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    posted a message on New Hunter Card - Tol'Vir Warden
    Quote from ChrisKnight >>
    Quote from Ophion >>

    Pretty good for consistency, but that's not good enough for constructed.

    I'd like to compare it to Mysterious Challenger. Both cards remove bad 1-cost topdecks from your deck, but Mysterious Challenger has much better stats, pulls more 1-drops, and immediately plays all of those 1-drops. Mysterious Challenger is currently outclassed even in Wild.

     You like to compare this card with a card that has 6/6 body, protects himself and puts 5 cards in board? Wow... <snip>
     Oh, the delicious irony!
    Posted in: Card Discussion
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    posted a message on New Hunter Card - Tol'Vir Warden

    Wow, short-sighted much, everybody?

    I think guaranteed Elemental synergy might turn out to be extremely useful. But maybe that's just me.

    Thinning the deck is just an added bonus.

    Posted in: Card Discussion
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    posted a message on Will Shadow Visions + Elise the Trailblazer bring back classic Control Priest?
    Quote from Alsvent >>
    Quote from FortyDust >> 
     What I realize is that I've beat Jade Druids many times with a non-Reno Control Priest. It sounds to me like you haven't even tried, and I wouldn't blame you because it's not a great deck for the meta. But it's fine in this matchup. You don't steal just one Idol. You also Entomb Aya and sometimes get lucky stealing a second idol, so you're really not that far behind when it comes to the Jade race. Besides that, your massive healing is usually enough to let you catch up.
     Sorry if that might sound harsh, but i don't believe you if you tell me that you actually ever "outjaded" a jade druid.(or maybe it was in casual, i don't know) The Problem is there is no catching up when you both just summon your jade idols. A 11/11 Jade golem trades a 10/10, and lives to trade your 11/11 aswell. An advantage of a single jade counter would win if you ever hit that game state. 
    Also, i did play alot of priest, especially last season. The druid matchup was very clear cut. You need to get boardcontrol before they go through their entire deck, and have to keep pushing for lethal before you inevitably lose the board to the golems. The slower i tried to approach the situation the worse it got, as the amount of hardremoval i have is limited, and the jade golems are not. The greedier you build a priest deck, the worse it fairs against jade druid(infact you could say that about pretty much any deck)
     Do you use Dirty Rat? That's an important card I forgot to mention. I use two, and it utterly destroys their jade count if you play it at the right times.
    Posted in: Priest
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    posted a message on New Paladin Quest Reward Card - Galvadon
    Quote from bno888 >>
    Quote from FortyDust >>
    Quote from bno888 >>

    Seems false to me,all others quest rewards have minions with super powerful AND unique effects,this is just the new druid minion(Verdant Longneck) + 4 adapt...


     "just"
     Yeah this is just a big effect,the most boring quest reward until now (if true),and one taunt can decrease a lot the power of this minion to finish the opponent.
     Well, it's too bad you have to be a hater, because I think Adapting five times seems like a lot of fun. It's like making a Kazakus potion, but even better. Kazakus' individual effects were not new to the game, but getting to build your own potion by discovering them is definitely a unique experience that requires a lot of forethought and strategy.
    Posted in: Card Discussion
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    posted a message on Will Shadow Visions + Elise the Trailblazer bring back classic Control Priest?
    Quote from Alsvent >>
    Quote from FortyDust >>
    Quote from Winterburn >>

    Can you outvalue jade druid who can summon 2 30/30 jade golems every 3 turns (1 golem per turn during 2 turns then no golem every third turn) with solely one jade idol in hand and no library ? Well then no control priest.

     You can copy one or more Jade Idols. All you have to do is save a Thoughtsteal for the endgame.
     You do realize that the guy with the bigger jade golems tends to win?
    And that is probably going to be the guy that actually played a jade deck and has his jade counter at 12 before you play your first thoughstolen idol.
     
     What I realize is that I've beat Jade Druids many times with a non-Reno Control Priest. It sounds to me like you haven't even tried, and I wouldn't blame you because it's not a great deck for the meta. But it's fine in this matchup. You don't steal just one Idol. You also Entomb Aya and sometimes get lucky stealing a second idol, so you're really not that far behind when it comes to the Jade race. Besides that, your massive healing is usually enough to let you catch up.
    Posted in: Priest
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    posted a message on Will Shadow Visions + Elise the Trailblazer bring back classic Control Priest?
    Quote from Winterburn >>

    Can you outvalue jade druid who can summon 2 30/30 jade golems every 3 turns (1 golem per turn during 2 turns then no golem every third turn) with solely one jade idol in hand and no library ? Well then no control priest.

     You can copy one or more Jade Idols. All you have to do is save a Thoughtsteal for the endgame.
    Posted in: Priest
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    posted a message on Rogue Quest Decks
    Quote from ADXE >>
    Quote from WhatAChamp >>

    I still don't understand why people are putting Fire Fly in these decks. Unless another card ends up dropping the exact same token, there's no benefit in replaying this card over Swashburglar. I don't think that the quest is a total joke like some people do, but I also don't think it's something to build an entire deck around. IMO, put it in a rogue deck that wouldn't mind bouncing or one that likes to copy minions with Journey Below and Shadowcaster (i.e. Thief Rogue) and use it as extra end-game pressure. In Thief Rogue you can finish the quest using Swash or Huckster depending on which pans out for you best in the beginning. You also don't have to waste your beginning turns with low tempo plays or hope to fish out your second copy of a card by a certain turn.

    Perhaps something will come out of all these quest-focused decks but I'm thinking it'll just be an add-on to other popular decks at most.

    Fire Fly is 2 minions for 1.  If you bounce him, then you have played two of each.  You hit your second Fire Fly, then you bounce that one and your quest is done.  And it's 1 mana for 2 1/2 minions. 
     You are still just bouncing two copies of the same card. This could be done with literally any non-legend.
    The low mana cost is key, of course. But if you don't need the Elementals, there are other 1-drops with better effects.
    Posted in: Rogue
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    posted a message on Any calling for a Wild Only Streamer?

    If you have a personality, people will watch you do literally anything.

    If you are boring, you will never be a successful streamer.

    There's obviously more to it, but that's the primary consideration. So if you are confident you have the charisma, you should do what you enjoy.

    Posted in: Players and Teams Discussion
  • 6

    posted a message on New Paladin Quest Reward Card - Galvadon
    Quote from bno888 >>

    Seems false to me,all others quest rewards have minions with super powerful AND unique effects,this is just the new druid minion(Verdant Longneck) + 4 adapt...


     "just"
    Posted in: Card Discussion
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    posted a message on Gifted legendary quest?

    You could not even play with a huge chunk of your Old Gods cards if you didn't have C'Thun.

    There is not a single card in Un'Goro that cannot function (or that only functions partially) without a quest.

    Posted in: Standard Format
  • 0

    posted a message on New Rogue Quest - The Caverns Below (Crystal Core)
    Quote from Wawro86 >>
    Quote from Nimehte >>

    Why nobody asked most important question yet?  

    Card says for rest of the game your minions are 5/5. So what the hell is that means when i debuff the 5/5 minion it will not effect the minion?  Such as equality or new paladin legendary?

     The text on the card not says "Set" minion to 5/5. So yes, buff and debuff spells will not work.

    Edit: Check Keeper of Ulduman
     There has never been a card worded the same as Crystal Core, so until Blizzard clarifies, anything you say about it is groundless speculation.
    Posted in: Card Discussion
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    posted a message on New Rogue Card - Mimic Pod
    Quote from JaegermeisterHs >>

    I look at this card and then I look at Shadow Visions.

     Why? Are you comparing them? They are completely different cards with completely different applications.
    Posted in: Card Discussion
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    posted a message on New Rogue Quest - The Caverns Below (Crystal Core)
    Quote from PAH >>

    I'm fine waiting and seeing ... but this seems like garbage. The 5-mana spell should at least summon a 5/5 minion too. Wasting an entire turn 5 to just summon 5/5s for the rest of the game (which, that late in the game, isn't really that awesome) ... not great.

    Turn 5 ... play spell.

    Opponent plays a Cairne on their turn...

    All tempo lost and I am playing low mana 5/5s that can't get through his 8/8s that will be coming soon anways...

     Or you could -- and i know this might sound crazy, but hear me out -- NOT play a card exactly on curve?!!?!?!!?!?!?!!
    Turn 6 Crystal Core + Stonetusk Boar is pretty darned good. It's even better if you wait a little longer. Basically just hold off for as long as you can with removal, then trigger the massacre.
    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Quest - The Caverns Below (Crystal Core)
    Quote from StoicSpartan >>
    Quote from Fedes94 >>
    Quote from StoicSpartan >>

    Gimmicky requirement and the reward is a 5 mana give all minions +2/+2 on average.  Palidan Grimy Goons gave more stats for less. 

     Could easily be +3/+3 if it's a faster midrange Rogue, but it's still great as a one/two turn finisher (and for trading if you need to as they presumably don't go below 5 health (unless 1-shotted)). Honestly, I don't think people see the potential of this card to completely end a game. In the right deck it would probably be a +2.5/+2.5 (on average), which makes it an extra 10 damage burst on a 4-minion board to give a total of 20 damage more or less out of nowhere, if you're not in range you still have a ridiculously powerful board to two-turn kill your opponent, or if in doubt just to trade away any minion your opponent has. Also, and this may be one step too gimmicky, but there's also Conceal to practically guarantee a two-turn kill.
     i agree that this have potential, but i remind you that conceal is gone for standard
     Oops, my bad. Still, that's a small part of what this card can do. I reckon the deck based around this would be around Tier 2-ish.
     You don't need stealth.
    Posted in: Card Discussion
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    posted a message on New Rogue Quest - The Caverns Below (Crystal Core)

    You guys seriously don't think it will be useful to have a handful of 1-mana 5/5 minions with charge?

    Seems pretty good to me ...

    Posted in: Card Discussion
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