Oh yeah, and it makes playing against Blood DK bearable. I don't know why I haven't seen many people complaining about that deck - do people enjoy playing 50 turn games against infinite board wipes?
Running Murloc Shaman and Enrage Warrior and having so much fun at Diamond 5-2!
You can actually re-queue for games quickly because you know the outcome of the match by turn 7 or earlier, you get to BM the hell out of every copy-pasted ramp druid and miracle rogue, actually a blast. Highly recommend looking into those decks. Pretty cheap, too.
I was mainly trying not to beat a dead horse - Druid being absolutely broken right now is so clear, and has been clear to people who looked at Guff months and months ago. Even after the nerf. And he's only part of the problem...
One of the reasons I quit playing MTG was the unending stream of cards in Blue/Green that were just "you get to ramp and get card draw and tutor and have big disgusting win cons an-" and every other player is just sitting there going... why would I play anything else???
I just find it hard to believe there's THAT many players running around with T1 decks fully built with no gold OR dust saved up considering I haven't spent a cent on this game and I had 3000 gold to start the expac...
But also, I just don't play decks I know already work the first week of a new set; I don't get it. Just playing 'what works' from months ago seems so boring to me.
...which I'm having a ton of fun with overall, btw!
...But there's nothing more infuriating than playing the fourth imp warlock player in a row that has literally not put a single new card in their deck. That deck was obnoxious last expac. Now it's just getting old. It makes me want to play 40 card reno blood DK and rope every turn I see one.
Like, I don't have an issue playing an old, proven T1 deck and seeing how it's improved/changed with new cards, fine. But I've literally seen ONE new card from about 12 imp warlock decks in diamond 5-2 lmao.
This is something that is helping to kill Magic, and it's parent company, Hasbro: non-stop releases of bizarre crossovers that are absolutely killing the theme of the game.
Although, Hearthstone has never kept itself as serious as Magic, it has stuck very closely to Warcraft as a theme.
I had this exact interaction and was going to post about it - played Cariel and for some reason I'm drawing FIVE cards a turn. So damn annoying to lose to bugs with slow ass decks.
Control Warlock's lowest winrate matchup (Hunter) still has it at 46% on HSReplay.
I have no idea where these people are coming out of the woodwork to say that it just loses to decks that aren't control. It's at a SLIGHT disadvantage against aggressive decks; it still has so much removal and healing through Soul Shards and the like.
Warlock likely has an overall bad winrate on HSReplay due to lower WR zoo decks and poorly put together control.
Uh, what version of HSReplay are you looking at? I am looking right now and Control Lock's lowest winrate is 31% vs Stealth Rogue
They also have sub-40 against most Demon Hunter builds, Clown Druid, Secret Pally, and a couple of Hunter builds. And then 41 against Aggro Sham and about 45 against most mage builds
Overall winrates by class. Even the second most popular control warlock deck's worst class based matchup is a 48% winrate. 56-58% winrate overall is by no means bad is what I'm saying. People acting like it's a terrible deck and just can't win in certain matchups is ridiculous.
Overall winrates by class. Even the second most popular control warlock deck's worst class based matchup is a 48% winrate. 56-58% winrate overall is by no means bad is what I'm saying. People acting like it's a terrible deck and just can't win in certain matchups is ridiculous.
Control Warlock's lowest winrate matchup (Hunter) still has it at 46% on HSReplay.
I have no idea where these people are coming out of the woodwork to say that it just loses to decks that aren't control. It's at a SLIGHT disadvantage against aggressive decks; it still has so much removal and healing through Soul Shards and the like.
Warlock likely has an overall bad winrate on HSReplay due to lower WR zoo decks and poorly put together control.
Gonna be honest, fun deck in theory, but the top 3 seem to just run it over by turn 7-8. Rush warrior just creates minions that are too big to remove. Paladin forces you to use your lethal tools to remove the board, especially because of Oh My Yogg. Hunter is so hyperaggressive that the Tidal Waves are too slow.
It also runs into issues against Warlock where they can just infinitely remove your board (and deck lol) and heal to full + armor gain to get past the not-quite-OTK.
More a commentary on the state of the meta only allowing 5 or so decks to exist than on this deck itself.
1
DK shouldn't be able to discover 3 rune cards outside it's own class at the very least, and Druid shouldn't have many discover cards at all.
Magic learned well enough not to give ramp, card draw, and tutoring all to the same color combination.
0
Oh yeah, and it makes playing against Blood DK bearable. I don't know why I haven't seen many people complaining about that deck - do people enjoy playing 50 turn games against infinite board wipes?
0
Running Murloc Shaman and Enrage Warrior and having so much fun at Diamond 5-2!
You can actually re-queue for games quickly because you know the outcome of the match by turn 7 or earlier, you get to BM the hell out of every copy-pasted ramp druid and miracle rogue, actually a blast. Highly recommend looking into those decks. Pretty cheap, too.
0
I was mainly trying not to beat a dead horse - Druid being absolutely broken right now is so clear, and has been clear to people who looked at Guff months and months ago. Even after the nerf. And he's only part of the problem...
One of the reasons I quit playing MTG was the unending stream of cards in Blue/Green that were just "you get to ramp and get card draw and tutor and have big disgusting win cons an-" and every other player is just sitting there going... why would I play anything else???
1
I just find it hard to believe there's THAT many players running around with T1 decks fully built with no gold OR dust saved up considering I haven't spent a cent on this game and I had 3000 gold to start the expac...
But also, I just don't play decks I know already work the first week of a new set; I don't get it. Just playing 'what works' from months ago seems so boring to me.
0
That's fair - at least those are new and I get to test playing around those lol.
I'm having a lot more luck beating the hell out of Spit Hunter by just making a big board that ricochet can't deal with easily on turn 4-6.
1
...which I'm having a ton of fun with overall, btw!
...But there's nothing more infuriating than playing the fourth imp warlock player in a row that has literally not put a single new card in their deck. That deck was obnoxious last expac. Now it's just getting old. It makes me want to play 40 card reno blood DK and rope every turn I see one.
Like, I don't have an issue playing an old, proven T1 deck and seeing how it's improved/changed with new cards, fine. But I've literally seen ONE new card from about 12 imp warlock decks in diamond 5-2 lmao.
0
Thank god.
0
This is something that is helping to kill Magic, and it's parent company, Hasbro: non-stop releases of bizarre crossovers that are absolutely killing the theme of the game.
Although, Hearthstone has never kept itself as serious as Magic, it has stuck very closely to Warcraft as a theme.
0
I had this exact interaction and was going to post about it - played Cariel and for some reason I'm drawing FIVE cards a turn. So damn annoying to lose to bugs with slow ass decks.
2
Super fun, I'd replace the Ooze with Rustrot Viper though - having trade is really nice when you don't run into anything that runs weapons.
0
Overall winrates by class. Even the second most popular control warlock deck's worst class based matchup is a 48% winrate. 56-58% winrate overall is by no means bad is what I'm saying. People acting like it's a terrible deck and just can't win in certain matchups is ridiculous.
0
Overall winrates by class. Even the second most popular control warlock deck's worst class based matchup is a 48% winrate. 56-58% winrate overall is by no means bad is what I'm saying. People acting like it's a terrible deck and just can't win in certain matchups is ridiculous.
0
Control Warlock's lowest winrate matchup (Hunter) still has it at 46% on HSReplay.
I have no idea where these people are coming out of the woodwork to say that it just loses to decks that aren't control. It's at a SLIGHT disadvantage against aggressive decks; it still has so much removal and healing through Soul Shards and the like.
Warlock likely has an overall bad winrate on HSReplay due to lower WR zoo decks and poorly put together control.
2
Gonna be honest, fun deck in theory, but the top 3 seem to just run it over by turn 7-8. Rush warrior just creates minions that are too big to remove. Paladin forces you to use your lethal tools to remove the board, especially because of Oh My Yogg. Hunter is so hyperaggressive that the Tidal Waves are too slow.
It also runs into issues against Warlock where they can just infinitely remove your board (and deck lol) and heal to full + armor gain to get past the not-quite-OTK.
More a commentary on the state of the meta only allowing 5 or so decks to exist than on this deck itself.