yeah i slacked on the details, out of practice! Yeah i'm inclined toward Mechemist too. It Magnetises like arcane missiles to multiple targets randomly (or one). Earthsong Staff would effect the cards in your hand too.
With Earthsong Staff I'm trying to get Splitting Axe and the totem buffs going. Started with 0-Attack as I thought it would be fun for the memes on Desert Obelisk Alarm-o-BotGurubashi Offering and other unused 0-Attack minions, but I think it's bit too limited. This might be dangerous in aggressive builds though?
Make quest hero power affect shaman minions only. This would remove lackeys and lifedrinker from high damage synergy, poss bringing Cumlolus maximus, but that's another bridge
Make galacrond priest hp Discover a class minion.
Make make rogue galacrond hero power 1 mana (even zero seems possible tbh)
@Adamaxus - That's pretty nice, I can't see any improvement. Possible consideration to allow the low roll (1-5) but that's minor. I'm inclined to let it sit with me for a bit but think I'd vote for it :D.
I see there's a lot of similar cards to mine, not sure I'm sold on it yet but here it is.
well, once the Dreadsteed [/card]dies, it doesn't keep the extra deathrattles, it can only pass its dr to another minion.... but now there will always be a [card]dreadsteed in play to target, always producing +1 Dreadsteed.
hmm holdon, i forgot Dreadsteed was nerfed so you can plsy other minions on board and ppl can get rid of Dreadsteed before killing Helcular... the interaction isn't too bad so.
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Thanks for the review!
yeah i slacked on the details, out of practice! Yeah i'm inclined toward Mechemist too. It Magnetises like arcane missiles to multiple targets randomly (or one). Earthsong Staff would effect the cards in your hand too.
I'll go with Mechemist.
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Hey all, great topic!
With Earthsong Staff I'm trying to get Splitting Axe and the totem buffs going. Started with 0-Attack as I thought it would be fun for the memes on Desert Obelisk Alarm-o-Bot Gurubashi Offering and other unused 0-Attack minions, but I think it's bit too limited. This might be dangerous in aggressive builds though?
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my view;
Remove 'Battlecry' from invoke minions.
Make quest hero power affect shaman minions only. This would remove lackeys and lifedrinker from high damage synergy, poss bringing Cumlolus maximus, but that's another bridge
Make galacrond priest hp Discover a class minion.
Make make rogue galacrond hero power 1 mana (even zero seems possible tbh)
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oh ye, forgot that you needed to play him, my initial understanding was you needed to have him in hand to devastate. thanks
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Q - if I have shaman quest complete with galacrond in deck - I hero power then kronx; Do I draw Galakrond then choose devastation?
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so it's a 6/11?
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@Adamaxus - That's pretty nice, I can't see any improvement. Possible consideration to allow the low roll (1-5) but that's minor. I'm inclined to let it sit with me for a bit but think I'd vote for it :D.
I see there's a lot of similar cards to mine, not sure I'm sold on it yet but here it is.
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yeah, i'm coming around but as othersaid, it's a bit of a flair player within a otherwise strong shell.... hope it works
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i mean, better than both shaman legendarys... for shaman players who don't play quest, i protest
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yeah, the valdris is night elf too i suppose. Good explanation, thanks!
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Shouldn't he be a demon? Looks like one and has the ol 'fel' name.
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Thanks Mc, this: Prob done before but solid I thought.
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can you state more than 1 of a single type of token? ''summons two whelps'' for instance
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well, once the Dreadsteed [/card]dies, it doesn't keep the extra deathrattles, it can only pass its dr to another minion.... but now there will always be a [card]dreadsteed in play to target, always producing +1 Dreadsteed.
hmm holdon, i forgot Dreadsteed was nerfed so you can plsy other minions on board and ppl can get rid of Dreadsteed before killing Helcular... the interaction isn't too bad so.
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haha :D, yes, that would be quite crazy, but would soon result in a board of Dreadsteed, nothing else.