I like watcher. If anything, Siegebreaker is boring and pretty mediocre in itself - wrathspike brute would be a lot more interesting in that slot over him to allow demons to deal with divine shield.
T1 Druid OTK isn't a valid argument when the entire reason it works is because of a broken neutral card, not the druid class itself. Remove Kael'thas from the current druid decks and it should be obvious how much of a power drop happens and it'll fall in the line with the power level of other decks.
The only damn problem with Druid is the elephant in the room neutral card Kael'thas Sunstrider. If you had to actually waste a turn and pay 10 mana for survival there's nothing broken about it. 0 mana overflows are not okay either. You can't print any big 7+ mana druid spell until he rotates out because it's so easy to abuse. It's the same deal in wild with UI. Just HoF him or completely change his effect, cheating out 20+ mana in a turn and removing the tempo drawbacks of the big spells is not okay. If the druid doesn't highroll into Kael'thas, games against them are actually bearable.
There's nothing wrong about this card at all. If you have to wait until you actually have 10 mana it'd be fine. The elephant in the room is just Kael'thas making it free, but Kael'thas has been a problem card for a while now.
I still seem to be able to get golden minions from him?
Anyway, he's terrible, when people start dying it usually all happens within 5 turns of the game ending. He gets a MASSIVE power spike at the end but playing the whole game without a hero power in an early game dominated meta isn't good. Galakrond level hero imo.
I'm truly baffled as to why people put so much time into Battlegrounds. Do you all find it fun to have your games decided by who attacks first basically every single match?
Do you find it fun to have every game decided by mulligan? It's the same thing.
But yes, I always force murlocs now, there's really no point in playing any other tribe unless you're really forced to play midgame mechs/demons to get 4th.
Isn't this just going to be in every deck ever? It's a 6/6 for 5 without even factoring in deathrattles. You don't even need to build your deck around it, any crappy random deathrattles will do to skyrocket the value
It's really bulky at 8 health, it honestly has a good chance of surviving a turn like sometimes you just can't kill Chenvalaa's high 5 health statline on turn 3. I think it's likely you'll get to abuse it with more than 5 mana a lot of the time.
Is this the worst designed card ever? Be a wildly different 2 drop with wildly varying power levels depending on a completely random game mechanic that exists for aesthetics reasons. Yeah okay blizzard.
I've tried forcing beasts since the patch and it just doesn't work, they have zero early-mid game except from getting lucky with random pack leader+rat combos. The only way beasts have a viable endgame now is on tier 6.. and then you have to just ask yourself "why am I not just playing murlocs"
0
I like watcher. If anything, Siegebreaker is boring and pretty mediocre in itself - wrathspike brute would be a lot more interesting in that slot over him to allow demons to deal with divine shield.
0
T1 Druid OTK isn't a valid argument when the entire reason it works is because of a broken neutral card, not the druid class itself. Remove Kael'thas from the current druid decks and it should be obvious how much of a power drop happens and it'll fall in the line with the power level of other decks.
0
The only damn problem with Druid is the elephant in the room neutral card Kael'thas Sunstrider. If you had to actually waste a turn and pay 10 mana for survival there's nothing broken about it. 0 mana overflows are not okay either. You can't print any big 7+ mana druid spell until he rotates out because it's so easy to abuse. It's the same deal in wild with UI. Just HoF him or completely change his effect, cheating out 20+ mana in a turn and removing the tempo drawbacks of the big spells is not okay. If the druid doesn't highroll into Kael'thas, games against them are actually bearable.
2
There's nothing wrong about this card at all. If you have to wait until you actually have 10 mana it'd be fine. The elephant in the room is just Kael'thas making it free, but Kael'thas has been a problem card for a while now.
0
I still seem to be able to get golden minions from him?
Anyway, he's terrible, when people start dying it usually all happens within 5 turns of the game ending. He gets a MASSIVE power spike at the end but playing the whole game without a hero power in an early game dominated meta isn't good. Galakrond level hero imo.
-1
It's official, they never want paladin to be good.
0
Do you find it fun to have every game decided by mulligan? It's the same thing.
But yes, I always force murlocs now, there's really no point in playing any other tribe unless you're really forced to play midgame mechs/demons to get 4th.
2
Despicable Dreadlord went to the gym, worked out with some steroids, took some bonus crack and this happened.
2
Isn't this just going to be in every deck ever? It's a 6/6 for 5 without even factoring in deathrattles. You don't even need to build your deck around it, any crappy random deathrattles will do to skyrocket the value
2
Plot twist warlock now guarantee draws malygos for 0, great, a tier 1 deck just went to tier S.
0
It's really bulky at 8 health, it honestly has a good chance of surviving a turn like sometimes you just can't kill Chenvalaa's high 5 health statline on turn 3. I think it's likely you'll get to abuse it with more than 5 mana a lot of the time.
0
And then the murlocs have bigger stats than your dragons anyway and plants to pop shields.
6
Am I not allowed to critique the design of a card or something now lol
6
Is this the worst designed card ever? Be a wildly different 2 drop with wildly varying power levels depending on a completely random game mechanic that exists for aesthetics reasons. Yeah okay blizzard.
1
I've tried forcing beasts since the patch and it just doesn't work, they have zero early-mid game except from getting lucky with random pack leader+rat combos. The only way beasts have a viable endgame now is on tier 6.. and then you have to just ask yourself "why am I not just playing murlocs"