I will gain many instance of armor with my uh uh uh uh heavy plate and uhhhhhhhhhh Guard the City???????????????
- Gancis
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Member for 4 months and 6 days
Last active Thu, Mar, 30 2023 15:42:55 -
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Breakfast1 posted a message on Festival of Legends Final Reveal Stream! - All Cards Revealed, Launches April 11th!Posted in: News -
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DatMageDoe posted a message on Festival of Legends Final Reveal Stream! - All Cards Revealed, Launches April 11th!Posted in: NewsThe one card which would've made Armorsmith amazing... when Armorsmith is rotating.
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exhem posted a message on New Priest Epic Card Revealed - Fight Over MePosted in: NewsThis card alone is gonna bump priest win rate in Arena. I can feel the frustration of playing against it already.
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TheArcanist236 posted a message on New Hunter Legendary Card Revealed - Mister MuklaPosted in: NewsSo strong! And only 6 mana!?
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RaptorWithWings posted a message on New Hunter Legendary Card Revealed - Mister MuklaPosted in: NewsI guess they found a way to use the cost and stats of Mukla's Big Brother.
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LemmiwinksHUN posted a message on New Paladin Epic Card Revealed - SpotlightPosted in: NewsWhat makes a spotlight holy?
Is it the ray that's holy or the lamp that projects it?
If the light bouncies off from an unholy object, would the refracted light still remain holy?
So many questions. So little answers.
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Greator posted a message on Year of the Wolf Core Set Update!Posted in: NewsI really like most of what they did for Shaman.
Grand Totem Eys'or will be playable for the first time in Standard. There is now plenty of Totems and support cards, especially with the newly added Thing from Below. I don't think it'll be Tier 1 deck, but much better than before. Unnerf to Hex and buff to Menacing Nimbus make only sense.
Ancestral Knowledge (with juicy buff) and Overdraft are just what the Overload archetype needed. I think these two cards are key pieces for making the deck work. I think Zap! might also fit in the deck as 0-cost Overload card. I'm also glad that they kept Overload cards such as Novice Zapper, Lightning Bolt and Lightning Storm in Core set to support the archetype. I'm only missing Lava Burst with Overload:(1) and Serpentshrine Portal. Still overall good support for Overload stuff.
Now for the negative stuff. I think it would've been time to say good bye to Al'Akir the Windlord and Doomhammer, as iconic as they are. They haven't seen much play in recent years and I don't think Overload won't help Doomhammer since there aren't proper cards that would buff it. We also got Jazz Bass as an Overload weapon and I think Shaman wants to run it in Overload decks. I also think Flametongue Totem should've been buffed to 0/3. With zero attack, most Totems should have at least premium health to ensure a bit of longevity in battlefield.
All in all, I'd give this Core set for Shaman a solid 8.5/10 as a Shaman main. I'm excited to try out the new Overload Shaman and also go back to Totem Shaman again.
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Cr01s1s posted a message on New Mage Legendary Card Revealed - DJ ManastormPosted in: NewsFinally after all these years, the mad lad did it!
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TuesdayTaco posted a message on New Warrior Legendary Card Revealed - Blackrock 'n' RollPosted in: NewsI'm very skeptical of this card for various reasons:
1) There's a fair share of Warrior cards that have a cheap cost and strong defensive stats. I don't see the logic of a long haul deck (the kind of deck this is meant for) if you're deliberately gimping your weaker minions just to give your stronger minions a marginal buff. If I wanted to play something like what this card is shooting far, I'd just play Buffadin.
2) Remember the old adage *when the card breaks the rules, the card always wins*? Same thing applies here, only this time using other cards in combination with this sabotage your entire deck. Anyone dreaming of giant 20/20 Naga Giants needs to understand that Naga Giant (and Arcane Giant in Wild) have their own cost constantly reduced each time you're playing spells *while they are still in your deck*, so unless you're playing this on curve you get absolutely no value. Furthermore, Fires of Azzinoth reduces any card costing 5 Mana or more to cost 5, so playing this card after you played Fires of Azzinoth means that you have a deck full of 5/5 minions, defeating the purpose of Fires of Azzinoth (surprise fatties for cheap).
3) Board wipes. This card is a clarion call to any other control deck that you're trying to get stronger fatties out later, so all of the classes like Mage, Priest, Warlock and Warrior are going to save their removal options for when you want to get value off of this. Furthermore, even if you get the meme strategy of a board full of Giants, an opposing Warrior can slap down the Brawl in hand and just wait for you to hit concede.
I'd dust this card first chance that I can do it.
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Echo_Mage_Abuser posted a message on New Warrior Legendary Card Revealed - Blackrock 'n' RollPosted in: NewsDeck of Chaos ... mh oh wait... Lady in White... mh oh wait
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That thing could single-handedly carry mediocre DK decks to high wins. Stupidly hard to remove even if you were ahead.
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You got some balls to include a video where you lose twice with the deck to showcase it. :D
Looks fun (like a lot of reno decks tend to be), but also slow and greedy. Like, what spell are you hoping to cast for free with Inkmaster Solia? Unless you generate something, all your spells are already cheap and she is not really worth to include for the body. I also don't see that many good targets for Faceless Corruptor - is he there just to make Varian, King of Stormwind more consistent? The deck also seems too slow to get value out of Stargazer Luna.
Overall, looks kind of unrefined.
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Cute reveal. The kid's acting was pretty good!