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- Horuse
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Member for 9 years, 4 months, and 6 days
Last active Fri, Sep, 3 2021 09:56:51 -
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JesusBFF posted a message on [TGT] Aviana OTK DruidPosted in: [TGT] Aviana OTK DruidFrom i read, i think you misunderstand the relation between Aviana and Emperor. Aviana will change minions to (1) regardless of if Emperor is used before. But if Emperor activates after Aviana, which means you use them both the same turn and Aviana survives, they cost (0). Thats the information we got. A lot of people misunderstand this.
Anyways, nice deck, i think most people have thought of this, so its nice to see a deck for it :)
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jhanorwegian posted a message on [TGT] Aviana OTK DruidPosted in: [TGT] Aviana OTK Druidit's an otk, it's not supposed to be easy. (lolpatrons)
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FunKaliTy posted a message on Aviana OTK DruidPosted in: General Deck BuildingI think you'll both feel vindicated and maybe both feel disappointed. Here's how it sounds like it'll work:
If you play Thaurissan, then on a later turn you play Aviana, the minions will cost 1. https://mobile.twitter.com/CM_Whirthun/status/629044533020327936?p=v
If you play Aviana and then Thaurissan and let him tick, they will cost 0. This requires Aviana to survive until you can play then, of course, or else they will revert to their Thaurissan-discounted prices. The link for this has been posted above already.
This is correct ;)
Quote from Slick_Willie jumpYou should listen to your own advice before lol'ing at others for not doing it^^ (But I do agree it could have been made more clear in their responses to this question)
To the OP, I think your latest version seems quite nice, if you really want the 2nd Living Roots I'd trade out the Zombie Chow for it.
Chow is so bad late game, his DR works against your combo and with this type of deck you're not trying to go with a consistent winrate, you are going for those epic moments when you actually manage to pull off the combo.
Zombie Chow might make your aggro matchups better in the long run, but he may also ruin some games for you as he doesn't further your goal with the deck, he's basically a card you hope to draw in your opening hand if you are playing against an aggro deck and if that doesn't happen then he is a detriment to the quality of your deck and something you really don't wanna draw into. -
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wyrllish posted a message on [WoG] Machine Gun HunterPosted in: [WoG] Machine Gun HunterPeople that support hunters, support terrorism.
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SecretAsian posted a message on [WoG] Machine Gun HunterPosted in: [WoG] Machine Gun HunterWell, the purpose of a Zombie Chow is to move from face damage to focus on clearing for the health received. It's an early drop in many anti-aggros (Trump uses it in his current AA Priest) and usually, if they're strictly cancer they'll ignore it and go for the face. A face hunter or any other aggro deck in this meta won't sacrifice the face damage for removal if they want to supply enough early pressure, it's their only goal. Sacrifice any pressure and it can be detrimental, so by the time they go to remove it (likely with a Kill Command then it's going to be a waste of a spell, or at trading it for a turn 3 wolfrider or Pally spells
However, the Snake Trap is on point and is one of the top hunter spells, and even if a Knife Juggler is out, you have the opportunity to stall and drop him before he knives your precious little slitherers.
I dig it! It will only ramp up the cancer of the hunter, and that means more theorycrafting for anti-aggro and control, which is fairly outdated and stagnant
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Emagstar posted a message on Aviana OTK DruidPosted in: General Deck BuildingYou're all going to be disappointed. :)
https://twitter.com/CM_Whirthun/status/628984499435642880
I'm afraid it is you who will be disappointed.
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Garlicnerd posted a message on Aviana OTK DruidPosted in: General Deck Buildingi guess boom helps board control and bloodmage with swipe for a good board clear agains't aggro i'll probably cut one aspirant for alex what do you think ?
Thats fair since the card is dead late since it doesn't draw a card. You might also want to add a Living Roots to the deck since it can target face and having another Moonfire type card would make the deck more consistant
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Pianissimo posted a message on Aviana OTK DruidPosted in: General Deck BuildingTechnically, the combo could also be Aviana + Innervate + Alexstrasza + Malygos + Faceless Manipulator to make a second Malygos + Moonfire + Moonfire = 22 damage at 15 HP.
Thaurissan is still not needed here, unless you're facing a Warrior. In that case, you'll have to drop Thaurissan on Aviana to get the cost reduction and slip in a third Faceless Malygos for a total of 32 damage at 15 HP and (hopefully) less than 17 armor.
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i guess you can't afford not going "all in" cuz' we don't have all the cards with the inspire keyword and no way to playtest the deck
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i can't really tell how good is saarad in the version i play it to have options to remove minions ( don't know if someone did the statistics but i think you have a pretty good chance to get something usefull on turn 6 or 7) for trueheart i just like the card conceptually i was really hyped about it when it came out so when i was building this was just like "this is an auto include!!" but dont worry i'll cut it if it turns out to be not impactfull enough
i put maiden of the lake and i think this will be played in late game mostly to be able to spam your hero power and have remaining mana to play other minions or deal with the opponent board and it's also a solide body that can kill 1-1s for days and you'll need to kill 1-1s cuz' token pally is becoming a thing after the expantion i don't think i'll remove this after testing the deck ... well maybe i will acording to the meta changes but the chances a really slim
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i like cutting the Webspinners for Spider Tanks to maybe have a good 2 for 1 against a heavy aggro deck and the replacement of Glaivezooka ( i put that many early game removals cuz' i tend to be really pissed of aggro decks like a facehunt for example )
of course you have my upvote cuz' i wanna know about your changes specialy about cutting the Snake Trap while you have 2 Hunter's Marks
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well then tell me about your experiences or even your changes when you'll play it in the comments or in private messages i'll be glad to see what you can do with it :D
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that's why i said "this is an all in version" just to put the idea on paper we need to wait for new cards changes and upgrades after we have the whole picture of the expantion
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i call it machin-gun hunter cuz' you'll be spamming your hero power just like a heavy muchin gun to the face :p
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i put 2 bows because of the meta flooded with aggro and Steamwheedle Snipers is kind of too slow to stop a zoolock for example cuz you need to play it on turn 4 and hero power or on turn 2 and spent all your turn 3 hero powering if the meta slows down a second Steamwheedle Snipers would be good
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i'll will be keeping track of your link i am curious to see diffrent ideas (and maybe steel some if they are intresting :p )
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well we might get hyped for this card just like we was for the Dark Iron Skulker and get disappointed at the end we need to wat before we can evaluate this card properly
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didn't though about KT, nice observation if you have KT on the board and this fall out of Piloted Shredder you'll be in a world of hurt assuming the oppoent being able to deal with your board after that
(i say this will fall out of a Piloted Shredder cuz' i think no one is stupid enough to play this with a KT on the board)
and yeah i know the murshroom man #2 thanks for reminding me the old days :D