Haven’t explored much with Boomsday’s board (I’ll fiddle with it more once the puzzle lab comes out), but here are the ones I found:
Top Left:
• Clicking the vines makes them twitch, nothing special
• Clicking the flask makes it bubble a little (I think)
• If you click and hold the little metal thing at the bottom of the tank it pulls it and changes the content of the tank. I’ve only seen a boot and a raddish, but there may be more
Top right:
• Clicking the Mechasuit in general just wiggles it a little
• Clicking the grey button on the far right of the suit opens the control panel, the left one closes it
• Once open, there’s a red and purple button on the control panel. Clicking the purple button just makes a little energy blast from the suit’s core.
• The RED button is more interesting. Pushing it a few times shoots a laser blast from the suit’s gun. Pushing it when the laser is overcharged (that’ll happen after shooting a few times) will result in a MEGA BLAST! Also, rare occurrence: Shooting it a few times may trigger a shot that travels the screen, bounces off the rocks at the bottom left and hits the flask on the top left. Coolest interaction so far!
Bottom left:
• You can click the cable coming out of the coil to make it twitch, it doesn’t seem to do anything else though
• Clicking the antenna on the coil makes it crackle with lightning.
• You can open and close the vent attached to the other end of the cable by clicking
• You can click the plate on the actual coil to make it twitch, doesn’t seem to come off
Bottom right:
• You can pull the lever on the hologram maker to project a hologram of a planet. I don’t remember it projecting anything else, but I may be mistaken
I’m probably forgetting some interaction with stuff on the floor and things like that. Comment about other interactions you find!
2
Sooo you decided to bring out the larger men to get some easy wins and you realized that they printed a card to counter it months ago and are annoyed because it makes winning harder(but not impossible)? Gotcha buddy.
But in all seriousness:
First, making gim legendary is a horrible idea, the game is expensive enough and a card that counters one or two decks shouldnt be leg, not even epic if you ask me.
Second, geist was designed to counter jade, besides that its a bad card. That's the idea, very good against one deck, ok maybe against evolve shaman(lol whatever that is) and the cubesss to destroy dark pacts and evolve, besides that it's garbage. That's how tech cards work, by adding them you take a risk, if you play against the deck you teched against, great!(if you draw that motherf in time). If not, well better luck next time. So in conclusion:geist is fine as it is.
3
This is gold! "I crafted [insert most popular deck of the month] because everybody is playing it and i am loosing with it, so it must be bad!"
These type of posts make me happy :) Some advice:
- play more than 10 games with a deck before you complain
- Dont expect miracles
2
Yeah or maybe it wasnt about spitting in your face but about keeping the wild format playable? Who knows...
31
Yeah or maybe we wait to see what the next expansion brings before we cry for a nerf?
2
Wow what a deck! I opened Hadronox yesterday so i searched for decks to include it in, so i stumbled upon this beauty. Since i love mill and fatigue decks in general i crafted me a Tree of Life and tried out the deck and i have to say it is amazing! Eats up any combo- or controldeck and has a decent winrate against aggro, too. The best part is, that the games are actually very diverse and fun! Nothing better than milling the shit out of a greedy priest or warlock :D
Only change i made was -1 Tree of Life +1Moonglade Portal since i only had dust for one tree, works out pretty well so far. I am at a 67% winrate with this and and havig a blast, too. With a druid, who would have thought? Thanks oh mighty Lord Pikachu for this great deck!
PS: loving the big fat spider and am really glad to have found a deck in which it actually shines
1
Ok this is a question for the math-heads out there. I am wondering what is the probability of a rogue getting Prince Keleseth - Shadowstep - Prince Keleseth on turn 1/2 and how high are they for prince - step - prince - step-prince in round 1 or 2? I tried calculating it but my stupid math-hating brain just laughed at me.
The reason i want to know is because i played 5 rogues today, 3 of them had the one-time-shadowstep-prince-combo in round 1 or 2 and one even had the two shadowsteps plus prince aggro so i am wondering if am having a shitty day or a really shitty day. I know i am basically asking for someone to calculate something that i am just to lazy and dumb to do, but i would really apreciate it. Cheers.
3
This deck is awesome! I stumbled upon it yesterday and today i had a golden Prince Valanar in a pack, so i thought i'll give it a shot before i dust it.
I played different versions of hand-/demonlock before and was a bit skeptical about no drake and no giants, but i have to say this deck is my favorite version so far! It seems to fit the current meta very well and i have been able to beat everything from aggro-druid (phuck druids!) to hunter to shaman to big priest and even jade-druid(Phuck em!). I love warlock and am happy to play it with a new twist and i have to say Prince Valanar is better then expected and sometimes is a real surpirse for the oppenent, so maybe i wont have to dust him after all :D
Thanks a lot for this awesome deck and keep up the good work! Cheers