• 2

    posted a message on The lack of of conversation in this sub says everything you need to know about the state of Duels

    Duels is fun but there are some broken interactions with it. It's bar none the easiest way to make money in the game right now imo so I'd really love to see some balance improvements to the weaker classes. 

    Posted in: Duels
  • 0

    posted a message on Where do you see Rogue headed in the meta?

    https://www.hearthpwn.com/decks/1371649-secret-yogg

    Here you go if you wanna try it out, I think you can change out quite a few of the cards. Really the core is just secrets, Hanar, and Yogg. 

    Posted in: General Discussion
  • 0

    posted a message on Where do you see Rogue headed in the meta?

    I'm loving playing Yogg Saron with secrets, I'll post the deck list soon.

    Posted in: General Discussion
  • 0

    posted a message on DH - Pulse check

    What's the class identity? Oh, I know! We take the best parts of Warlock and the best parts of Rogue and we uh... remove the health downside and give them a 1 mana hero power! 

    What could go wrong?!

    Oh but bladeflurry is busted guys, we gotta nerf that! A strong tempo deck can't also have good AoE! 

    What? What do you mean a version of that that DOESN'T destroy the weapon, letting you hit face for 97237483 damage after wiping their board and healing for that much is just better by every metric? You're crazy! 


    Posted in: General Discussion
  • 0

    posted a message on How excited are you for the Darkmoon Faire expansion

    7-8 for me I think. It's looking really cool but damn they REALLY gave already Tier 1 classes even more ridiculous tools which I just don't get. We'll see how it pans out though. 

    Posted in: General Discussion
  • 1

    posted a message on Did they kill FTP completely or is it even better now?

    As a control player and a college student who hasn't spent a cent on the game since starting in 2016, I like the new system at first glance. I don't play enough to get the max amount of money each month. 

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone Crashes Every Time I complete a Duel????

    What the title says. Every duel match I complete the game just says "Game Recorded, Restart Hearthstone." Really annoying lol. Anyone else having this issue?

    Posted in: Duels
  • 5

    posted a message on So no nerf to Paladin or Hunter?

    Druid was tier 1, but that wasn't the issue. The issue were the games where it did win, they were so swingingly in the Druid's direction unfun that the game just ground to a halt and became a "oh guardian animals turn 3 GG" fest. 

    Why hunter has been allowed to be tier 0 for so long I have no idea. 

    Posted in: General Discussion
  • 0

    posted a message on spell power shaman (from thijs)

    I will say I'm not professional, I'm not as good as Thijs by any means, but I do fairly regularly hit legend. I hit legend last month with Libram Paladin so I'm playing at Diamond 5 and up right now. 

    I am still playing it to see how it settles into the meta of course. They were just my opening thoughts after playing the deck for four hours or so. 

    Posted in: spell power shaman (from thijs)
  • 0

    posted a message on spell power shaman (from thijs)

    I went down one Lightning Bloom and added Lightning Storm for Zoo, DH, Hunter, Totem Shaman, etc.... there are so many aggro decks right now it just feels naked without board clears. 

    Posted in: spell power shaman (from thijs)
  • 2

    posted a message on spell power shaman (from thijs)

    Played a variant of this for a while and it feels... weird. I know he went 6-0 in the streamer event but there's just something off about it. You draw both your lightning blooms late game and die. You don't draw Arcane Watcher within the first four turns and die. The game goes past turn 7 in general and you die. Your opponent has any healing? Probably dead. 

    Sometimes your opponent also just plays better aggro than you and you die because you have no board wipes. 

    Idk, there are some games where you go crazy and win turn 5 but... it seems like it needs a board-wipe and more consistency. I don't know how much I like two Lightning Blooms. 

    *Edit* I have won five straight games from Diamond 4 to Diamond 3. Maybe I was SUPER unlucky for the rest of the day lol. seems insane sometimes.

    Posted in: spell power shaman (from thijs)
  • 3

    posted a message on [+70% WR] Pure Libram Paladin

    Just hit legend before the new season started with a variant of this - very very strong in the post DH nerf meta because of the prevalence of, well, DH and Hunter lol. The deck is insanely good against most of the top decks rn, struggling a bit in the fringe matchups (I played against a Spell Druid and just didn't have enough removal but that was one game from Plat 2 to Legend). 

    Very excited to see what comes of the new expac with Paladin. 

    Posted in: [+70% WR] Pure Libram Paladin
  • 0

    posted a message on Shaman doing a lot better now

    The only problem with Shaman right now is that it's just straight up worse than other aggro decks and has no way to generate infinite value. That second part is moreso a problem with the meta overall - that generating infinite value is even a concept. 

    Posted in: General Discussion
  • 0

    posted a message on Is this the worse meta you’ve seen?

    Worst? No. Very RNG based and low skill? Yes. 

    Posted in: Standard Format
  • 0

    posted a message on Why do you want for each class in the next expansion?

    Mage:  Absolutely more unconditional AoE. The best AoE that mage has right now is either a completely random card that comes down on 10 mana or a secret that your opponent can play around (and you still eat damage for). In general, more cards that allow mage to win the game without relying on HUGE RNG. 

    Priest: Holy shit, print 10 mana deal 30 damage or something. I don't want to play against a priest in the current meta. I'm tired of watching someone hunt for SOMETHING to win the game with "add a random priest minion to your hand" or "steal two cards from your opponent's deck" while throwing down infinite removal. Give them a means to end the game. And please, please stop printing Obsidian Statue with a different stat-line when the graveyard is non-existent. Priest is by no means busted right now but they are by far the least fun deck to play against IMO (priest was the first class I hit 500 wins in as a reference).

    ShamanThis is a tough one because Shaman tends to be either busted or very underpowered, and I think the core of that lies in two mechanics - its terrible hero power, and the overload mechanic. The overload mechanic is insane in wild and terrible in standard. Shaman's current legal cards are a mess - elementals with no synergy, a few overload synergies, spells I guess, galakrond, battlecry, etc. etc. I don't know what exactly they should do, but they need to pick two or so of those outlets and focus on them. Its strengths are spread too thin currently. 

    Oh, and dumpster the Evolve mechanic. "Clown fiesta RNG" should not be class identity.

    Rogue: More skill testing cards involving the combo mechanic and order. Again, right now rogue is "clown fiesta roll random card generation until you have infinite value and can win off of random garbage." Some people hated miracle, so I guess it doesn't have to be that, but something along the same lines of "you have to play control with a very limited toolset and if you succeed you go off." 

    Druid: More honest ramp. Setting cards to 0 turns out to be very very powerful sometimes. Spell druid right now can just sorta... explode on turn 5 and not many classes are equipped to deal with it. Yet again it suffers from clown fiesta syndrome of "sometimes they highroll a billion King Mukla's and I can't win now." We haven't seen a super interesting choose one card in a while, I'd like to see that mechanic explored more. "Choose several" legendary/epic maybe. 

    Warrior: Needs an entire rework, I'm not sure what I want for it at this point. Classic set is way overtuned and it's too good at everything in every meta. Insane control cards in classic, plenty of aggro enablers... more emphasis on being at low health? It's a mechanic that's been explored like, once, and has never really been explored in the class identity (Mortal Strike). 

    Warlock: Handlock has always been fun, and the removal of mountain giant just kinda killed it because they didn't fill the void. It's another class that feels lost as to what it's supposed to do. Galakrond is pretty lackluster because you're caught between an aggro and midrange deck. The control tools are situational and require a lot of setup when compared to Priest's "BEGONE MINION!" cards. It has no way to generate infinite value that isn't too slow. Just pick one of these avenues and improve it. I wouldn't mind zoo if it was interesting and not just "I play creatures with good stats on curve and try to avoid board wipes lol." Suicide zoo was neat.

    Hunter: I legitimately don't know how to make SMORC aggro decks interesting. I understand they need to exist or combo/lategame decks run rampant but... man, how do you make "he wins on turn 5 or autoconcedes" interesting without breaking it? Idk, more beast synergies I guess. More secrets that trigger on spells. It's the issue of Red aggro in MTG, but without the question of whether or not your bolt should hit face; it can only hit face. Something skill testing that's over-statted but gives your opponent card advantage a-la Goblin Guide? Idk.  

    Demon Hunter: Literally any class identity at all. It has started as a mess of "uhhhh card draw infinite gas omega aggro value???" that just sorta took over aggro roles from other classes and did it better.

     

    Posted in: General Discussion
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