I want to believe they have realized Warrior weapons are a problem. I want to believe they made this card so weapon-based decks will die out for a while ... and by the time this rotates out no one will much mind if they directly nerf the actual weapons a bit. That's what I want to believe.
Very interesing. Blizz seems wanting to make Priest a stealing class like they really want to do the same with Rogue.
If you and I walk into a kinkos/fedex, you carrying a book, and I pay to make a copy of that book (it's not copyrighted), and then we leave, you with the original, and me with the copy, what has been stolen?
"Yogg Saron was another cool card that I think Blizzard took a risk and was well received because of all the funny moments it created."
Yogg was far too polarizing to exist. For every person who played HS because of yogg, there was also a person who wanted to quit the game because of him. Not good from a business standpoint. It was supposed to be a joke card like it is now, even blizzard said it.
Sometimes politicians and businessmen say things because they know it's what people want to hear.
Love this new keyword. However, I would also like to see new cards with Inspire text. It feels really under-utilized but I still see more potential there. After TGT leaves it's out of Standard completely, which would be a shame.
Though I see why, thematically, Adapt is only viable in Un'goro. I don't get this for Inspire. So I was already surprised that they didn't continue it.
They didn't continue it because it didn't really work. You can't build a deck around a weakish ability you'll get to trigger once, maybe twice.
It might have worked if they had made the effects stronger, but they designed them too cautiously, as if you'd get to keep them for the rest of the game. In reality, the minions died quickly (as all Hearthstone minions do), leaving you looking forward to another big mana investment before you could inspire again.
Anyway, it's too late now. The idea was fine, but the implementation was so underwhelming that it left a bad taste in players' mouths, so I doubt we'll be seeing it again.
Oh really. Please explain how each trolden clip of yogg was calculated. I would like to know how it was not luck.
Winning the game from Yogg is what is SUPPOSED to happen. HOW that happens is irrelevant. Anytime it failed was a much smaller percentage chance of bad luck. Not the other way around.
Instead of losing their shit every time he won, people should have been feeling sorry for those who played him and lost. Yogg was no more unfair than any of the other Old Gods.
Getting back all the deathrattles you played on curve takes no skill. Getting a massive nuke for playing a bunch of buffing minions on curve takes no skill. Those rewards are just as "unfair" as anything Yogg ever did.
It's the start of a new year, so things are intentionally simple. Old Gods were simple and easy to use. (Yogg was the least simple, and look what happened to him once the good players learned how to use him well and the bad players still saw it as luck. Yes, to anyone reading this who thought Yogg was about luck, I'm calling you a bad player who has no idea how numbers work.)
The complexity will likely ramp up in the later expansions of the year. I just hope to all the gods of Azeroth that Team 5 learned some lessons from Gadgetzan.
I would be shocked if Blizz gave all the quests for free. But something I COULD see would be them allowing you to pick one free quest upon opening the game once the expansion starts or as some sort of reward for a special daily (kind of like the gangs quests in MSoG).
They won't give any for free. You don't need them in order to make your other cards work, unlike C'Thun.
Why would anyone consider dusting Hogger ? Even if you only play wild rarely, it is still a good and fun card, plus it is neutral, so more versatile than Dreadscale. If you really need that Dust, I'd go with Dreadscale - but it is probably wiser to wait and see. There are more card to be revealed, and don't forget you'll get more dust once some of the staples cards rotate out of standard.
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Compare Big Game Hunter. Holy crap.
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And now we have something to point to when haters say Secret Mage won't be a thing.
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I want to believe they have realized Warrior weapons are a problem. I want to believe they made this card so weapon-based decks will die out for a while ... and by the time this rotates out no one will much mind if they directly nerf the actual weapons a bit. That's what I want to believe.
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It's the start of a new year, so things are intentionally simple. Old Gods were simple and easy to use. (Yogg was the least simple, and look what happened to him once the good players learned how to use him well and the bad players still saw it as luck. Yes, to anyone reading this who thought Yogg was about luck, I'm calling you a bad player who has no idea how numbers work.)
The complexity will likely ramp up in the later expansions of the year. I just hope to all the gods of Azeroth that Team 5 learned some lessons from Gadgetzan.
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There is a ton of room for variation with Elementals. I don't think they are like Mechs or Dragons at all.
Yes, obviously, you'll see the same cards a lot, but each archetype that uses them will use them in very different ways.
If you don't like them, you'd better quit now and save yourself the torture.
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Leave this list exactly as it is, please.
I want to come back in a few weeks for a good hard laugh.
Seriously, worst ever.
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Who's switching? I play both.
The real question is: Why weren't you already in Wild?