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    posted a message on New Mage Legendary Card Revealed - Puzzlemaster Khadgar

    Not a fan of this kind of effects specially if it last for 6 freaking turns. If the IA of the card is good...you said it will cast ALWAYS an spell to dealt with the board for free? Mage really need more tools to not care about my cards when i am trying to finist the game spending mana? and if the IA is bad well still too much rng for 6 turns. It should last 3 turns regardless of how good or bad is the AI

     

    Posted in: News
  • 2

    posted a message on Priest weak late game has to end

    This is a control class that has CERO ways to gain the value game. Its absurd, Chaman, Deathknight, Mage, Walock. (even the over nerf druid)

    Literally ANY lass can put a bunch of late game cards and do better than Priest at this point. It is really stupid. The amount of luck and skill you need to climb with Priest control is 3 times the amount of luck and skill you need to climb with literally ANY other late game deck it is a joke at this point. A really BAD joke.

    Posted in: General Discussion
  • 1

    posted a message on Multiple New Warlock/Mage Cards Revealed

    i have a very bad feeling about chaos creation. Seems like the kind of card that no one expected to be good but can easy become a solid finisher.

    Posted in: News
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Stick Up has a secret high% of showing you cards from your opponents class or something?  I find crazy that after playing 7 or more times against Rogues testing my Priest deck they ALWAYS get the priest quickdraw card, like ALWAYS its seems crazy.

    Posted in: General Discussion
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    posted a message on 68% To Legend - Excavate Plague Death Knight

    Oh yes i have like close to 100% winrate with my Pure Blood DK against Excavate DK i find that the deck is just a natural counter. I am never force to play a bunch of minions so Rekka never has peak value. I can win with 3 damage each turn. My HP can go up to 45 im almost every match AND i run 1 copy of cleaner in my deck so forget about huge Plage value in late game. Just the size of the deck kinda counters the play pattern of Excavate Plague. You are not drawing a lot of plagues in the mid game with 10 extra cards in your starting deck.

    Posted in: 68% To Legend - Excavate Plague Death Knight
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    posted a message on Patch 27.0.3 Balance Changes Preview - 2 Nerfs

    I feel like hunter is less problematic to handle than Rainbow Mage or Mech Rogue honestly. Its a hard match because mulligan against 3 different decks that play similar cards is hard (all 3 hunters decks i mean) but in the end Hunter being top 1 is not rare when they have 3 tier 1 decks and you need to make a Mulligan before knowing what deck are you actually facing. Rainbow Mage in my opinion is waaay stronger closing the ame and Mech Rogue is just the Snowball boogalu if you dont hold answers to the BIG stealth cloning dude they will throw at you...on turn 4.

    Posted in: News
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    posted a message on A couple DK fix ideas.. this is ridiculous
    Quote from SavageMind >>

    The blood spec is dumb and boring. Plz kill it

     Druid is dumb and boring, Plz Kill it.

    Posted in: General Discussion
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    posted a message on A couple DK fix ideas.. this is ridiculous

    I belive this one is a really salty approach but i understand. Demon Hunter still why more powerfull than DK at their second expansion tho. I dont belive that Death Knight is broken. Control DK (3 Blood) is a deck that fails a lot against other control decks. Its a great deck but i feel like it is more spammed because its budget to build rather than effective on the long run. About the "salty" part of the gameplay, well i was and i am still against nerfing Late game classes that dont have access to OTK combos or infinite value. That includes DK and Priest and Warrior. Druid is still the class i will pick to nerf over and over againt because of how easy is to play and how stupidly broken the late game is.

     

    But lets talk about the nerf: Construc Quater is a 4 mana do nothing unless you have a minion which is already bad. Destroying your OWN minions as the cost is also a huge dealt because yes DK has a plenty of targets they want to destroy but when you just dont have any, its just a "give it rush to this minion, set its attack on 4"

    Vampiric Blood: oh boy its Vampiric blood really makes you angry why you dont have a Thread about how annoying is to face Druid winning 5+ HP each time they press their hero power...forever without additional cost? Vampiric blood has already a HEAVY cost, losing 3 corpses is a HUGE dealt, 5 corpses will kill the card. If you dont know how much 3 corpses are in terms of a cost to pay you probably dont play Death Knight control.

    Gnome Muncher: so always go face and i never trade him when the oponent has only a big minion on board? thanks for the buff, It also insta kill the enemy hero if i buff the Gnome and set the oponent on 10 HEALTH. You see? you are just salty at this point.

     

    Soul Stealer, NERF/DELETE. 8mana, 3/3, LOSE a corpse for each minion destroyed < Why? you pay 8 to destroy all the minions and get a 5/5, thats literally not great.

     

    Frostwyrm 7 mana 4 - 4 > What about nope? I dont like this card neither, i hate when the oponent just cycle one after another yes, its really bad but if you want to ACTUALLY nerf the card in a good way reduce the amount of frozen minions is the way to go. Its actually a change a will support: front all the minions to "3" or even "2" will really impact how the Frost DK is played.

     

    Discover Rune Cards, NERF to only usable Rune cards < We dont have enough spells to make this happen but eventually it will be change i am 100% sure. right now is actually GREAT that you can discover other runes because it takes away the consistency. Imagine Frost only getting Frostwyrm and other face damage every discover or Blood just getting infinite removal and healing or unholy just getting the plage and token generators as discover options. You dont know it right now but you WILL hate it.

    Posted in: General Discussion
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    posted a message on A last complain (Druid)

    We are getting closer and closer to finally rotate one of the most problematic cards in Standard game design and honestly i just want to see the whole "big big big big mana turn" theme druid go away but before all this happens i want to share with you why i dont like this take of the class and why i belive this is by far the worse take on Druid so far.

    Druid is always a very strong and meta relevant class in the game and honestly is not hard to see why: Either get access to insane combo tools to get huge value on board very late or very early and it has become a common theme for the class the "huge survavility" too. I dont have nothing against that. I dont belive no one has a problem (a real not personal) with Druid being the "is just good" class of the game. But this last expansions were really all about transform this issue in a REALLY the most annoying game experience i ever feel in this game and that is coming from someone that has played this game for a LONG long time.

    - Almost impossible to outvalue in late game

    - Access to any card combination in 1 turn (because of 20 mana)

    - Access to 100+ Armor

    - Access to heavy amount of Card draw and the ability to duplicate any card in their deck, including winconditions

    - Access to multiple winconditions and can basically abuse of any neutral card they get access

     

    Honestly i need to keep going? I dont need to explain this Get matched against Druid is not fun, is not just bad, is not like getting match with a Tier 1 deck that you know you cant beat. Its literally getting matched against a deck that has a chance to win any match because they break every single rule that can be break in standard at the same time. And once again its not about how Tier winning is the deck is all about how stupidly strong is against every single archtype and people just abusing that fact forever and ever in this rotation format.

    Posted in: General Discussion
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    posted a message on Druid is turning meta toxic

    To be fair Ramp druid Also has a lot of tools to outclass most aggro decks. The fact that you just need to survive even with 1 HP until you can combo your armor gain minions means that the only aggro deck that has chancs to beat you is one aggro deck that can refill grow their board into 5/5 or bigger after a buff board swipe and 2X+ armor gain. Thats literally only imp lock

    Posted in: General Discussion
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