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    posted a message on F2P Standard Deck Lichking

    "F2P" stands for "Free to play". Although it is possible to acquire ALL cards through F2P, F2P specific decks can't have epics or legendaries. Common sense allows maybe one or two epics at most but not 3 Legendaries and 5 epics like you have in this deck.

    All this to say the following: Yes, I assume this deck does work (there a lot of similar and cheaper decks on Hearthpwn with positive feedback) but it is BY FAR not F2P AT ALL.

    Here, have a deck that does work and costs a total of 3140 Dust. It's not F2P and costs half as much as this "F2P" deck.
    [Lich King Win - Molten Giant Mage] 

     

    Posted in: F2P Standard Deck Lichking
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    posted a message on [Game] Name another card that has the same...
    Quote from yallan >>
    Quote from Frozenpt >>

    Primal Fusion

    Creates a copy of a card

     I don't get it where this creates a copy?
    But anyway Chromaggus
    WoW Classic Raid boss
     My bad there, randomly found this post as I woke up, didn't read the rules. Second attempt,

    Hogger (unofficial raid boss, amongst many things, known for 40 lvl 1 raids and it is a funny card/minion)

    Summons a 2/2 minion
    Posted in: General Chat
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    posted a message on [Game] Name another card that has the same...

    Primal Fusion

    Creates a copy of a card

    Posted in: General Chat
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    posted a message on Jade Cow Farmer

    All Hearthstone matches have a limit of 90 turns, where the 89th is the last playable. If a game reaches the 90th turn, both heroes will go boom and draw. The thing is, this is pretty hard (almost impossible) to reach in common matches against players, especially during aggro metas.

    Posted in: Jade Cow Farmer
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    posted a message on 124 bovines killes, game ended?

    I also ended up hitting the limit. I was at 56 bovines tho. Almost fatigued him, he had 8 cards left. I felt sadness overwhelm me...

    Posted in: Tavern Brawl
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    posted a message on SeatStory Cup VI by the Numbers
    Quote from Ralphy >>

    Maybe you could create a deck that defeat warrior pirate, instead of crying for a nerf ;)

     So, we are either forced to play pirate warrior/shaman/rogue or a deck full of tech against a specific deck archtype that has almost no consistent counter (which includes our fully-teched deck)? Well, that seems like nice game design.

    I'd agree with you if it was a matter or slight changes in a deck I have fun playing (ex: 1 of MCT, BGH, AHB...), but "create a deck that defeat warrior pirate" requires at least a third of the deck in counters, making my deck no longer my deck.

    Requesting a nerf to something with a negative impact to the game (with numbers behind to prove such) isn't crying but I agree that it is useless. Blizzard never did a thing against aggro decks other than Undertaker, some other cards got nerfed (like Warsong Commander, FoN/SR..) but those were part of combo decks mostly that usually reached (at least) turn 9. Most pirate warrior games end between turn 4 and 6.
    Posted in: News
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    posted a message on Tri-Class Card Drop Rates Fixed - Affected Players Will Receive 33% of Packs Opened as Compensation
    Quote from tudo393 >>

    Bro how is it fair when someone who pays 1k packs gets 333 packs back and someone who grinds gold for 1 month gets 15 minimums. Downvote this comm but also go fy if this is fair.

     The thing is, this is fair. Someone who pays for 1000 decks had to work for it, doesn't matter what the person does, working for money so you can spend on what you want is.. common. Having your real money and time lose value because of a game bug is bad all around. If you farmed gold throughout the months, great, you had the time to spend playing and went for it. If someone decides to spend their earned money to compensate their lack of game time, that's great too.

    Also, don't go through the "p2w" way. This game punishes those who spend money on it. The most successful decks are aggro/midrange(aggro anyway) and all of them use pretty damn cheap cards. The most expensive decks have been out of the meta for years now and this expansion won't fix it, it might even make it worse. Paying for decks is kinda bad nowadays.

    I haven't payed a cent in HS since TGT, the game isn't worth it to me. I continue playing it in Wild now and then but we shouldn't complain about others being compensated for spending more... makes no sense.
    Posted in: News
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    posted a message on Tri-Class Card Drop Rates Fixed - Affected Players Will Receive 33% of Packs Opened as Compensation

    6:00 AM EU was 7:30 hours after the fix. Don't wait too long for the packs.

    Posted in: News
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    posted a message on New Card Reveal: White Eyes
    Quote from ChocoTheDwarf >>

    Yeah dude. Too bad more people don't play Wild. Some people don't even know wild exists

     I only play Wild on EU servers, there seems to be a lot of wild players and deck diversity here. I can't wait for Black Knight to be useful again.
    Posted in: News
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    posted a message on Beast/Token Druid (Very strong)

    I just played a similar deck with Fandral, but I kept a bit more loyal to the Beast side of the theme. Won 1 game against a Face Hunter because he BM'd more than he should've but lost 4 games in a row before turn 7 even after playing at least 2 taunts or removal.

    I found mostly Mages and Hunters since the servers came up, everyone else seems to be using C'Thun decks. This kind of theme seems to be something to forget for the time being, it is too slow and there are a lot of new God themed cards with incredible individual value.
    I'm not giving up, but for those who expect to make a Beast Druid and roll into standard to win, lower your expectations.

    Posted in: Beast/Token Druid (Very strong)
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    posted a message on New Warrior Card Reveal - Ravaging Ghoul, Druid Card - Mire Keeper, Shaman Weapon - Hammer of Twilight

    Disclaimer: I'm not a pro.

    I actually think this weapon is better than Truesilver. Yes, it costs 1 more mana for the same damage and durability. The thing is, I value the Deathrattle quite a lot.

    I feel like the minion that spawns from the Deathrattle is about the same or better than the 4 HP heal, specially when we play against some sort of disarm effect. The minion that spawns can force a removal card or a bad trade for your opponent, unless you are really behind on the board, the weapon together with your other cards can keep the board safe for the Elemental.

    The thing I don't like about this weapon is how well it goes with Skillstrike timing if both players are curving okay, but I'll wait for the expansion to check it myself.

    Posted in: News
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    posted a message on New Warrior Card Reveal - Ravaging Ghoul, Druid Card - Mire Keeper, Shaman Weapon - Hammer of Twilight

    Guy, don't be impatient, you'll get to know every card anyway. Please vote for what you want and let the others do the same.

    Posted in: News
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    posted a message on New Warrior Card Reveal - Ravaging Ghoul, Druid Card - Mire Keeper, Shaman Weapon - Hammer of Twilight

    Why would they pay someone to do something that they can do themselves?

    Posted in: News
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    posted a message on New Warrior Card Reveal - Ravaging Ghoul, Druid Card - Mire Keeper, Shaman Weapon - Hammer of Twilight

    Imo, just you. Ravaging Ghoul doesn't look great to me ( a bit too blurry-ish) but it's one of the few, most of them are either good or great.

    Posted in: News
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    posted a message on Ke'lthuzad is significantly better than Rafaam
    Quote from vodkavlaflip >>
    Quote from Zukuu >>
    Quote from Frozenpt >>

    Wait, what are you guys talking about?

    How can I play with Rafaam? I got 15 games under my belt, 14 Kel'thu-freaking-zad. Pretty sure the Rafaam (which was my very first game and victory) was a bug.

    Now, on topic, Kel'thuzad is quite the aggressive guy but it really sucks when you don't go second and all you get on your opening hand/mulligan is a pair of shitty Haunted Creepers and 5 cost+. I'm aware of my lack of luck but I seriously think that both stand on a somewhat equal RNG requirement. The thing is, I can't say for sure because the game seems to be bugged and I can't test Rafaam by myself, one game isn't much and it was really one sided that time.

    Maybe I'll report back here what I think about Rafaam from my own pov rather than what I see from other players, I can safely say that most people seem to be misplaying their spells and top creatures as Rafaam, against me that is.

    If your opening hand is bad just don't play anything. I have won several games with KT were the first minion I played was on turn 5.
    Try to use Frostbolt and Secrets in the meantime, just don't play your rubbish minions.
    And then you lose board and never get it back..
    If you don't have coin you're pretty much screwed. 
     Exactly this, I've won a game where I had to play a creeper because all I had on turn 3 were 5+ cards and the damn creeper, but somehow he didn't have much to play either. I've lost some games where the first creature I played was on 3 and I ended up losing, RNG is RNG, unless you are making incredibly dumb moves with better options at that exact time, RNG will be RNG until RNG becomes RNGesus.

    Since my OP I've played 5 times in a row as Rafaam. Imo, it looks weaker than KT by quite a bit, but only if KT has the fucking 4/5 mini-Rag to play before anything else and you can't do shit about it. If you kill this creature first, the chances are you lost. If KT doesn't have good opening, Rafaam can easily take care of it. This is my experience so far. Seems "balanced" in a way.
    Posted in: Tavern Brawl
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