Not one class dominating the format, that is not healthy. Remember they have nerfed Wild cards in the past in similar situations:
Tbh, the only deck which could rival the current mage decks were the SA-druid. The others were much weaker but frustrating to play against.
They nerfed cards because all the wild players kept crying about it. In reality it is just a for fun mode that Blizzard barely wants to cater to until the wild community starts spamming their twitter and reddit crying about it.
Wild should be place to be able to play all cards, not to be dominated by few decks or being broken with some interaction. Banning or nerfing oppressive cards could be viable to enjoy all type of decks in wild. But against some decks you basically loose before you even start your turn 1, because there isn't possibility to win. I'm not saying I should win with horrible deck and cards in it, but some cards are way too uninteractive. HS still "suffers" from not being able to react on your opponents turn. Imagine shadow word: death would be like instant in MTG, mage drops giant and goes for extra turn and you kill the giants. Now? There is no real counter-play. I don't want HS to become MTG or anything, but then they need to ban or atleast nerf some cards.
Every second deck in wild ranked is this deck (or some kind of this), I can't play any other deck because they complete quest way too fast and there is no counter-play against it. :( I'm sad and yes I hate it.
Alright, after long time just reading this forum, this needs to be addressed. Since the last update, every second deck is combo... Quest mage with giants, rogue with their "deal damage equal to play cards", stupid druid Kale decks, Mechathun warlocks (they have so fucking big draw and clears and heals you basically cannot run them down in time.) But what's the worst thing about them?
1. They have combo way too fast, mage casting open his assgate on turn 6 and you dead from giants.
2. They are not very good countered by dirty rat, he works only against druid, but warlock and mage has way many too other minions to pull the right one and mage has giants lol so doesn't even try to put one down.
3. They play it even in casual, fuck them seriously... there isn't possibility to play other type of decks you build because they get squished against these copy-paste decks.
Blizzard needs to print some card that hard counters these decks. really is needed... I wish people would play more their own creations than just use the strongest deck around...
or some kind of banning feature? That you won't play against certain deck with this card in it? I don't know really what can be done...
I like the dormant stuff, wish they explore it more. Maybe even dormant for heroes? Or dormant spells? Maybe like suspend in MtG.
Rogue secret: After an enemy attacks, make it dormant. (If hero goes dormant, heroes can't cast spells, or play minions, attack, take damage from fatigue or even progress fatigue, maybe couldn't loose the game while they are dormant. But still could order minions to attack for example. Something like this.)
Wow... awesome for my Queen Carnassa deck... it would be shame if... your Voidlords, Obsidian statues and any annoying stuff that will get resurrected later will be transformed into this.
Only spells Mage? Nope. Only spells Priest? Yes, play this, bunch of control cards and then rez spells. (probably better in wild) Profit? ¯\_( ͡° ͜ʖ ͡°)_/¯
Wish Blizzard would update settings to be saved. When I choose low graphics, boards Journey, Black Mountain and Gadgetzan still start with high graphics and it starts to warm up my macbook a lot. I have to manually tune it down every single match I see those boards.
1
Wild should be place to be able to play all cards, not to be dominated by few decks or being broken with some interaction. Banning or nerfing oppressive cards could be viable to enjoy all type of decks in wild. But against some decks you basically loose before you even start your turn 1, because there isn't possibility to win. I'm not saying I should win with horrible deck and cards in it, but some cards are way too uninteractive. HS still "suffers" from not being able to react on your opponents turn. Imagine shadow word: death would be like instant in MTG, mage drops giant and goes for extra turn and you kill the giants. Now? There is no real counter-play. I don't want HS to become MTG or anything, but then they need to ban or atleast nerf some cards.
0
Every second deck in wild ranked is this deck (or some kind of this), I can't play any other deck because they complete quest way too fast and there is no counter-play against it. :( I'm sad and yes I hate it.
1
Alright, after long time just reading this forum, this needs to be addressed. Since the last update, every second deck is combo... Quest mage with giants, rogue with their "deal damage equal to play cards", stupid druid Kale decks, Mechathun warlocks (they have so fucking big draw and clears and heals you basically cannot run them down in time.) But what's the worst thing about them?
1. They have combo way too fast, mage casting open his assgate on turn 6 and you dead from giants.
2. They are not very good countered by dirty rat, he works only against druid, but warlock and mage has way many too other minions to pull the right one and mage has giants lol so doesn't even try to put one down.
3. They play it even in casual, fuck them seriously... there isn't possibility to play other type of decks you build because they get squished against these copy-paste decks.
Blizzard needs to print some card that hard counters these decks. really is needed... I wish people would play more their own creations than just use the strongest deck around...
or some kind of banning feature? That you won't play against certain deck with this card in it? I don't know really what can be done...
0
But for Zeph it is a win, needed to remove 3 health minion and chose Smite. Bolt from Shaman overloaded you one.
8
You will be not prepared... even if they would tell you when.
0
What about "Repeatable this turn" does Unstable Evolution can still be casted for infinitely with apprentice?
0
And I will deny you. - Uther
1
I like the dormant stuff, wish they explore it more. Maybe even dormant for heroes? Or dormant spells? Maybe like suspend in MtG.
Rogue secret: After an enemy attacks, make it dormant. (If hero goes dormant, heroes can't cast spells, or play minions, attack, take damage from fatigue or even progress fatigue, maybe couldn't loose the game while they are dormant. But still could order minions to attack for example. Something like this.)
3
Wow... awesome for my Queen Carnassa deck... it would be shame if... your Voidlords, Obsidian statues and any annoying stuff that will get resurrected later will be transformed into this.
-1
Only spells Mage? Nope. Only spells Priest? Yes, play this, bunch of control cards and then rez spells. (probably better in wild) Profit? ¯\_( ͡° ͜ʖ ͡°)_/¯
2
Art and effect would fit rogue tbh. DH seems really like Rogue + Hunter + Warlock. Demons, cheap spells and cycle, and aggressive face attacks.
2
Wish Blizzard would update settings to be saved. When I choose low graphics, boards Journey, Black Mountain and Gadgetzan still start with high graphics and it starts to warm up my macbook a lot. I have to manually tune it down every single match I see those boards.
7
Hate that Shamans can get it from Underbelly Angler or the Giantfin.
2
This + Ironbark for 0 = 13/15 taunt. Budget taunt druid haha.
3
Maybe in some Muckmorpher Shaman could find use too.