Jesus... I love this game but I hate when the meta is full aggro, there is no fun to play aggro or face it, in my opinion.
I played 10 games today, 1 priest, 1 warlock and the rest pally, hunter aggro and druid token. There is no fun, just throwing minions on the board and going face. Worst of that? People just play yolo, they even miss play a lot and it pays off anyway.
I main control warlock so this is what I'm doing right now. I hope it's useful.
Rush warrior: The removal and healing warlock already has should be enough.
Libram paladin: Zul'jin is working great. It can support you to 1: Take from their hand liadrim and 2: if they already used all their librams on 1 minion, give it to their hand so you delete them. Also you can steal them with Silas, as you can use him as tech against control warrior. And ooze because they have like 3/4 weapons and it's also useful against weapon rogue. Ogre is also useful.
Spell mage: Ogre. But probably they can delete him easily, so just try to have board presence to mitigate the 10 split damage and use carefully your healing.
Token druid: This one is hard. Ogre and your removal (hysteria, 2 board damage...).
Secret paladin: This one is hard too because oh my yogg. Same as token druid. In general, agains aggro decks like this one and hunter, the taunt 2/4 heals 4 works so good.
Control priest: Tickatus kekw. If it's corrupt priest, just keep your removal to face them. It's easier than clown druid.
Miracle rogue: Use carefully your healing, also you can get alex from their hand with zul'jin.
I agree with you, yesterday I faced an APM priest, a full aggro paladin and a no minion mage, and It felt like they were playing a solo game mode, just throwing cards without thinking of the punish every decision could make. The problem is it pays off, I mean, if they play like that and win games they'll still doing it.
Also I find annoying that you have to search for the non golden version of the cards they give you golden for free in the track map, like the peon etc.
Mask is a good card, but far from OP. The problem is that Mage can sometimes play it for 5 mana after a few very cheap removals for massive face damage, but the problem is Incanter's Flow and not Mask.
100% True. Playing this card at turn 7 with no spell damage is not OP at all, because at turn 7 your opponnet probably has a lot of minions on the board avoiding face damage and you've spent all your 7 manas to do 10 damage. If you want to nerf this to only minions it should cost less mana, if not It'll a useless card in my opinion.
The problem is that no minion mage makes it feel OP for the removal, draw and discount the deck has.
Mortal Coil --> 2 damage. One damage less than Holy Smite but can draw a card, with would be fair trade off (-2 dmg is too much).
Siphon Soul --> 3 mana, but no longer heals you. It's slightly better than Shadow Word: Death, so 3 mana would be fair cost.
Hellfire --> 3 mana and deals damage only to minions. 4 mana for symmetrical effect with face damage is too slow and too dangerous in aggro matchups.
Lakkari Felhound --> Remove battlecry. It's basically Sen'jin Shieldmasta (unplayable card from 2013) with just 3 more health. Class cards can be stronger than neutrals and vanilla 3/8 for 4 mana wouldn't make Warlock broken for sure (especially with all that power creep).
Free Admission --> 2 mana, draw 2 cards (not just minions), without any discounts. Like Arcane Intellect (which everyone knows is bad) for 1 mana less.
In my opinion buffs predictions are: All caravans (at the start of your turn or +1 health, I hope it's the first) and the rest shaman. Maybe 1/2 for other class.
Ticktakus - 5 mana 8/8 without corruption, just remove 5 cards from your oponent deck
Btw... WTF... It'll will be more okay if it's your own deck. Also, I don't think they'll delete the "corrupt" word, If it's nerfed I think It'll +1 mana or when it's corrupted 5 cards of EACH deck. But I'm not sure they'll nerf tikatus.
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Jesus... I love this game but I hate when the meta is full aggro, there is no fun to play aggro or face it, in my opinion.
I played 10 games today, 1 priest, 1 warlock and the rest pally, hunter aggro and druid token. There is no fun, just throwing minions on the board and going face. Worst of that? People just play yolo, they even miss play a lot and it pays off anyway.
2
I main control warlock so this is what I'm doing right now. I hope it's useful.
Rush warrior: The removal and healing warlock already has should be enough.
Libram paladin: Zul'jin is working great. It can support you to 1: Take from their hand liadrim and 2: if they already used all their librams on 1 minion, give it to their hand so you delete them. Also you can steal them with Silas, as you can use him as tech against control warrior. And ooze because they have like 3/4 weapons and it's also useful against weapon rogue. Ogre is also useful.
Spell mage: Ogre. But probably they can delete him easily, so just try to have board presence to mitigate the 10 split damage and use carefully your healing.
Token druid: This one is hard. Ogre and your removal (hysteria, 2 board damage...).
Secret paladin: This one is hard too because oh my yogg. Same as token druid. In general, agains aggro decks like this one and hunter, the taunt 2/4 heals 4 works so good.
Control priest: Tickatus kekw. If it's corrupt priest, just keep your removal to face them. It's easier than clown druid.
Miracle rogue: Use carefully your healing, also you can get alex from their hand with zul'jin.
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LMAO!!! People saying things like: Change your deck, have a board clear like It's so easy to face a 10/10 board in turn 1 hahaha
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I agree with you, yesterday I faced an APM priest, a full aggro paladin and a no minion mage, and It felt like they were playing a solo game mode, just throwing cards without thinking of the punish every decision could make. The problem is it pays off, I mean, if they play like that and win games they'll still doing it.
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Still greedy
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They confirmed that 2021 major expansions will have a mini set, all of them.
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Agreed.
Also I find annoying that you have to search for the non golden version of the cards they give you golden for free in the track map, like the peon etc.
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You can complete this in Duels (casual mode) not the one you have to pay?
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I'll keep your idea:
-Taunt: 0/1
-1/1: 0/1 deal 1 damage to an enemy at the end of your turn.
-0/1: give 1 attack to a random friendly minion.
-0/1: +1 of healing to your board at the end of your turn.
But I'll make it to 1 mana (instead of 2) and random.
I think that choosing the totem you want makes it so versatile for something you can use every turn.
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Every current meta will be the most hated meta at that moment kekw
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Why does all paladins have the secret weapon at turn 2?
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It is weird how Deck of Lunacy was on the top 5 like 90% of the times and Deck of Chaos is in the bottom 5 90% of the time lmao
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100% True. Playing this card at turn 7 with no spell damage is not OP at all, because at turn 7 your opponnet probably has a lot of minions on the board avoiding face damage and you've spent all your 7 manas to do 10 damage. If you want to nerf this to only minions it should cost less mana, if not It'll a useless card in my opinion.
The problem is that no minion mage makes it feel OP for the removal, draw and discount the deck has.
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Wow................
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In my opinion buffs predictions are: All caravans (at the start of your turn or +1 health, I hope it's the first) and the rest shaman. Maybe 1/2 for other class.
Btw... WTF... It'll will be more okay if it's your own deck. Also, I don't think they'll delete the "corrupt" word, If it's nerfed I think It'll +1 mana or when it's corrupted 5 cards of EACH deck. But I'm not sure they'll nerf tikatus.