be getting put in everywhere and maybe as a two of in some decks weak to weapons. We have rogue getting a ton of weapon snynergy. Paladins hero plus just their normal weapon set. Warrior hero which seems weaker than pallys I still think it will see play plus its extensive weapon set. then hunter, if that gets good again, will have its weapons. That's 4 classes that you can hinder greatly with the oozes and its just gonna be tough on these classes. However, this card might help rogue by allowing you to make an atack with say that 3/2 weapon and then just hit one more time and bring it back.
Yeah, if this does happen (quite likely) i think rogue gets off the lightest because not all rogue decks will be running actual weapon cards, so opponents may be content with oozing a dagger not realising there is more value to be had.
They clearly made Grave Shambler with anti-anti-weapon tech in mind, though I don't really expect that to see play in constructed.
I honestly wish weapons were weaker, but the total destroy oozes didn't exist. Only the pirate and the 1 durability ooze. It just makes weapons such a swingy/punished item
actually, 2 1/1s are very much not the same as 1 2/2. Reason being hero powers. Hero powers are the most common removal and thus 1 health minions get a big hit from it. 2 2/2s versus a 4/4 is much more comparable. not the 1/1 to 2/2 comparison
Problem I find with all of this is ooze seems like it will be getting put in everywhere and maybe as a two of in some decks weak to weapons. We have rogue getting a ton of weapon snynergy. Paladins hero plus just their normal weapon set. Warrior hero which seems weaker than pallys I still think it will see play plus its extensive weapon set. then hunter, if that gets good again, will have its weapons. That's 4 classes that you can hinder greatly with the oozes and its just gonna be tough on these classes. However, this card might help rogue by allowing you to make an atack with say that 3/2 weapon and then just hit one more time and bring it back.
You get the draw of the og hero power than the massive board swing and armor/healing to bring you back up from your og HP use in the late game. Works very well. Not an auto include obviously as you need demons, but amazing when you do build you deck around it.
Don't compare this to a card that was seen in almost every deck that was mid range or slower. Not many heal cards can beat that doesn't mean their bad. This might not be a great card, but don't use poor logic to prove your point
0
but if you get 500k views on youtube is it worth it?
2
yea but with pint-sized then you can't attack with it to kill it...
0
then its just easy targeted recruit. Boring and altogether just a bit too good for the power level that blizzard is going for this mechanic.
0
0
Abusive Sergeant problem was that it was 2 attack charge to trade a 2 drop into a 4 drop with a 2/1 presence to trade later. That loss in 1 attack charge is a big deal people. a 2 drop can go into a 3 drop with this and that's normal already
0
Maybe in buff paladin?
0
not that bad, but seems a bit too slow for constructed. arena will accept this card with open arms
0
guys stop thinking of treachery that is just bad and it's misleading the people who understand that into thinking this card is bad.
You use this in aggro or midrange and there is no downside.
0
1
I mean this card can be pretty good with the trigger deathrattle effects which hunter will have two viable one's in standard. sorry princess
0
actually, 2 1/1s are very much not the same as 1 2/2. Reason being hero powers. Hero powers are the most common removal and thus 1 health minions get a big hit from it. 2 2/2s versus a 4/4 is much more comparable. not the 1/1 to 2/2 comparison
0
Problem I find with all of this is ooze seems like it will be getting put in everywhere and maybe as a two of in some decks weak to weapons. We have rogue getting a ton of weapon snynergy. Paladins hero plus just their normal weapon set. Warrior hero which seems weaker than pallys I still think it will see play plus its extensive weapon set. then hunter, if that gets good again, will have its weapons. That's 4 classes that you can hinder greatly with the oozes and its just gonna be tough on these classes. However, this card might help rogue by allowing you to make an atack with say that 3/2 weapon and then just hit one more time and bring it back.
0
sherazin is all I got. Seems way too slow to help quest rogue out
0
You get the draw of the og hero power than the massive board swing and armor/healing to bring you back up from your og HP use in the late game. Works very well. Not an auto include obviously as you need demons, but amazing when you do build you deck around it.
0
Don't compare this to a card that was seen in almost every deck that was mid range or slower. Not many heal cards can beat that doesn't mean their bad. This might not be a great card, but don't use poor logic to prove your point