• -7

    posted a message on Witchwood Cube Warlock

    A lot of your tech choices are terrible, the deck needs Mortal Coil and Stonehill Defender more than anything else to beat Paladins. Lord Godfrey is probably the only card I'd consider from the expansion, and even he is probably worse than our standard 8 mana removal.

    Posted in: Witchwood Cube Warlock
  • -2

    posted a message on [Wild] Baku Quest Taunt Warrior

    I like it a lot, have you been out valuing the Warlock/Priest decks reliably with the quest so far?

    Posted in: [Wild] Baku Quest Taunt Warrior
  • 1

    posted a message on Has Druid ruined Wild?

    Does anyone else believe Druid has ruined the Wild format as of late? The OTK Druid decks are practically unbeatable now vs any control deck, they can draw out their decks by Turn 11 to 12 and can finish the game with one of any of a half a dozen different combos. There is literally no interaction between you and the other player, and any board you build just gets immediately answered by Poison Seeds or indefinitely stalled by Spreading Plague. The deck doesn't seem to have any real bad match ups in the format at all, requires practically no skill to play, provides no counter play to the opponent and just abuses a critical threshold of card draw and resource cheating mechanics to turn Hearthstone into solitaire for the Druid player.

    I'm really not sure why nothing is being done about this deck, I know Wild isn't a priority for the dev team but this deck is so much worse than the Leeroy Jenkins, Patron Warrior, OTK Worgen and Freeze Mage decks ever were.

    Posted in: Wild Format
  • 2

    posted a message on Control Cubelock (Guide NOW)

    I think you can always play Spiritsinger Umbra on curve vs aggro, because if they don't attack Spirtsinger Umbra then they're going to risk a T5 Possessed Lackey + Spiritsinger Umbra trigger into a free Voidlord or Mal'ganis. It's a soft taunt in Cubelock like Brann Bronzebeard is in Renolock.

    Posted in: Control Cubelock (Guide NOW)
  • 2

    posted a message on Control Cubelock (Guide NOW)

    Skull isn't over kill really, it's redundancy so you always have an outlet for your Demons and preferably your Doomguards to pull off the Doomguard, Umbra, Cube, Pact combo for 25 Charge damage or 4 Mal'ganis. If you're going to cut Sylvanas, Umbra and Mistress then you had better have a mid-game with Mountain Giants or a late-game with 2 Twisting Nether because you can only win on value as it is - and there are higher value control decks out there.

    Posted in: Control Cubelock (Guide NOW)
  • 1

    posted a message on Nerf Predictions

    No chance Cubelock gets nerfed, the deck is both inconsistent and soft countered by weapon removal and silence, the deck was literally dead the moment Priests started teching for it.

    Posted in: Standard Format
  • 2

    posted a message on How do we solve the aggro problem?
    Quote from Kaladin >>
    Quote from FinalFortune >>
    Quote from Kaladin >>
    Quote from Vaylence >>

    Aggro exists because big priest, razakus or exodia exist. Which one do you play?

     lol no it doesn't.  If these decks didn't exist, do you really think aggro would go away?  

    Aggro exists because it's easy, cheap, fast games, and gets wins. 
    Aggro now has cards that negate one of traditional downsides, which is losing card advantage.  Normally when you play out a bunch of cheap minions, you give up having cards in hand in the mid game for hopefully a board your opponent can't deal with.  Well, in addition to Divine Favor, Paladin can now put three minions on board with just a single card.  No penalty in card disadvantage anymore. 
    What Control then needs is something on equal ground.  Something that summons a minion every time you draw a card. 
     In all fairness control has been out pacing aggro for awhile now, control keeps gaining more removal, healing and taunts while aggro only gains power creep on new minions while getting old minions nerfed - I mean Call to Arms only seems OP until you realize Warlock has Hellfire AND Defile now. In the aggro vs control arms race, control always come out on top until in the end until the next set rotation.
     By 'control' you mean exclusively Control Warlock.  So if I wanna play aggro, congrats here's like fifty choices.  If I wanna play control, fuck you, spend a million dust and play cubelock, your ONE AND ONLY choice. 
     No? Just look at the tools controls deck have now compared to release, Mage has three more sweepers between Volcanic Potion, Meteor and Dragon's Fury and so does Priest between Dragonfire Potion, Spirit Lash and Psychic Scream. You really have no idea how difficult it was to hold off Face Hunter then compared to holding off Pirate Warrior now - it got Leper Gnome, Abusive Sergeant, Ironbeak Owl and Arcane Golemn all nerfed into the ground because they wouldn't print removal/sustain tools then compared to them growing off trees now.
    Posted in: General Discussion
  • 2

    posted a message on How do we solve the aggro problem?
    Quote from Kaladin >>
    Quote from Vaylence >>

    Aggro exists because big priest, razakus or exodia exist. Which one do you play?

     lol no it doesn't.  If these decks didn't exist, do you really think aggro would go away?  

    Aggro exists because it's easy, cheap, fast games, and gets wins. 
    Aggro now has cards that negate one of traditional downsides, which is losing card advantage.  Normally when you play out a bunch of cheap minions, you give up having cards in hand in the mid game for hopefully a board your opponent can't deal with.  Well, in addition to Divine Favor, Paladin can now put three minions on board with just a single card.  No penalty in card disadvantage anymore. 
    What Control then needs is something on equal ground.  Something that summons a minion every time you draw a card. 
     In all fairness control has been out pacing aggro for awhile now, control keeps gaining more removal, healing and taunts while aggro only gains power creep on new minions while getting old minions nerfed - I mean Call to Arms only seems OP until you realize Warlock has Hellfire AND Defile now. In the aggro vs control arms race, control always come out on top until in the end until the next set rotation.
    Posted in: General Discussion
  • 1

    posted a message on How do we solve the aggro problem?

    Aggro is ubiquitous because the archetype is designed to be both the most cost efficient for new players and the most time efficient to climb ladder, and thank god it is because playing control mirrors all day would mean the game was completely unbearable as a mobile experience. You have no idea how bad this game would be without aggro to take into consideration, be careful what you wish for.

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone's strongest set? Poll!!

    I think K&K probably, I've never had to craft so many Epics for any other expansion.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.