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    posted a message on New Druid Legendary - Keeper Stalladris

    Jeepers! I just had to youtube that  (0) cost choose one spell... has it been confirmed that the cost will be original/(0) mana?

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.11 - Submission Topic

    Earthen Vitality

    Shaman need heal for new xpac!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

     @ ger i think some of the tokens are under powered due to high cost, and some are far more preferable to others because they impact the board immediately.  You're putting them at the bottom of deck too so I could only see it being used with some sort of cheat... (what's the neutral guy who casts spells at end of turn), which is interesting but too niche for comp.

    RE my Head Crone, thanks for feedback. my intent is to weaken your next draws top decking lackeys (thanks for spell check ger) but maybe this isn't the way to do it. 1 or 3 damage is intended, as to do 3 you put 3 lackeys on top, causing more disruption. I had it 4 4/4 doing 2 or 4 damage. The issue i have is i don't like that it's similar (the same) mechanic as choose one :/. I think there's some potential in deck disrupting yourself for tempo, any suggestion for trigger on amount of damage?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    @lathy - the totem pole idea is nice but this seems a bit weak as it's 0/3 stick for a turn the gains a >1 mana upgrade. end of your turn 0/2? 

    @kovachut - i really like the hand size mechanic though it took me a minute to get the card... is 'relevant to your hand size' more explanatory? either way it's great and interesting. 

    here's mine

     

    Posted in: Fan Creations
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    posted a message on New Shaman Legendary - Swampqueen Hagatha

    I'm skeptical just on the basis of the rotation 

     Rain of ToadsLightning StormFeral Spirit are about it non targeted then with Avalanche  Healing Rain and Tidal Surge  Volcano gone, no heals too. Horror self damages on aoes btw :/

    Beakered Lightning is 1xdamage, Haggata's Scheme would be 2 xdamage next turn.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    Saber Stalker & Toashi, the Shadow

    Saber Stalker is some support for a Gonk, the Raptor based deck. Toashi, the Shadow is a bit difficult to judge but I think it's deceptively strong in a Kingsbane or weapon based deck. Against aggro as it's good tempo, soft Taunt but if it sticks can provide a stop for finishers. (Edit: added missing apostrophe)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.10 - Discussion Topic

    4/6 for 4 feels a bit dodge... is this a legendary ability for rogue? with kings bane i think it is, is 4/6 too much... 3/6?

    Went with the above.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.10 - Discussion Topic

     

    Sorry to drop and go, will be back sometime tomorrow. Franclorn is a ghost btw for 0/8.

    Edit, I realised this morn that that the weapon won't work as i imagine it's destroyed for the inspire trigger? Any way, something similar with a deathrattle

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.09 - Submission Topic

    Vilebrood Sentry

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.08 - Submission Topic

    Trinity Demon

    EDIT: Sorry, I just noticed the Warlock requirement, so I changed the card somewhat and this might disqualify. Didn't like the theme of the other with the demon tag.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.07 - Submission Topic

    Septic Goo

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Submission Topic

    Drek'Thar

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    Howdy all! draw for both players but no mill potential. Nice Shudderwock companion but **Note** it's not infinite as Shudderwock won't shuffle himself back in to deck (''other''), but it makes double Shudderwock easier. 

    hmm, just realised Shudderwock would then shuffle Drek'Thar back in.. it is infinite!! damn, that's a problem...

    Might make an interesting deathrattle for the Da Undahtakah + Shudderwock ^^ . Below are two Deathrattle versions.

    Do I need to keep the mirrored effect? My instinct is that it balances it better, probably more fun too :) 

    I actually prefer the Deathrattle theme; Drek'thar dies and the Legendarys come back from the dead to avenge. He's more warrior like with taunt too and there's the Alterac Vally respawn potential with Da Undatakah! Looks too wordy though now, right side at least, shame to lose taunt

     

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.05 - Submission Topic

    Dragon Scale Carver

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.05 - Discussion Topic

    Thanks for the feedback Atom and Wailor. I agree atom and changed accordingly;

     

    @Atom - I think you're addressing this but Dark Iron avenger would be dangerous as face damage. As it goes, 'Overloaded' includes the turn you get overloaded so you could warp the effect. lava burst x 2 + DIA for 14, Elemental destruction in wild. I know that these are a bit awkward but taking new card design into account too I don't think it would be printed with face damage potential. removing the unlocking is a gd idea. Edit I see your version now seems just right!

    I actually prefer Dark Iron Ambush. I like that it's even but I've been mulling over if it's op. Having 2 in hand makes for a high level swing turn zoo vs zoo. Still though, that might be fine and i can't balance it around 6. 

    @ kovachut - Fight for the Booze (hehe, funny name!) I love this, It's on the cusp of op because of it's flexibility. It has brilliant synergy with buffs raid leader, dire wolf alpha, is a great prep target because it summons minions, it's proactive. i'd vote.

    @ wailor 2 nice cards. Honestly hard to choose. reforger suits the fatigue archetype as well as some other alt... hmmm, what's that aoe 'reveal a weapon' card we never see? dark iron justice is unique, bit of a pain tbh :D ugh, I could see it coming on t8 bringing the feels bad :..(, but at least there's less equality!!

    edit -@ wailor, I read your Dark iron justice reduced attack, not health, my mistake. My feeling is that it would be a better fit to reduce attack as for health it just shuts down the game if it's not removed, buffing it etc is too simple. At least with attack the opponent could play minions (also think it's a bit more thematic). Just thought i'd say now as you have time to alter. Good luck either way.

    Posted in: Fan Creations
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