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    posted a message on [WoG] Machine Gun Hunter
    Quote from Lastletters jump

    Hey man, I just released my first rough draft of a variation of your concept. As promised here's the link: http://www.hearthpwn.com/decks/283775-tgt-steady-shot-hunter . I just tried to come at it from a bit of a different angle so we can all have a conversation about this exciting new concept that may very well be the next big hunter deck. I ended up going "all in" with the concept too but I think mine would play really different.

    i guess you can't afford not going "all in" cuz' we don't have all the cards with the inspire keyword and no way to playtest the deck 

    Posted in: [WoG] Machine Gun Hunter
  • 2

    posted a message on [WoG] Machine Gun Hunter

    i can't really tell how good is saarad in the version i play it to have options to remove minions ( don't know if someone did the statistics but i think you have a pretty good chance to get something usefull on turn 6 or 7) for trueheart i just like the card conceptually i was really hyped about it when it came out so when i was building this was just like "this is an auto include!!" but dont worry i'll cut it if it turns out to be not impactfull enough

    i put maiden of the lake  and i think this will be played in late game mostly to be able to spam your hero power and have remaining mana to play other minions or deal with the opponent board and it's also a solide body that can kill 1-1s for days and you'll need to kill 1-1s cuz' token pally is becoming a thing after the expantion i don't think i'll remove this after testing the deck ... well maybe i will acording to the meta changes but the chances a really slim 

    Posted in: [WoG] Machine Gun Hunter
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    posted a message on [TGT] Steady Shot Hunter

    i like cutting the Webspinners for Spider Tanks to maybe have a good 2 for 1 against a heavy aggro deck and the replacement of Glaivezooka ( i put that many early game removals cuz' i tend to be really pissed of aggro decks like a facehunt for example ) 

    of course you have my upvote cuz' i wanna know about your changes specialy about cutting the Snake Trap while you have 2 Hunter's Mark

    Posted in: [TGT] Steady Shot Hunter
  • 3

    posted a message on [WoG] Machine Gun Hunter
    Quote from Kiwifisken jump

    Wow, i'm really looking foward to play this deck tbh!

    well then tell me about your experiences or even your changes when you'll play it in the comments or in private messages i'll be glad to see what you can do with it :D 

    Posted in: [WoG] Machine Gun Hunter
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    posted a message on [WoG] Machine Gun Hunter
    Quote from pablokalay jump

    Last about 100 cards to be revealed, be patient to create TGT deck. This will be good and looks really fun but i am sure that new cards that will be revealed also have good synergy and are going to subtitute other ones. 

    that's why i said "this is an all in version" just to put the idea on paper we need to wait for new cards changes and upgrades after we have the whole picture of the expantion

    Posted in: [WoG] Machine Gun Hunter
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    posted a message on [WoG] Machine Gun Hunter
    Quote from DarkmanG4 jump

    When I read Machine-Gun Lock and Load came to my mind so I had to check it out. Still a great Idea though.

    i call it machin-gun hunter cuz' you'll be spamming your hero power just like a heavy muchin gun to the face :p

    Posted in: [WoG] Machine Gun Hunter
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    posted a message on [WoG] Machine Gun Hunter
    Quote from FeelYourPawa jump

    Why not  2  Steamwheedle Snipers?

    I would take out an Eaglehorn Bow since  you have 4 secrets.

    i put 2 bows because of the meta flooded with aggro and Steamwheedle Snipers is kind of too slow to stop a zoolock for example cuz you need to play it on turn 4 and hero power or on turn 2 and spent all your turn 3 hero powering if the meta slows down a second Steamwheedle Snipers would be good 

    Posted in: [WoG] Machine Gun Hunter
  • 2

    posted a message on [WoG] Machine Gun Hunter
    Quote from Lastletters jump

    I think this list is very promising in concept, I think you were right when you said "this version is kind of an ALL IN version that includes all the stuff that revolves around hero powering i guess there will be some changes after we can playtest this deck list" though. I think hero power enhancement and emphasizing hero power use more in Midrange might be better for hunter if we just weave it in to the decks a bit more gently than this, could be inconsistent to fully invest in it (without totally changing the shell in to an Inspire deck, and who knows how good thatll be, so far a lot of those cards blow pretty hard)

    EDIT: Ive decided to resolve to theorycraft my own version of this concept to show you OP. Ill comment with a link when its ready.

    i'll will be keeping track of your link i am curious to see diffrent ideas (and maybe steel some if they are intresting :p )

    Posted in: [WoG] Machine Gun Hunter
  • 2

    posted a message on Shado-Pan Rider

    well we might get hyped for this card just like we was for the Dark Iron Skulker and get disappointed at the end we need to wat before we can evaluate this card properly 

    Posted in: Shado-Pan Rider
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    posted a message on Darnassus Aspirant

    didn't though about KT, nice observation if you have KT on the board and this fall out of Piloted Shredder you'll be in a world of hurt assuming the oppoent being able to deal with your board after that

    (i say this will fall out of a Piloted Shredder cuz' i think no one is stupid enough to play this with a KT on the board)

    and yeah i know the murshroom man #2 thanks for reminding me the old days :D 

    Posted in: Darnassus Aspirant
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