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    posted a message on Clockwork Brawl Maly/Alex OTK

    Well, tried this a couple of games, and it really does poorly against any deck with reach like hunter or mage. I think you have to not be on the coin to beat any kind of aggressive deck - which are most decks, I would assume hunter and mage are popular, as always - and then it is still difficult. Thanks for the list though.

    Posted in: Clockwork Brawl Maly/Alex OTK
  • -1

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Kingsbane rogue is my main deck in wild. But I think the changes are good long term, even though it is a bit sad. The deck is a counter to big priest, but it is not a "healthy" counter - the wild metagame is full of very polarized matchups, and kingsbane is (was) part of that. 

    That said, they really like to kill it when they nerf cards, don't they...

    Posted in: News
  • 2

    posted a message on Blizzard fix your game!

    On mobile? I had a lot of issues with silent disconnects. Uninstalling, restarting the phone, and reinstallning actually seems to have solved the issue. For now.

    Posted in: General Discussion
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    posted a message on [#18 Legend] Tess Rogue (MrsKagomechanM)

    Incresibly greedy list. I'm sure that can work at legend where slower decks are more frequent. But other ranks have a lot of aggression, which you are like 20% vs.Do you really need all this lategame, like double sprint, Togwaggle's Scheme etc?

    Posted in: [#18 Legend] Tess Rogue (MrsKagomechanM)
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    posted a message on Bloodbloom's potential nerf and the impact on the wild meta

     

    You lay out the discussion well. I´d like to weigh in on your conclusion, in the original post in this thread, that Darkest Hour is the offender. It is true, that is the "payoff" card. Blood bloom is only as good as the card it enables.

    But still, it is Blood Bloom that is the broken card, not Darkest Hour. Breaking a game isn´t about doing the most powerful thing. It is about doing something really powerful very early in the game. Thus, the most important recource of Hearthstone is mana. Life, on the oteher hand, is in many matchups a completely irrelevant resource, especially in the early game. So turning life into mana is an incredibly strong effect. This is what years and years of different card games has taught us - doing something broken is almost always about doing something fast.

    So yeah, Darkest Hour is the powerful card that "does" something, but it is Blood Bloom that is doing the cheating. If you don´t do anything about Blood Bloom now, there will be another spell down the line which is broken when it can be played "for free". Because Blood Bloom is an incredibly powerful effect, just waiting for something to enable. Even nerfing Blood Bloom by one mana will probably still enable some broken combo down the line.

    [Edit: I realize this sounds like I want to nerf Blood Bloom badly. I actually think it is a fun card, and would like it to stay! But I think that it is wrong to say that Blood Bloom isn´t the main offender. So for me, if you feel that Darkest Hour combo is a problem, I am all for nerfing Darkest Hour in some way. It is a bit of a slippery slope to nerf all the powerful cards in wild, since that is one fun part about playing wild. If you want very balanced game play, maybe that is what standard is supposed to be like]

     

    Posted in: Card Discussion
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    posted a message on Spell Damage OTK Hunter [ROS]

    +1

    I played a similar list in the brawl, but with less early game. And I did indeed have trouble against aggressive decks, but bomb warrior was super easy. Lost against tempo rogue, aggro hunter and silence priest. 7 wins, and only two of them really was using  maylogos combo. Often opponents would take some damage during the game, and Vareesa´s bow + random damage was enough.

    Couple of thoughts:

    I found tracking to be awkward sometimes, because if you find any of the combo pieces you kind of have to take them, even though you don´t nessecarily want them until much later. If you are unlucky and see two pieces, you have to ditch one. Maybe cut one? Or are they really needed, and you just have to accept some variance? It was also a bit awkward when I wanted to play Zul´Jin and had played two trackings previously, and risked burning the combo pieces I still had in my deck.

    I think I like one Eaglehorn bow, but I don´t think I´d want two. Against aggressive decks, it isn´t super great. And you often find Vareesa later on, so late game it loses a lot of value. You also can´t take too much face damage against aggressive decks, so other removal is often better. What do you think?

    The worst weakness of the deck is when opponent´s get a big weapon going. This comes up a lot in this meta. You just look at their five power weapon with 3 charges, and you know you are dead in a couple of turns and can´t interact with it. I don´t know what to do about that, though...

     

    Posted in: Spell Damage OTK Hunter [ROS]
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    posted a message on Safest RoS legendaries to craft

    I think Catrina is a safe craft if you like the archetype it goes into. The same goes for Kalecgos. But we don´t know if the archetypes are good yet, so it is better to wait, unless you really like those decks and want them no matter what.

    Something to keep in mind is that if you craft a legendary, you can no longer get it in a pack. This goes for all cards obv. So crafting anything  is a net loss in value from future packs. And you probably will be opening a bunch of packs still, from the quests, the adventure and maybe an arena run or two.

     

     

    Posted in: General Discussion
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    posted a message on Want to get into wild

    Mechathun warlock is tier 1-ish and it sounds like you might have a lot of the cards, so that might be a good option. Also, Evenlock is, if not the best deck, among the top 3 and is fairly cheap. Especially since crafting Genn is essentially free before the rotation.

    Posted in: General Discussion
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    posted a message on New Card - Jepetto Joybuzz

    I mean...this card gets you thinking, thats for sure. Fun card. :)  I´ll guess that it will not be that good, 8 mana is kind of slow. But on the other hand, Malygos is 9 mana anyway, so playing this and getting Malygos is pretty much just better than drawing Malygos, right? But in practice I think it is hard to make cards like this work, the deck building restriction is pretty difficult...

     

    Posted in: Card Discussion
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    posted a message on Two New Reveals - Oblivitron & Lazul's Scheme

    Gadgetzan Auctioneer, mainly. If there is a critical mass of cheap spells, you can draw your deck (APM-style), but this card isn´t very good at it because you can´t combo off unless your opponent has a creature in play. This is probaby mostly relevant in wild, but if they make a critical mass of 0 mana spells it will enable shenanigans. But again, they probably thought about that, and therefor made this card target only enemy minions.

    Posted in: News
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    posted a message on Two New Reveals - Oblivitron & Lazul's Scheme

    Lazul's Scheme has the problem that you can't target your own minions. Kind of funny that that is a downside with this effect, but it makes it much less reliable as part of a draw engine with Gadgetzan Auctioneer. This is probably something the devs thought about and the reason you can only target enemy minions. 

    The hunter legendary does not have a lot of oomph, totally missed it even is a legendary at first glance.

    Posted in: News
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    posted a message on How was your Barwliseum experience? Post your results down below.

    So, I think this brawl was really fun. Made me think a lot about decks and interactions and stuff. And it is fun when things are broken sometimes, just for a very short while. So I like this a lot.

    But I also feel that it is a very limited experience. I would suggest that, after a brawl like this, you get to suggest 3 cards to ban. Next time they do it, the top 10 cards voted for are banned. That would feel a little bit rewarding, since you can vote out the main offenders. Something like that. Or hold a vote a week prior to the brawl, but you kind of need to play it before you know what to vote for, so...

    Posted in: Tavern Brawl
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    posted a message on 12-Win Shark Rogue

    Pretty cool, I went 11-0 until the wheels fell off, so ended on 11. The cards I would cut are Questing, Keleseth, Van cleef and possibly sonia, all too slow or win more. Possibly stormwind as well, it looks great on paper but was kind of mediocre for me. Giggling is MVP.

    Posted in: 12-Win Shark Rogue
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    posted a message on Miniature Warfare Returns As This Week's Brawl - But We're In The Brawliseum!

    I have to add:

    Druid opponent: Turn 1 and 2 - fill and buff my board

    Me (coin): Turn 1 shark, coin minstrel. Turn 2, Bonemare, shadowstep bonemare, bonemare, Alexstraza you, kill you. Yeah...

    Posted in: News
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    posted a message on Miniature Warfare Returns As This Week's Brawl - But We're In The Brawliseum!

     Wow, what a silly brawl. so far 3-0, I have won all games on turn 3 so far. Using rogue shark aggro. I don´t think there can be a very interesting meta when decks can be this degenerate. 

    Posted in: News
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