Alright, let's take a look!
- Reno, Lone Ranger - I think the general change to highlander would have been enough. The only highlander deck that performs well is Warrior, so I don't see why Reno should be a nerf target.
- Virus Module - Specifically targets the 1-dimensional Rogue deck. Good. The module is still playable.
- Gaslight Gatekeeper - I assume this is to target the Playhouse Giant Rogue. Also good, anything that can randomly vomit out massive boards really early isn't very healthy for the game,
- Snake Oil - Big nerf to both Nature Shaman and Rainbow Mage. I don't think Rainbow Mage is very problematic since it's rather slow to OTK and is vulnerable to Dirty Rat, but Nature Shaman is very annoying to play against when it randomly kills you on turn 4.
- Wheel of DEATH!!! - I'm on the fence whether this is needed with all of the other nerfs to the deck.
- Forge of Wills - This is an enormous nerf to the card in Handlock since they play their big minion on turn 4. Not as much so in Pain Warlock since you can play it alongside Molten Giant on the same turn. I think that deck is still going to be really powerful after these nerfs, potentially even more so than now with the many AoE nerfs.
- Imprisoned Horror - A meaningful nerf for sure, but it won't the deck as a whole that much.
- Timewinder Zarimi - This probably kills the aggro version of Zarimi Priest. The requirement is still very much doable with a more control oriented deck through Clay Matriarch.
- Threads of Despair - A big nerf, but I think it's still a great card.
- Sickly Grimewalker - A very tiny nerf since the bigger stats partly makes up for the cost increase.
- Side note - No nerfs to Plague DK? Really?
- Sanitize - A big hit to Warrior since they lose their only 5.mana AoE.
- Trial by Fire - Another big hit. Warrior is really going to struggle with early board control after these nerfs.
- Boomboss Tho'grun - This is interesting. In most cases this is a big nerf, but it actually massively improves the matchup against Wheel Warlock. Overall though I think the Warrior changes are going to make Odyn Warrior the preferred version of Control Warrior.
- Flash of Lightning - Not a big deal for Nature Shaman, but a pretty meaningful change for other Shaman decks that don't use the card for the OTK potential.
- Crash of Thunder - Along with the Snake Oil nerf this is going to slow down the OTK for Shaman significantly. I think the deck will still be very good against control decks that can't increase their life total, but it will be unplayable in an aggro meta.
- Jungle Gym - A needed nerf, but I don't think this is nearly enough, especially with the nerfs to a lot of AoE cards. Token Hunter will probably still be among the top decks.
- "No Duplicates" Change - This is actually a pretty significant buff to several highlander decks, since they can now shuffle multiple copies of cards into their deck without disabling their highlander effects.
- Manufacturing Error - I still can't think of a deck that would use this.
- Sunset Volley - A tiny and mostly meaningless buff to The Galactic Projection Orb, but more importantly this completely deletes Tendril Warrior and Tendril Shaman.
- Mes'Adune the Fractured - Not sure if this does anything. Elemental Mage doesn't currently use the card and I don't have enough experience with the deck to say if it will afterwards.
- Woodland Wonders - This is a huge buff, and a needed one, especially since spell power Druid (which was already bad) also got hit by the nerf to Snake Oil.
- Zok Fogsnout - Hero power Druid will probably still be terrible.
- Chia Drake - A nice buff. Probably a staple in all Druid decks now.
- Hagatha the Fabled - That's a big buff since you can now curve into a 5-cost spell. Unfortunately the best target (Crash of Thunder) is now 6 mana, and Aftershocks isn't a possible target either.
- Aftershocks - A tiny buff for when you haven't cast a spell on the turn before. This won't matter much.
- Botface - Still won't see play.
- Toyrannosaurus - A massive buff. I have no experience with the current Big Beast Hunter to say if it matters.
- Shoplifter Goldbeard - I have no idea if Pirate Rogue is even remotely playable, I've never seen it.
- The Crystal Cove - Probably still bad, I think, but I could be wrong. This is the kind of card that could go from unplayable to broken with a buff like this.
- Crane Game - This card felt way too slow when I last used it, and I think it's still too slow.
- Fly Off the Shelves - A control version of Zarimi Priest was already playable, this might push it into being an actually good deck.
- Papercraft Angel - This changes nothing.
- Treasure Distributor - I still don't see Pirate Rogue being competitive with Hunter.
- Splendiferous Whizbang - Good, many of the decks were pretty weak.
2
Thanks for the recap! Really didn't have time to watch it myself.
2
I think that's the point? If you want the effect, this is better. They did the same thing with Princess Huhuran and eventually we got to cards that got played.
4
Everyone, good luck with the pack openings!
8
That thing could single-handedly carry mediocre DK decks to high wins. Stupidly hard to remove even if you were ahead.
4
You got some balls to include a video where you lose twice with the deck to showcase it. :D
Looks fun (like a lot of reno decks tend to be), but also slow and greedy. Like, what spell are you hoping to cast for free with Inkmaster Solia? Unless you generate something, all your spells are already cheap and she is not really worth to include for the body. I also don't see that many good targets for Faceless Corruptor - is he there just to make Varian, King of Stormwind more consistent? The deck also seems too slow to get value out of Stargazer Luna.
Overall, looks kind of unrefined.
4
Cute reveal. The kid's acting was pretty good!