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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Still wondering why Druid is allow to hold 20 mana and get access to 60+ armor when the LITERAL GOAL of their decks is hold Stupidly efficient combos that can OTK almost any dek in the format.  Like i am missing something about this not being wise card design? Let aside if the deck is actually good or not against heavy undead priest of stuff ike that.

    Posted in: General Discussion
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    posted a message on Druid is turning meta toxic

    To be fair Ramp druid Also has a lot of tools to outclass most aggro decks. The fact that you just need to survive even with 1 HP until you can combo your armor gain minions means that the only aggro deck that has chancs to beat you is one aggro deck that can refill grow their board into 5/5 or bigger after a buff board swipe and 2X+ armor gain. Thats literally only imp lock

    Posted in: General Discussion
  • 3

    posted a message on Death Knight Rune card discover
    Quote from ZagniefMaster >>

    current dk is clown fiesta, just put 1 prince and 39 neutral "discover a spell" cards, this class doesn't seem right

     Is not this literally mage right now? I dont see the problem with a heavy discover package on a control deck. Look at DK Blood for example, the Archtype dont have any way to finish the game at the moment. Its obviusly a deck focus on heavy value spells and the only way to get heavy value spells and minions its Discover. This is nothing new. I dont know why people hate that control decks do this when there is a bunch of players spamming Rogue: a class that literally can get HIGH cost spells from other classes or minions, and also can recast MULTIPLE TIMES this spells and minions.

    Posted in: General Discussion
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    posted a message on Sir Denathrius from hero to zero
    Quote from Seshua >>

    Oh, another much more balanced change? Make the battlecry damage only minions. Too much figuring out from the dev team I guess

    That would've been the only logical nerf imo.
    Don't know why it can hit face to begin with.
    The card has control written all over it.

     A very expensive way to "win the board" but in reality the card not going face will hurt druid a lot. But also it will hurt control decks that relay on board generation that still use this card. Time will tell what going down first in the next balance patch that is coming, Druid or Denathrius battlecry.

    Posted in: General Discussion
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    posted a message on Unholy Aggro DK [Top 50 Legend!]

    ITs a nice deck sadly people know how to play around it now that is popular. Aggre decks with "combo factor" usually dont last long unless you are really good with them.

    Posted in: Unholy Aggro DK [Top 50 Legend!]
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    posted a message on Isn't this (MotLK) the expansion with the lowest impact in the meta in history of HS?
    Quote from joecreams >>

    Hi mates,

    As the tittle says, I feel little to zero interest in buying packs for this expansion, even with gold. Yeah, the DK class is a good addition, fun to play, but in terms of competitive play, I see only a few cards from the new sets in the highest win rate decks. I never saw so little impact when a new expansion comes to play.

    Am I wrong, or this is happening?

     Castle was one of the expansion with major impact on this year so its not really weird that this happens to be fair.

    Posted in: General Discussion
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    posted a message on pay to win?
    Quote from Murphy5000 >>

    i still think its pay to win, you cant reach any higher ranks without buying massive amounts of packs 

     

     Thats how ANY cardgame works.  If you want to go to the top netdeck the top dog usually top-dog decks are not expensive there is always a pick that is very fast an consistent (imp lock) and the only thing that will holding your climb is how many time you refuse to auto concede in bad starter hands vs heavy sustain decks (you should concede instantly if you cant go 1 2 3 4 5 with great cards in this cases). in general card games offer a lot of options to the players from aggro cheat decks to midrange decks or late game decks. Those decks become more expnesive to craft in that order.

    Its not pay - to - win is just how this business works for the company. You can the best deck? usually they give enough resources to craft a good deck to climb. But if you want diversity them you have to pay or learn to be patient. Why people would spend money in packs  outside content creators if you could get every single card in the expansion for free quickly? or worse If legend cards were not good (spoiler not all the legendary cards are must craft) why people would be on mood to open some packs? In fact this expansion was very f2p friendly too litle great legos to craft, most classes dont want half of the cards of this expasions so...people probably just craft the ones that they need and save the money for mini-kits and stuff like that.

    Posted in: General Discussion
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    posted a message on Turbo Aggro is the Solution to the Rogue/Druid/Hunter Problem
    Quote from sanchogrande >>

    I'll give it a try, but I'm guessing the Blood DK and Druid are just too much for these aggro decks.

    I know a lot of you disagree, but these decks illustrate once again why the discover mechanic is bad for HS. Dealing with 2 of DK's hard board clears is one thing, but dealing with 4 of them? It's too much. Targeted discover for Druid is brutal. Most discover cards become must include cards. 

     That works both ways tho. The way that Hunter never run out-of beast to play its also problematic. But them without discovery a lot of games would be to linear and people would lose interest on the meta too fast.

    Posted in: Standard Format
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    posted a message on Turbo Aggro is the Solution to the Rogue/Druid/Hunter Problem
    Quote from Flamezombie >>

    Oh yeah, and it makes playing against Blood DK bearable. I don't know why I haven't seen many people complaining about that deck - do people enjoy playing 50 turn games against infinite board wipes? 

     Because no one plays Turbo aggro because you either finish the game the first 5 turns or the Druid gainst 40 armor or th DK will just heal enough, that said DK Blood is way more easy to play around that Druid. They either have Blood Boil and Bone explosion in the right turns or you just play (in the murloc case) all the buff and out scale the healing. You lose in the very moment your board dont stick so why complain about DK Blood when its obviusly the kind of deck that should beat super aggro, thats the whole point of most of their cards. Druid is the anormality, like Druid have 0 tools agianst aggro "in theory" and still can win consistenly against aggro decks (because there is just 2 aggro deck with positive winrates against Ramp Druid right now) because its a deck that well...can play 10 mana and gain 40 armor in turn 6-7.

    Posted in: Standard Format
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    posted a message on HS does not feel like a card-game anymore

    i mean yeah but the same goes for literally  any other DIGITAL card game except for pokemon. Digital card games change the rules about how a TCG feels in the online envoirment. Yes. But that is not bad, its actually what keeps all this games (LoR, Marvel Snap, HS, even MTG and YuGiOh in some dregee) alive. People dont want to play the old "i play, you play i play, you play, i see 4 moves in the future on my first play i win" anymore.

    Posted in: Standard Format
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    posted a message on Druid is turning meta toxic
    Quote from EvilReaper92 >>
    Quote from HeilKise >>
    The real problem is that Druid can make plays that should not be possible for a class without cost reduction and even for classes with cost reduction effects are almost impossible. The point of standard was to avoid this. This is not the first time that people complain about this kind of stuff with Druid and the nerf when they come are always hard. Devs needs to understand that people dont want this kind of stuff for the format.

    This is not a problem. Every class can make plays that others cant. Druid is actually a very good and consistent deck that relys very little on luck/RNG. Its a real deck and not a slot machine that relys on pulling stuff out of thin air by random effects. Everyone knows what Druid plays, there are no suprises. Its more in line with real card game decks like MtG or YuGiOh were you have a consistent deck and the skill and fun comes from how good you are at piloting the deck in different situations. Hearthstone had a time were almost every deck was pure RNG and whenever decks appeared that were skill based they nerfed and killed them to keep the crying sheeps in the game so that they hopefully pay money for new content. They are slowly changing that because HS is not a hyped game anymore and actual TCG players are not interested in gambling and rng mechanics beyond pack openings. So they started catering towards the TCG crowd because they play the games longer and beyond the hype. There are still enough hyper agressive decks that counter druid hard but that lose to other mid range decks. Mid range decks lose to druid. Its fine.

     Oh right i forget the dont have 2 cards that generate cards that cost 2 less neither a card that let them duplicate any card on their deck.  If you belive Druid is better than other classes because "its more solid" lets make a little experiment: play Ramp druid without guff. Lets see how the winrat of you deck its without 10 more resources than your oponent in the late game. i will tell you how it ends. Every time they get Guff too late, they lose to any of my late game decks, they run out stuff. They cant make Denathrius overkill combos in the right turns. One Time i stealth they guff from their deck with Priest, even when he hit actually ALL their other ramp cards and i dont take his denathrius, he surrender. I wonder why.

    Edit: Also...what aggro decks? Ramp druid play rate is beyond Token druid. Implock? Thats it, literally the only aggro deck that survive and its because is literally the BEST aggro deck in standard format. You belive "skill" is a word to describe a gameplay focusing on holding your cards until you can make plays that literally count almost as "getting 2 turns" without the ability of attack the enemy face instanly. Thats not how it works bro. MtG ramp its busted but there is actually a lot of punishers in the game that actually can beat ramp in any stage of the game. Its not the same here.

    Posted in: General Discussion
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    posted a message on Druid is turning meta toxic
    Quote from Yollowolf2 >>

    Good thing 15/15 stealth minions combined with 14/3 weapon on t4/5 aren't toxic.
    Triple Galakrond Demon hunter who draw half of their deck ( IT COSTS 0 MANA )
    Warlocks with 2 mana +7/7, 2 charges
    Everything is fucking broken in current hearthstone. Get used to it, stop living in the past where 4 mana 4/5 was good 

     I will agree with you IF druid was forced to play with the same rules that the other classes. But the fact that is the only class in the game that can make plays beyond 10 mana its the real problem, no one has a problem with how Druid can gain 80 armor, no one has a problem with the armor beetle spamming stuff and getting a full combo of Brann + Astalor for 42 ping damage or Denathrius for way more. The real problem is that Druid can make plays that should not be possible for a class without cost reduction and even for classes with cost reduction effects are almost impossible. The point of standard was to avoid this. This is not the first time that people complain about this kind of stuff with Druid and the nerf when they come are always hard. Devs needs to understand that people dont want this kind of stuff for the format.

    Posted in: General Discussion
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    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    It will be enough for a lot of decks, not every deck tho. But if everything go as i expected the nerf for Druid is gonna be huge in the real balance patch.

    Posted in: News
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    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change
    Quote from SacredWar_Z_V_O >>

    Wild chads :  dont ever complain, uses any cards, have fun, say well played when OTK'D

    Standard virgins : cry every 2 weeks for nerf, ragequits when OTK'D, watches streamers instead of playing

     

     Wild players are so "have fun" that for some reason everyone is spamming the most turbo version of discolock to climb faster, crazy right?

    Posted in: News
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    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change
    Quote from parishbishop >>

    I dont think changing Shockspitter from 2, to 3 mana will impact that much. The combo and bounce back effects are all still there. 

    Denarius nerf is a good start, but still broken. I think they should cap it at 15 dmg with Lifesteal. Thats still 30 with Brann for Druid. 

     Why would you make a nerf that literally makes the card worse for everyone else but Druid?

    Posted in: News
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