• 0

    posted a message on 90%WR B10-D10 Q Shaman

    It's not terrible, which is surprising considering the current state of Shaman!

    That being said, it does omega die to super fast aggro. I swapped a few cards for Sandstorm Elemental and Lightning Storm and that at least kinda evens up the matchup against Murloc Paladin and DH. Witch's Brew is just too slow imo - if you have time to play it you've probably already won anyways. I only really like it against highlander hunter where you actually do have some time to stabilize and you aren't just spending a turn waiting for your opponent to rebuild their board because the current meta is nothing but infinite gas lmao. 


    Posted in: 90%WR B10-D10 Q Shaman
  • 0

    posted a message on New Warrior Card - Plague of Wrath

    "people won't run this, too hard to set up"

    Have you played warrior? Warpath, two of Dr. Boom's buttons, Boom Bots, Dyn-O-Matic, any cheap mechs after you've played Dr. Boom...

    One of the few things that Warrior has trouble with are decks that are very sticky like Token Druid or Mech Paladin/Hunter. Yes, Warrior definitely wants EVEN MORE AoE against them. 


    Posted in: Card Discussion
  • 2

    posted a message on Things i need to get off my chest about hearthstones "New direction"

    Considering they just keep giving Warrior more removal that's next to unconditional, I can't say I disagree with you. I think it's less a problem with them trying to restrict the design of other classes and more a problem with them failing to restrict the design of all classes. 

    If it wasn't just Priest and Rogue they seemed to be targeting with this and actually fixed Warrior's issues with infinite value and infinite removal...

    Posted in: General Discussion
  • 1

    posted a message on New Warrior Quest Card - Hack the System

    What a joke, give the class with the most competitive hero power in the game (Dr. Boom) another really strong hero power card lmao. 

    If Dr. Boom gets Hall of Famed as soon as this comes out then this makes sense. No idea why Warrior seems to be consistently getting the best cards, several expacs in a row. I understand that each class has its day but man, this just seems like a spit in the face considering the warrior fatigue. 

    Not that it's the best class in the game by win-rate, but it's getting kinda stale.

    Posted in: Card Discussion
  • 1

    posted a message on The Critical Mass of Removal

    Fun is a big factor. Wizards of the Coast has banned cards in the past simply because they weren't fun to play against - not because they were OP, but because it wasn't fun. Maybe it's time Blizzard looked at that precedent...

    Might I add, thanks for being respectful guys. Lots of good discussion here and no flaming people for dissenting opinions. I definitely do think that it's winrate isn't the sole problem, like others have pointed out, lots of decks have the same winrate. I'm more pointing to the fact that it locks value decks out of the game - Priest is almost unplayable in the current meta due in large part because Warrior is the way it is. 

    Posted in: Standard Format
  • 1

    posted a message on The Critical Mass of Removal

    And that's exactly what I'm talking about, some of these decks just don't exist anymore because Warrior has been made the holy grail of control decks - why play anything else? 

    Posted in: Standard Format
  • 0

    posted a message on The Critical Mass of Removal

    Because I know people will say it if I don't, I'm not implying there are no other issues in the game right now and that it would become a utopia if only warrior had some cards nerfed - I've just chosen to focus on one thing at a time. 

    Posted in: Standard Format
  • 18

    posted a message on The Critical Mass of Removal

    Hearthstone is inherently a creature based card game. Get dudes to stick on the board, control that board, smash face is generally the game plan. Of course, there are some classes that should be better at control or aggro than others, that's the whole point of class identity. And as such, Warrior should generally be better at controlling the board. 

    But when is it too much? When has the class identity been amped up to the point of no return, to the point where some archetypes (and therefore some classes) are almost entirely shut out of the game? In my opinion? Right now. 

    It certainly seems as though warrior has achieved this critical mass of removal - Hearthstone being a game about sticking guys on the board for all decks that aren't control, removal is inherently incredibly strong. This is why it's severely limited in design for most cards - Execute requires a minion to be damaged, Naturalize gave your opponent cards, Vilespine Slayer required you to combo, Walk the Plank requires a minion to be at full health, etc. Warrior has near unconditional removal, and not just one or two cards, tons. 

    Let's start with Omega Devastator - a Yeti that has a mech tag is already power creep over vanilla, but that's nothing new. What if it had rush because you played Dr. Boom? Oh, and it dealt 10 damage the only time you'd consider playing it. And it was very easy to discover because it's a class card, so you're almost always playing 3 or more of them in a game. 

    Shield Slam in theory uses this restrictive design, but in the current meta Warriors are gaining armor with little effort. Dyn-o-matic again attempts to restrict its usefulness by adding the random element - it could hit your own board!  

    ... if you ran any other non-mechs. Or were ever going to have a board state at all when you wanted to play it.

    Speaking of non-mechs, how about Militia Commander? You printed a sidegrade to Fireball in Warrior, Blizzard. That you can tutor for. 

    These are just a few examples of how much removal Warrior has in the current version of the game - look at any given list, and you'll find that at least half of the deck is straight up removal. When Hearthstone has no real "burn" deck to win the game without creatures, and no viable combo deck in the current meta, how do you beat the critical mass of removal? Hope they draw poorly and you draw well. 

    Posted in: Standard Format
  • 0

    posted a message on Warrior Has FAR Too Much Removal

    Here to necro saying I told y'all so lmao. It most certainly did not settle out in the meta and now it's stale as hell because every other match is some control warrior variant - they clearly have too much removal for much else to exist right now. Any value deck gets absolutely annihilated, most aggro decks aren't fast enough, and there aren't really any combo decks that are viable and/or can deal with the armor gain. 

    Warrior should obviously have good removal, but we've reached what I feel to be a 'critical mass' of that removal. Omega Defender and Ziliax being discoverable cards in particular is egregious. 

    Posted in: General Discussion
  • 0

    posted a message on Dr. Boom, Mad Genius hero power nerf

    I play a lot of warrior - this is completely reasonable imo. Playing Dr. Boom gives you infinite value for the rest of the game. You outlast any other control deck 9/10 times, you out value any value deck 9/10 times, and you out-armor aggro decks a lot of the time. It does too many things too well - I agree maybe the hero power isn't the problem, it's probably that it turns your infinite value (random mechs off hero power and omega assembly) into infinite removal. 

    Posted in: General Discussion
  • 0

    posted a message on Warrior Has FAR Too Much Removal
    Quote from B0n3d4ddy >>

    Control Shaman is a very good counter to the slower Warrior lists, unless they face a randomly generated Beryllium Nullifier. Once the Warrior gets to magnetize one of his mechs with that it's game over unless you run Zentimo and have a Hexleft or Ironbeak Owl/Spellbreaker (which there is no reason for). Other than that, the Warrior decks aren't unbeatable at all.

     I haven't found that to be the case, but I've only been playing for a few hours (and I may be playing wrong!). Playing against mostly Token Druid and Control Warrior (that's probably 90% of the matchups at ranks 1-5) and I dropped from Rank 2 to 4. You can grind through all of their stuff pretty easy, sure. Then you're both at the end of the game - neither of you have a deck. 

    But he can gain 60 armor. And you can't. And he can add 6 mechs to his hand to gain gas at the end of the game. Random shaman spells off Hagatha are way worse than that on average. I think that matchup boils down to "is Dr Boom Mad Genius better than Hagatha" and the answer is yes lol. Both decks are running Archivist so eh. Unfortunately, playing any deck but control warrior right now feels like a 15 minute waste of time haha. So it's back to the grind. 

    Posted in: General Discussion
  • 0

    posted a message on Regarding Warrior

    Much more eloquent than I put it - it puts any other control deck to shame. Which is ridiculous considering how good control shaman is right now. Where MtG has "dies to bolt" Hearthstone has "loses to warrior," and it leaves us with very few options lol. Right now from rank 5-1 you're fighting Control/Bomb Warrior and Token Druid. And that's about it, because they're directly competing - token druid seems like the only thing that can kill them fast enough. 

    Posted in: Standard Format
  • 1

    posted a message on Warrior Has FAR Too Much Removal

    I'm trying out Trump's control shaman list right now, gonna see how it stacks up. I imagine I haven't seen it as much as control warrior because of 1) positive feedback (you get beat by it 30 times and say 'Hey, I gotta build this') and 2) most of the cards are from previous expansions. Warrior didn't really lose much of anything from previous expansions, so I'm open to the idea that as people craft more stuff from RoS it'll catch up with the Warrior collections people have built up. 

    Posted in: General Discussion
  • 1

    posted a message on Warrior Has FAR Too Much Removal

    Ah, I forgot to mention Supercollider as well, but people are running 2x Ooze because of how many weapons there are right now. 

    Posted in: General Discussion
  • 1

    posted a message on Warrior Has FAR Too Much Removal
    Quote from Dingding123 >>

    The deck's slow, yo.  If there' s a class that can ever win by playing slow and safe, it's Warrior.  That's how it's always been and the devs aren't about to change that.

    Mad Genius plus Omega Assembly is virtually infinite value, but their glaring weakness is that they make the deck really, really slow.  The only decks Control Warrior preys on are those that have nothing but weenie threats and those that twiddle their thumbs until turn 10+.  Play bigger threats, and don't run zero threats.  Kill the deck before it kills you, whether it has bombs or it doesn''t.

     The problem is, it has the tools to be as slow as it wants. Way more tools than it has had in the past, and it's been good in the past too. Druid can build some insane boards and all it takes is brawl and warpath. Druid needs an absolutely NUTTY sticky board to kill control warrior. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.