I'm at vet, been playing since Naxx and don't find this that great. Maybe 750 instead of 1,000 or 500... I have 750 with druid, 600 with mage the rest at 400... Again, I've been playing since beta.
I tried several times with your list and came close a few times but could never quite survive. Overall I ended up making a few changes (with these changes I played through 3 more games and won each time).
Psych-o-Tron was too slow, it was a 5 mana 3/4 taunt, the divine shield gets broken by his 1/1 spiderlings or other various low attacks.
Wax Elemental gets destroyed by Crazed Alchemist, so if you want to use this card for a 1 mana taunt towards your quest, that's all it will be. It may stop some early damage but you want board control, not to turtle.
Execute Almost 0 activators in the deck. I did add Blood Razor after removing it however for extra removal and push damage. It also synergises well with Bloodhoof Brave.
Battle Rage Useless card in my opinion. You aren't likely going to have any damaged minions alive. It may synergize now with Blood Razor but I'd keep it out.
Frothing Berserker Dies too quick, nothing to bump his attack insanely high for one turn. He dies after that...
Let me know what you think of my deck tweak for this :)
Worked on my first try. Thanks for posting :) I swapped Darius Crowley for Alley Armorsmith due to lack of collection and it worked way better than I'd hoped for. It provided an additional taunt and an immense amount of armor gain.
Took me more than a few tries, Al though this deck seems a valuable pick, there are more consistent decks. However, being said. Strong deck none the less and my admiration goes out to the creator! A lot more work and effort went into the building of this deck, and guide. :)
You see I have to strongly disagree with all of your choices but one. You can't add or remove cards based on 1 matchup. Both Savannah Highmanes are critical and I do not recommend at all to remove them. They are the best turn 6 play, the only good follow up after a Tundra Rhino and overall just your biggest minion. If you complain they are weak vs aggro you simply need to learn the game first. It's quite impossible for this deck to be weak vs aggro in any situation other than drawing from highest to lowest. I can agree with removing one copy of Unleash the Beast, but not before Timber Wolf and Unleash the Hounds. Timber Wolf is too weak of a card based on its stats. There are stronger substitutes considering you have Shimmerfly and Springpaw already. Unleash the Hounds is a dead draw vs Control so having only one copy hurts the deck less. Lastly, Dire Wolf Alpha is known for it's early game pressure with correct board placement and smart trading. To remove this card would be a grave mistake. It pairs perfect with Springpaw and fills out your turn 2 with board development.
I would personally substitute Timber Wolves out first, either just 1 for Zul'jin, or both for Master's Calls. If you're looking to add two Master's Calls and Zul'jin, I recommend taking out 1 Unleash the Hounds & 2 Timber Wolves.
So i made my own variation with mechs and lots of aggressive spells. 17-2 right now in 300-1200 legend rank. Please don't share an opinion that would lead users completely away from this card, when it is only you who simply can't use it.
I'm trusting your 5/3 since that seems decent. I just disenchanted a bunch of cards to craft two masters calls for this deck. I'm facing a rogue as my first opponent. This comment will documentate my matches; shark rogue wins ( 0-1 ) ; Shark rogue loses ( 1-1 ) (Side note, rogues always have shark every game. Why is is so commonly drawn?) ; Match 3, Shaman. Crazy turn three with revenge of the wild and Tundra Rhino. ( 2-1 ) ; Quest Rogue lose ( 2-2 ) ; Game 4 Malygos Rogue lose. ( 2-3 ).
End result 2-3
Post series update - Do not play this deck lol. Thanks for trying, but blizzard has this rigged so a bunch of rogue face other rogues.
The only thing you have right is the Class, and 6 or 7 cards. Please do not post decks that are simply unplayable. I don't understand how I could fix this so easily, just by adding in relevant cards.
0
I'm at vet, been playing since Naxx and don't find this that great. Maybe 750 instead of 1,000 or 500... I have 750 with druid, 600 with mage the rest at 400... Again, I've been playing since beta.
3
I tried several times with your list and came close a few times but could never quite survive. Overall I ended up making a few changes (with these changes I played through 3 more games and won each time).
Cards I removed,
Psych-o-Tron, Wax Elemental, Execute, Battle Rage, Frothing Berserker I removed both copies if there were 2.
Cards I added,
Corrosive Sludge x1, Gluttonous Ooze x1, Dr. Boom's Scheme x2, Blood Razor x1, Mountainfire Armor x2
Why I removed these cards,
Psych-o-Tron was too slow, it was a 5 mana 3/4 taunt, the divine shield gets broken by his 1/1 spiderlings or other various low attacks.
Wax Elemental gets destroyed by Crazed Alchemist, so if you want to use this card for a 1 mana taunt towards your quest, that's all it will be. It may stop some early damage but you want board control, not to turtle.
Execute Almost 0 activators in the deck. I did add Blood Razor after removing it however for extra removal and push damage. It also synergises well with Bloodhoof Brave.
Battle Rage Useless card in my opinion. You aren't likely going to have any damaged minions alive. It may synergize now with Blood Razor but I'd keep it out.
Frothing Berserker Dies too quick, nothing to bump his attack insanely high for one turn. He dies after that...
Let me know what you think of my deck tweak for this :)
2
Worked on my first try. Thanks for posting :) I swapped Darius Crowley for Alley Armorsmith due to lack of collection and it worked way better than I'd hoped for. It provided an additional taunt and an immense amount of armor gain.
2
Took me more than a few tries, Al though this deck seems a valuable pick, there are more consistent decks. However, being said. Strong deck none the less and my admiration goes out to the creator! A lot more work and effort went into the building of this deck, and guide. :)
2
You see I have to strongly disagree with all of your choices but one. You can't add or remove cards based on 1 matchup. Both Savannah Highmanes are critical and I do not recommend at all to remove them. They are the best turn 6 play, the only good follow up after a Tundra Rhino and overall just your biggest minion. If you complain they are weak vs aggro you simply need to learn the game first. It's quite impossible for this deck to be weak vs aggro in any situation other than drawing from highest to lowest. I can agree with removing one copy of Unleash the Beast, but not before Timber Wolf and Unleash the Hounds. Timber Wolf is too weak of a card based on its stats. There are stronger substitutes considering you have Shimmerfly and Springpaw already. Unleash the Hounds is a dead draw vs Control so having only one copy hurts the deck less. Lastly, Dire Wolf Alpha is known for it's early game pressure with correct board placement and smart trading. To remove this card would be a grave mistake. It pairs perfect with Springpaw and fills out your turn 2 with board development.
0
I would personally substitute Timber Wolves out first, either just 1 for Zul'jin, or both for Master's Calls. If you're looking to add two Master's Calls and Zul'jin, I recommend taking out 1 Unleash the Hounds & 2 Timber Wolves.
6
So i made my own variation with mechs and lots of aggressive spells. 17-2 right now in 300-1200 legend rank. Please don't share an opinion that would lead users completely away from this card, when it is only you who simply can't use it.
2
I'm trusting your 5/3 since that seems decent. I just disenchanted a bunch of cards to craft two masters calls for this deck. I'm facing a rogue as my first opponent. This comment will documentate my matches; shark rogue wins ( 0-1 ) ; Shark rogue loses ( 1-1 ) (Side note, rogues always have shark every game. Why is is so commonly drawn?) ; Match 3, Shaman. Crazy turn three with revenge of the wild and Tundra Rhino. ( 2-1 ) ; Quest Rogue lose ( 2-2 ) ; Game 4 Malygos Rogue lose. ( 2-3 ).
End result 2-3
Post series update - Do not play this deck lol. Thanks for trying, but blizzard has this rigged so a bunch of rogue face other rogues.
0
First try, thank you. We all appreciate you taking time to post this!
0
First try tweaking a couple cards before trying.
0
First try, great deck. Didn't need Hungry Crab - Sub for any small taunt
0
took me about 10 tries, works though
3
First try, great deck!
0
Third try, thanks a lot! All cards played an impactful role.
0
The only thing you have right is the Class, and 6 or 7 cards. Please do not post decks that are simply unplayable. I don't understand how I could fix this so easily, just by adding in relevant cards.