Facehunter here. I don't miss control priest or control warrior playing for fatigue, but I do miss control warlock because they were actually vulnerable early game because of self damage and lack of heal/armor.
- Humllec
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Member for 2 years and 3 days
Last active Mon, Aug, 9 2021 18:07:07 -
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The_Gentleman_Rexxar posted a message on Anyone miss control decks?Posted in: General Discussion -
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HenriqueCuco posted a message on Destroy the enemy hero with Annoy-o-TronPosted in: Standard Formatthis thing that achievements cant be completed in casual is so dumb, they are pretty much forcing you to lose a few games in ranked just to get a little achievement that you wanted. just a lsilly hint here, if you didnt buy the pass for the barrens, you can get the golden voljin by swapping a 0 cost minion to a 10 cost one, i did it with a miracle rogue that used auctioneer to draw the pieces, tinyfin and deathwing, it was pretty fun even though I had to lose some ranked games
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Mansfield92 posted a message on Destroy the enemy hero with Annoy-o-TronPosted in: Standard FormatExactly, blizz doesn't want you to complete quests in casual and have fun. You need to try hundred times in ranked and get destroyed by meta decks :)
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Mithrandir_ posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionQuest mage and Quest warlock are some of the most toxic decks I have encountered in all my years since playing. Even pirate warrior was more fun to play against, since you had a chance you'd still be alive by turn 6-7. 15 games, not even exaggerating have been 9 mages, 4 warlocks and 2 garrote rogues. Wtf has this meta and game come to.
Edit: I FUCKING HATE Quest mage so much. Even as I manage to beat them down with evolve shaman. They ofcourse discover 2x (!!!!) extra refreshing spring water, to fucking pop off even further with their infinite ignites. Who the fuck on team 5 thought it'd be a fantastic idea to give mage infinite fireballs.
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Random_Huffer posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General DiscussionI realy dont like the Idear. If you just increase the cost, then you still havnt fixed the main problem. There is no interaction with the decks. All Warlock and Mage is doing is to Clear the board without minions and try to survive until they can OTK you.
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DjGrapejuice900 posted a message on For those of you who have reached turn 10Posted in: General DiscussionSir/Mam this forum wasn’t made for “real” unicorns, leprechauns, Bigfoot, time travel or other mythical events please don’t post about thing that’s aren’t real.
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CaresX posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionQuest Warlock.
End of message.
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Gromneer12 posted a message on For those of you who have reached turn 10Posted in: General DiscussionWhat's it like? I've only heard rumors.
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fabjx posted a message on Is this the game now?Posted in: General DiscussionSick and tired of a meta where some classes can draw and play 10+ cards in one round.
warlock, mage, rogue, dh….
Is this fun? Honestly is this the idea of fun according to Blizzard? This is the ultimate shit!
how is this remotely interactive? Watching powerless your opponent drawing and playing card after card in one round and doing whatever they want regardless? What is the purpose of this fucking game now?
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Shango posted a message on Quests can be completed to easilyPosted in: Wild FormatI really dont think it matters much that you start with the quest in your starting hand. The problem imho is that almost every single deck has cost reduction to 0 and absurd amount of card draw.
Remove Auctioneer from Standard
Make "reduce the cost of all cards in your hand/deck by x" unable to reduce cards to 0 mana
Change Health Cost to not be damage, basically the same way it works in MTGMaybe change the cost of quest rewards minions to 6 or 7 Mana
Im saying this is a Quest Lock player, played ~10 games yesterday won 3 on turn 6, never reached 10 Mana Crystals in any game, its just not fun. - To post a comment, please login or register a new account.
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Try duels. I think you can do achievements there!
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Just check this and tell me that this meta is fun, healthy, well-designed etc.
https://hsreplay.net/replay/Ss9n9utLhLyxFreE3SQ3mC
Look at turn 7. The warlock literally used his turn and my turn with their animations (playing like 20 cards and drawing other 20). I've been waiting for my turn 2 minutes after their turn already finished, then I automatically rope and lost.
I prefer watching Twitch If I want to see other people playing... wake up Blizz.
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I don't know her
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In general control decks have been murdered. There is no way to play them facing quest mage, otk rogue etc.
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I played like 10 games, 8 out 10 where like: A player playing like 15 cards in 1 turn, drawing their entire deck by turn 6 and then killing you with an OTK you can't counter lmao!
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I'm sure we won't get legendary quests. I assume that they think the tavern rewards gives us enough "start" rewards.
Also, they give like 4 packs with drops in twitch (usually during theorycrafting, where they already gave us 2 packs, and other 2 the days after the expansion is out).
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No. Cards that summon random things can only summon cards that are in the collection. For instance, if a card says: Summon a 4-cost mana minion, this can summon Kargath Bladefist but you can't summon Kargath Prime with a card that summons 8-cost mana minions.
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I think it's safe to craft this day one. I'm sure it'll get nerfed, 3 spells instead of 2 in any stage or something like that. Just saw streamers playing this and doing +20 damage average in a single turn when they have 8/10 mana... And it was by only using standard cards, I can't imagine what this quest can do with Baku and other spells in wild.
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"20€ became:
- 20 Packs (or 2000 Gold aka a mini expansion) - In the shop, 20 packs are worth approximately 25€.
- a lot(!) of hero skins - The value of this is personal. If you like the skins and you don't care about the money-gold value you earn you'll buy the tavern pass anyway.
- a coin skin - Same.
- a free legendary (Varian) - On average, it needs 20 packs to get 1 legendary: 25€"
So, you are paying 20€ for something you'll need to pay 50€ in terms of money-gold. Also, this difference can be even bigger depeding on the time you spend in the game, the more you play, the more profit you'll get. There are people that reach lvl 300, even 400, imagine the value they are getting with the tavern pass...
In my opinion: 1) Do you like the skins? If so, it's worth it. 2) Do you play a lot (not only quests and 4 games per day)? If so, It's worth it.
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Harrison Jones would say that this post belongs in a museum.