They could have just made hooktusk's hero power cost 1 to stop her absolutely dominating the game in the first few turns with token economy abuse. Now it's useless at all points in the game - it wasn't broken in the higher tiers. I've had games where I'm against a hangry dragon, a 4/2 and a 2/2 murloc on turn 2 which is pure horse shit.
"In 2021, all tournaments must have a 50/50 split of black and white players, otherwise it shall be deemed racist". I can just imagine Kripp trying to join a 20 man tournament that has 10 white and 9 black people in. "Sorry, you're not black so you can't enter. But we're not being racist, honest!"
I'd be okay with Scalelord replacing Megasaur. Megasaur feels unfun to use and play against due to its inconsistency - I've had games where I've needed 3 Brann+Megasaurs to finally land divine shield. With Scalelord, you'd get consistency and remove the extra power of another Megasaur roll on top, and it'd also make Toxfin relevant to the game instead of applying 5 poison buffs at once.
Just wanted to update this: everyone having fun against Sauralisk hooktusk being untouchable until turn 12+? Yes, hooktusk is a broken hero, but it just goes to show how dumb this strategy is. Win flawlessly for 10 turns, then start levelling up and do your damage that way.
I don't really understand why it triggers on attack even when it dies when overkill is a mechanic in BG. If macaw was overkill instead of a guaranteed activation it'd be fine, maybe even too weak actually.
Chromaggus, Oracle, Promoter and Curator seem so odd. Your only spell is galaxy which means the deck is useless at board clearing for a control deck, I'd switch them out for typical blizzard/flamestrikes. It also makes 3 of the 4 familiars and starscryers useless cards. If you're not going to run board clears I'd remove those. There is also no way to take advantage of chromaggus as there is no way to draw anything besides galaxy on the same turn that you play him. Cards like malygos (5 drop one), puzzle box, siamat, sludge belcher, arcane breath, imprisoned observer etc all seem like stronger picks.
What does it matter? if you face them while they are strong and lose you take 3-4 damage, you can treat the fight similar to how you would facing a dead player, as in greedy level up or holding things in hand for extra gold next turn.
The fact that there is a guaranteed way to get points without any effort with a strategy that you know won't give you a chance at winning, matters. If I see a Pyramad pick I'll just do it every time because it's free points. Did it today - 10 win streak until 3 players were left then got absolutely wrecked by Mackerel endgame builds, but I still got my 50 points.
With the addition of Sauralisk I'm finding there's almost always one person in each lobby (usually a Pyramad) living on tavern tier 1 for the whole game, and it's an obnoxious strategy that really sucks the fun of the lobby and breaks the mode a bit.
* The strategy is the most consistent one in the game, you can always commit hard to it and it'll never not take off. You always win the early-mid game because you don't have to spend gold tiering up, letting you build stats that eclipse everyone else.
* When you hit someone, you hit them for laughable damage, so everyone can tier up for free that round against the tier 1 player since you won't win against them anyway. The point of the tier 1 player is never to win the game, the point is just to survive and reap 2-4th place points, because it'll always lose to late game builds. It almost feels like the tier 1 player is just trolling the game as they never intend to actually get first place.
* There's no decision making or adaptive thinking involved, it's always the same gameplan.
This is like the same as complaining if every Warlock suddenly started running Bane of Doom which always summoned a 7+ cost demon on turn 4. It's just highroll.
I find you mostly have to transition into them if you get a goldrin early, along with a baron. Rat pack is indeed the only early game beast that allows you to force them from the get-go along with pack leader. I'd say beasts "start" on 4 with hydra and highmane.
0
They could have just made hooktusk's hero power cost 1 to stop her absolutely dominating the game in the first few turns with token economy abuse. Now it's useless at all points in the game - it wasn't broken in the higher tiers. I've had games where I'm against a hangry dragon, a 4/2 and a 2/2 murloc on turn 2 which is pure horse shit.
3
"In 2021, all tournaments must have a 50/50 split of black and white players, otherwise it shall be deemed racist". I can just imagine Kripp trying to join a 20 man tournament that has 10 white and 9 black people in. "Sorry, you're not black so you can't enter. But we're not being racist, honest!"
0
I'd be okay with Scalelord replacing Megasaur. Megasaur feels unfun to use and play against due to its inconsistency - I've had games where I've needed 3 Brann+Megasaurs to finally land divine shield. With Scalelord, you'd get consistency and remove the extra power of another Megasaur roll on top, and it'd also make Toxfin relevant to the game instead of applying 5 poison buffs at once.
1
Just wanted to update this: everyone having fun against Sauralisk hooktusk being untouchable until turn 12+? Yes, hooktusk is a broken hero, but it just goes to show how dumb this strategy is. Win flawlessly for 10 turns, then start levelling up and do your damage that way.
3
I don't really understand why it triggers on attack even when it dies when overkill is a mechanic in BG. If macaw was overkill instead of a guaranteed activation it'd be fine, maybe even too weak actually.
4
Megasaur is in the murloc bucket, like soul juggler is for demons and pack leader for beasts.
0
The most contradictory statement ever. This whole forum is whining about it.
0
Albatross isn't magically shit for 1 more mana, it's just now reasonably priced. You still deny two draws and screw up highlander decks.
0
Seems like a lot of sub-par cards in here?
Khartut > Applebeaum
Chromaggus, Oracle, Promoter and Curator seem so odd. Your only spell is galaxy which means the deck is useless at board clearing for a control deck, I'd switch them out for typical blizzard/flamestrikes. It also makes 3 of the 4 familiars and starscryers useless cards. If you're not going to run board clears I'd remove those. There is also no way to take advantage of chromaggus as there is no way to draw anything besides galaxy on the same turn that you play him. Cards like malygos (5 drop one), puzzle box, siamat, sludge belcher, arcane breath, imprisoned observer etc all seem like stronger picks.
0
Yes it actually is.
0
The fact that there is a guaranteed way to get points without any effort with a strategy that you know won't give you a chance at winning, matters. If I see a Pyramad pick I'll just do it every time because it's free points. Did it today - 10 win streak until 3 players were left then got absolutely wrecked by Mackerel endgame builds, but I still got my 50 points.
3
With the addition of Sauralisk I'm finding there's almost always one person in each lobby (usually a Pyramad) living on tavern tier 1 for the whole game, and it's an obnoxious strategy that really sucks the fun of the lobby and breaks the mode a bit.
* The strategy is the most consistent one in the game, you can always commit hard to it and it'll never not take off. You always win the early-mid game because you don't have to spend gold tiering up, letting you build stats that eclipse everyone else.
* When you hit someone, you hit them for laughable damage, so everyone can tier up for free that round against the tier 1 player since you won't win against them anyway. The point of the tier 1 player is never to win the game, the point is just to survive and reap 2-4th place points, because it'll always lose to late game builds. It almost feels like the tier 1 player is just trolling the game as they never intend to actually get first place.
* There's no decision making or adaptive thinking involved, it's always the same gameplan.
0
This is like the same as complaining if every Warlock suddenly started running Bane of Doom which always summoned a 7+ cost demon on turn 4. It's just highroll.
4
If it's bothering you so much: Archivist Elysiana
0
I find you mostly have to transition into them if you get a goldrin early, along with a baron. Rat pack is indeed the only early game beast that allows you to force them from the get-go along with pack leader. I'd say beasts "start" on 4 with hydra and highmane.