Unplayable, Warrior doesn't need board control it needs value, your opponent is just going to look at you like you're stupid while he takes you into fatigue, only plays one minion at a time or destroys your weapon and laughs - the card is literally worse than Gorehowl, my god that is awful.
Man, too many people are getting caught up on the OTK, it's a 7 mana for the weapon, 1 mana for the Armor and a Justicar Trueheart on your hero power that has sort of a soft taunt effect. Just by those points alone, the card is fucking insane.
This card isn't going to see any play in Standard, but it's really interesting in Wild Patron Warrior as both redundancy and protection against board wipes like Hellfire and Flamestrike because the minion spawns are on average going to have 5 health or so. Probably ends up being a just for fun card, might've been playabe if it had more health.
What about intentionally roping just to waste your opponent's time doesn't seem like petty behavior? Get the fuck out of her with your "I legitimately like roping" justification and ask yourself if you like it when it's done to you? Nope? There's your answer. God, you guys are like the kids who were too lazy to even play in your kiddie soccer league on Saturday morning and never learned good sportsmanship, it's pathetic and people will just rope you back while watching youtube cat videos so what is the point?
I don't know about this, the problem with 2 Attack on a 4 mana minion is that it doesn't trade with a 3 health minion from Pirate Warrior so it's easy to attack thru' this and maintain your position on the board. Spirit Wolves is good because it's an offensive and defensive card where this is a defensive card that has Evolve synergy, so the cards seem really different despite looking superficially similar. In a control deck I don't think it's really even better than Sen'jin Shieldmaster, because the two small bodies put it at risk of being wiped by a board clear. It probably only sees play in Shaman, Warlock Zoo and maybe Aggro Druid, where the idea of curving out with Brann Bronzebeard into this makes me giggle.
6
Unplayable, Warrior doesn't need board control it needs value, your opponent is just going to look at you like you're stupid while he takes you into fatigue, only plays one minion at a time or destroys your weapon and laughs - the card is literally worse than Gorehowl, my god that is awful.
10
I play with him every day, rotations are for losers.
4
TGT has ZERO playable Warlock cards, KOTFT has at least 2 playable Warlock cards so far - not TGT 2.0 confirmed.
1
Man, too many people are getting caught up on the OTK, it's a 7 mana for the weapon, 1 mana for the Armor and a Justicar Trueheart on your hero power that has sort of a soft taunt effect. Just by those points alone, the card is fucking insane.
5
This isn't a Pirate Warrior card, this is a Control Warrior card as you can afford to tutor for Gorehowl.
13
A playable Demon? You're slipping Team 5.
1
This card isn't going to see any play in Standard, but it's really interesting in Wild Patron Warrior as both redundancy and protection against board wipes like Hellfire and Flamestrike because the minion spawns are on average going to have 5 health or so. Probably ends up being a just for fun card, might've been playabe if it had more health.
3
What about intentionally roping just to waste your opponent's time doesn't seem like petty behavior? Get the fuck out of her with your "I legitimately like roping" justification and ask yourself if you like it when it's done to you? Nope? There's your answer. God, you guys are like the kids who were too lazy to even play in your kiddie soccer league on Saturday morning and never learned good sportsmanship, it's pathetic and people will just rope you back while watching youtube cat videos so what is the point?
2
I don't know about this, the problem with 2 Attack on a 4 mana minion is that it doesn't trade with a 3 health minion from Pirate Warrior so it's easy to attack thru' this and maintain your position on the board. Spirit Wolves is good because it's an offensive and defensive card where this is a defensive card that has Evolve synergy, so the cards seem really different despite looking superficially similar. In a control deck I don't think it's really even better than Sen'jin Shieldmaster, because the two small bodies put it at risk of being wiped by a board clear. It probably only sees play in Shaman, Warlock Zoo and maybe Aggro Druid, where the idea of curving out with Brann Bronzebeard into this makes me giggle.
2
Dragon N'zoth Warrior seems like it could be a thing