Lantresor of the Blade is a known quest giver and blade master in WoW, my concept for its effect would be better explained in his flavor text: "He gives an opportunity for everyone to prove their value by using their strength... And nothing more!"
It can be used with many different warlock cards: demon buffs like Demonfire, or with hand buffs like Soul Infusion or with neutral cards, which benefit from healing like Lightwarden. This card is pretty similar to Queen of Pain, which was a succubus (counterpart for incubi) before devs changed her name and card art.
For now i will leave some feedback:
@DittoLander
Reaper Angel is very clever and versatile card, the only thing that bothers me is pretty ok stats for the cost, while having a very strong effect, maybe it needs to cost 4. As i see, it's not very different from Draco the Dragonheart, but i like Reaper's wording and art more.
@user - 22726501
A very interesting concept, but i think it's a bit OP, like, it costs only one more than Mogu'shan Warden and has basically 8 attack on your opponents next turn. Maybe it needs to have less health or cost more.
@DeraVCC
Card is pretty good and balanced
@The_Hearthstone_Djinni
Very cool card with nice synergies
@Adamaxes
Very interesting interaction with Galakrond, but i'm not sure if it fits the requirements.
@Rakio
Interesting concept, but it's kind of a strange choice to make it a mage minion, maybe make it a warrior minion, or some class with dragon synergy?
@tianfa5736
Il'gynoth is a good and balanced idea, but i think you will need a better art to get more upvotes later. About Fury of N'zoth, it's low cost bothers me, maybe you increase it to 8 mana and increase his stats to 6\8. Anyway, i like Il'gynoth the most.
@Barnicle
Nice idea, and i think it counts towards the competition (but i'm not sure, you should ask mods about this). I think that they have too low base health, it would be nice if you could heal them more.
@BMcGill
Interesting concept, but usually Start of Game effects require some other conditions, i think it's a bit OP now. I think you also need to find better art.
@Blightcaller
I like Lantresor of The Blade the most, because it's much more simple and balanced.
@Annorai
I think this card should get it's attack at the start of your turn and not at the end to give your opponent some time to prepare and add more strategy to playing this card
@GerVez0512Thanks for your advise, I have changed and uploaded yet. For Fury of N'Zoth, my design thoughts are from Curse of Rafaam, these kind of cards can make extra trouble to your opponent to force him deal with it (like Secrets), that can increase out-of-turn interaction.
Interesting concept, but it's kind of a strange choice to make it a mage minion, maybe make it a warrior minion, or some class with dragon synergy?
Why not? Blizz already make some cards for mage dragon synergy in Decent of Dragons update: Azure Explorer, Malygos, Aspect of Magic. Also we have Kalecgos and still dont know all new cards.
Since my previous idea might not fit the rules, I have come up with another idea for... you know, the memes.
The similar card in game is Ticking Abomination. Although the battlecry effect seems to hurt a lot for the first look, remember that battlecries are always more controllable than deathrattles. Therefore, it provides a good way for aggro decks to pop those Nerubian EggScarab EggSerpent EggDevilsaur Egg and etc. Yes, you do take face damage, but it usually doesn't matter that much when you play aggro.
Actually a pretty smart idea. But yeah, I would probably change the name and art of this since it really isn't a rager. This idea is excellent though. If you need art, I can give you some again, just let me know.
Yeah like Wailor said, you need to make this card simpler. "Return a friendly minion to your hand (wording from Shadowstep) and gain Health equal to its Cost (Cost is capitalized, people). This minion's Health is used to deal damage."
Solid concept, but can be very strong if buffed just once. Luckily, there are no buffs in Standard other than Stormwind Champion. Art is a 3d render, unfortunately, but its not too bad at a first glance.
Stats will probably need to be a better. I'd say something along the lines of 4 3/5 or a 5 mana 4/6 since this card does not do anything by itself, and Warrior minions rarely have high health and low attack. Wording is fine. This card is probably better in a different class, to be honest. I'd also find different art.
Well. This card is quite interesting, you basically have to combo this card off with Shadow Word Pain or Forbidden Words. The payoff is pretty high, though... Dragonfire + full heal. And we have seen that two-card board clears are not typically bad. I honestly don't know about this one. Very hard to evaluate.
Changing an attack permanently to 0 is probably not a good idea. This concept is great, but taking away a board space from your opponent might not be the best idea.
Guys you're killing me here... Attack and Health are capitalized...
Well Warlock isn't exactly known for handbuffing but this is a pretty good card. Isn't exactly as broken as Godfrey, but that is probably a good thing.
...I don't think this quite fits the competition. It's not using the actual Health to deal damage here, it's just using Attack to deal Attack somewhere else.
Thanks for your suggestion, @Wailor. What about this?
...I have no idea what this offering heart business means. But essentially, this is just a very convoluted way of saying "Set a minion's attack to 4." since there are almost no handbuffs in standard right now.
I would recommend a better choice of art. Hmmm. Theoretically this works. This card might have to get hard-coded to not respawn after 0 Health, since it would technically do that over and over until it reached the effect chain limit. Unsure if this is possible.
I'd also bump the cost down. 9 mana for a 6/3 that your opponent can ignore is really weak.
Well first off, Enrage no longer exists. Cards look good. I would not like to see the 3rd card ever get printed, Warrior has so many board clears already.
Not sure how demonfire synergizes, unless you only meant the Lifesteal part and not the deal damage to face part. Speaking of which, 3 mana for a 4 to face and heal for 4... hmmm. I'd do 3 mana 2/3, same effect.
This is a very easy to complete sidequest with a couple of Invokes. I'd put the Fel Crystal up to 4 Health, but making it randomly split the damage among enemy minions.
@McF4rtson Thank you for your advise, I have changed and uploaded the art yet, for the cost of Il'gynoth, I hold a different view with you, because this minion can resurrect two times, it can also deal damage to all minions, if it costs less, aggro/tempo decks will have Very low odds to defeat control priest which have this minion. Also this minion can be summoned by Barnes and Shadow Essence then resurrect by Big Priest, and N'Zoth can also summon many of this minion, so the only one weakness or the balance way is that on the first turn it is summoned, your opponent can ignore it, but once it is summoned and you survived your opponent's attacking, your opponent will not be able to play many low-cost minions any more...
Interesting concept, but it's kind of a strange choice to make it a mage minion, maybe make it a warrior minion, or some class with dragon synergy?
Why not? Blizz already make some cards for mage dragon synergy in Decent of Dragons update: Azure Explorer, Malygos, Aspect of Magic. Also we have Kalecgos and still dont know all new cards.
Damn, i totally forgot that Azure Explorer exists, then i guess it's totally fine for your dragon to be for mages.
Actually a pretty smart idea. But yeah, I would probably change the name and art of this since it really isn't a rager. This idea is excellent though. If you need art, I can give you some again, just let me know.
Yeah like Wailor said, you need to make this card simpler. "Return a friendly minion to your hand (wording from Shadowstep) and gain Health equal to its Cost (Cost is capitalized, people). This minion's Health is used to deal damage."
Solid concept, but can be very strong if buffed just once. Luckily, there are no buffs in Standard other than Stormwind Champion. Art is a 3d render, unfortunately, but its not too bad at a first glance.
Stats will probably need to be a better. I'd say something along the lines of 4 3/5 or a 5 mana 4/6 since this card does not do anything by itself, and Warrior minions rarely have high health and low attack. Wording is fine. This card is probably better in a different class, to be honest. I'd also find different art.
Well. This card is quite interesting, you basically have to combo this card off with Shadow Word Pain or Forbidden Words. The payoff is pretty high, though... Dragonfire + full heal. And we have seen that two-card board clears are not typically bad. I honestly don't know about this one. Very hard to evaluate.
Changing an attack permanently to 0 is probably not a good idea. This concept is great, but taking away a board space from your opponent might not be the best idea.
Guys you're killing me here... Attack and Health are capitalized...
Well Warlock isn't exactly known for handbuffing but this is a pretty good card. Isn't exactly as broken as Godfrey, but that is probably a good thing.
...I don't think this quite fits the competition. It's not using the actual Health to deal damage here, it's just using Attack to deal Attack somewhere else.
Thanks for your suggestion, @Wailor. What about this?
...I have no idea what this offering heart business means. But essentially, this is just a very convoluted way of saying "Set a minion's attack to 4." since there are almost no handbuffs in standard right now.
I would recommend a better choice of art. Hmmm. Theoretically this works. This card might have to get hard-coded to not respawn after 0 Health, since it would technically do that over and over until it reached the effect chain limit. Unsure if this is possible.
I'd also bump the cost down. 9 mana for a 6/3 that your opponent can ignore is really weak.
Well first off, Enrage no longer exists. Cards look good. I would not like to see the 3rd card ever get printed, Warrior has so many board clears already.
Not sure how demonfire synergizes, unless you only meant the Lifesteal part and not the deal damage to face part. Speaking of which, 3 mana for a 4 to face and heal for 4... hmmm. I'd do 3 mana 2/3, same effect.
This is a very easy to complete sidequest with a couple of Invokes. I'd put the Fel Crystal up to 4 Health, but making it randomly split the damage among enemy minions.
My idea for the stats was Queen of Pain, which previously was a succubus (which is female version of the incubus), i think that adds extra flavor
@Adamaxus - That's pretty nice, I can't see any improvement. Possible consideration to allow the low roll (1-5) but that's minor. I'm inclined to let it sit with me for a bit but think I'd vote for it :D.
I see there's a lot of similar cards to mine, not sure I'm sold on it yet but here it is.
The perfect card design competition doesn't exis-
Lantresor of the Blade is a known quest giver and blade master in WoW, my concept for its effect would be better explained in his flavor text: "He gives an opportunity for everyone to prove their value by using their strength... And nothing more!"
This does count as 'dealing damage with health', i assume. Not sure if it isn't too stronk for 6 mana (in control pally we trust)
Here is my idea:
It can be used with many different warlock cards: demon buffs like Demonfire, or with hand buffs like Soul Infusion or with neutral cards, which benefit from healing like Lightwarden. This card is pretty similar to Queen of Pain, which was a succubus (counterpart for incubi) before devs changed her name and card art.
For now i will leave some feedback:
@DittoLander
Reaper Angel is very clever and versatile card, the only thing that bothers me is pretty ok stats for the cost, while having a very strong effect, maybe it needs to cost 4. As i see, it's not very different from Draco the Dragonheart, but i like Reaper's wording and art more.
@user - 22726501
A very interesting concept, but i think it's a bit OP, like, it costs only one more than Mogu'shan Warden and has basically 8 attack on your opponents next turn. Maybe it needs to have less health or cost more.
@DeraVCC
Card is pretty good and balanced
@The_Hearthstone_Djinni
Very cool card with nice synergies
@Adamaxes
Very interesting interaction with Galakrond, but i'm not sure if it fits the requirements.
@Rakio
Interesting concept, but it's kind of a strange choice to make it a mage minion, maybe make it a warrior minion, or some class with dragon synergy?
@tianfa5736
Il'gynoth is a good and balanced idea, but i think you will need a better art to get more upvotes later. About Fury of N'zoth, it's low cost bothers me, maybe you increase it to 8 mana and increase his stats to 6\8. Anyway, i like Il'gynoth the most.
@Barnicle
Nice idea, and i think it counts towards the competition (but i'm not sure, you should ask mods about this). I think that they have too low base health, it would be nice if you could heal them more.
@BMcGill
Interesting concept, but usually Start of Game effects require some other conditions, i think it's a bit OP now. I think you also need to find better art.
@Blightcaller
I like Lantresor of The Blade the most, because it's much more simple and balanced.
@Annorai
I think this card should get it's attack at the start of your turn and not at the end to give your opponent some time to prepare and add more strategy to playing this card
Either the mods forgot to open the submission topic, or the times in the 'competition process' are wrong... am i missing something?
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
@GerVez0512 Thanks for your advise, I have changed and uploaded yet. For Fury of N'Zoth, my design thoughts are from Curse of Rafaam, these kind of cards can make extra trouble to your opponent to force him deal with it (like Secrets), that can increase out-of-turn interaction.
Why not? Blizz already make some cards for mage dragon synergy in Decent of Dragons update: Azure Explorer, Malygos, Aspect of Magic. Also we have Kalecgos and still dont know all new cards.
Not sure of the balance of this but 6 Demons seems hard enough to make it right.
The card basically just needs some way to deal damage, and that method must have some relation to its health.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Since my previous idea might not fit the rules, I have come up with another idea for... you know, the memes.
The similar card in game is Ticking Abomination. Although the battlecry effect seems to hurt a lot for the first look, remember that battlecries are always more controllable than deathrattles. Therefore, it provides a good way for aggro decks to pop those Nerubian Egg Scarab Egg Serpent Egg Devilsaur Egg and etc. Yes, you do take face damage, but it usually doesn't matter that much when you play aggro.
Art link:
https://www.pinterest.com/pin/555983516488117211/
Submissions Thread has been open for a while now.
Actually a pretty smart idea. But yeah, I would probably change the name and art of this since it really isn't a rager. This idea is excellent though. If you need art, I can give you some again, just let me know.
Yeah like Wailor said, you need to make this card simpler. "Return a friendly minion to your hand (wording from Shadowstep) and gain Health equal to its Cost (Cost is capitalized, people). This minion's Health is used to deal damage."
Solid concept, but can be very strong if buffed just once. Luckily, there are no buffs in Standard other than Stormwind Champion. Art is a 3d render, unfortunately, but its not too bad at a first glance.
Yes it is allowed. Wording is a little odd... "Deal damage to a minion equal to your minion with the Highest Health."
Stats will probably need to be a better. I'd say something along the lines of 4 3/5 or a 5 mana 4/6 since this card does not do anything by itself, and Warrior minions rarely have high health and low attack. Wording is fine. This card is probably better in a different class, to be honest. I'd also find different art.
Image posted, but incorrectly. Check the submissions thread for a posting tutorial.
Well. This card is quite interesting, you basically have to combo this card off with Shadow Word Pain or Forbidden Words. The payoff is pretty high, though... Dragonfire + full heal. And we have seen that two-card board clears are not typically bad. I honestly don't know about this one. Very hard to evaluate.
Changing an attack permanently to 0 is probably not a good idea. This concept is great, but taking away a board space from your opponent might not be the best idea.
Guys you're killing me here... Attack and Health are capitalized...Hmmmm. So basically an alternative to Tar Lurker. This seems fine.
Card is fine I suppose... but it really has no place in any warrior decks at the moment. It's just a fluffy card.
Well Warlock isn't exactly known for handbuffing but this is a pretty good card. Isn't exactly as broken as Godfrey, but that is probably a good thing.
...I don't think this quite fits the competition. It's not using the actual Health to deal damage here, it's just using Attack to deal Attack somewhere else.
Custom keyword aside, this is really strong... Basically every bit better than Lightspawn. This should be 5 mana.
Excellent. Needs no change, can be submitted as-is.
...I have no idea what this offering heart business means. But essentially, this is just a very convoluted way of saying "Set a minion's attack to 4." since there are almost no handbuffs in standard right now.
I would recommend a better choice of art. Hmmm. Theoretically this works. This card might have to get hard-coded to not respawn after 0 Health, since it would technically do that over and over until it reached the effect chain limit. Unsure if this is possible.
I'd also bump the cost down. 9 mana for a 6/3 that your opponent can ignore is really weak.
Again, pick better art. This concept is better.
Concepts both work. Not sure why you have two of the same card but the concept is nice.
Too good. It's a Lady in White that automatically happens.
Well first off, Enrage no longer exists. Cards look good. I would not like to see the 3rd card ever get printed, Warrior has so many board clears already.
It's a tad strong. 6 mana 9/9 is a pretty insane statline. I'd do a 5 mana 7/7.
Not sure how demonfire synergizes, unless you only meant the Lifesteal part and not the deal damage to face part. Speaking of which, 3 mana for a 4 to face and heal for 4... hmmm. I'd do 3 mana 2/3, same effect.
This is a very easy to complete sidequest with a couple of Invokes. I'd put the Fel Crystal up to 4 Health, but making it randomly split the damage among enemy minions.
@McF4rtson Thank you for your advise, I have changed and uploaded the art yet, for the cost of Il'gynoth, I hold a different view with you, because this minion can resurrect two times, it can also deal damage to all minions, if it costs less, aggro/tempo decks will have Very low odds to defeat control priest which have this minion. Also this minion can be summoned by Barnes and Shadow Essence then resurrect by Big Priest, and N'Zoth can also summon many of this minion, so the only one weakness or the balance way is that on the first turn it is summoned, your opponent can ignore it, but once it is summoned and you survived your opponent's attacking, your opponent will not be able to play many low-cost minions any more...
Damn, i totally forgot that Azure Explorer exists, then i guess it's totally fine for your dragon to be for mages.
My idea for the stats was Queen of Pain, which previously was a succubus (which is female version of the incubus), i think that adds extra flavor
@Adamaxus - That's pretty nice, I can't see any improvement. Possible consideration to allow the low roll (1-5) but that's minor. I'm inclined to let it sit with me for a bit but think I'd vote for it :D.
I see there's a lot of similar cards to mine, not sure I'm sold on it yet but here it is.
Submissions locked.