The more I look at all the cut cards , the more I get worried for all the F2P players. Sure , we are all getting the core set for free, but the core set is half as big as the Classic/Basic set. This means that the options on deck building are going to be as dependent as ever on current, rotating set cards as it has ever been .
Also the core set is very underpowered compared to the classic/basic set. We got a couple of buffs like Jaraxxus , some of the legendary dragons and the 1 mana Shamman minion, but when you realize we are losing most of the staples in most decks shit starts to get serious. Hunter losing Kill Command, EH Bow, and animal companion, Mage losing all of its useable freeze cards, Sorceress apprentice and KT Mage, and Warrior losing shield block , BR, and Kor'kron Elite , just to name a few.
I seriously hope that the buffed cards are enough to help out new players making some cheap viable decks.
- The "Free" is a disguise for a massive scam, F2P wont be able to be competitive as before unless they grind.
- Since power level and variance is much lower with the core set - we will need to "buy" all new Legendary and Epic cards or stay with tier 2/3 decks.
- Also, DH which is the F2P friendly promoted class of last year, that was supported by a strong free initiate set, lost some if its staples and now not F2P friendly any more. same for Hunter which is another popular F2P class.
- I think F2P will need to play Rogue, it has the best core set and the aggressive weapon stealth Rogue deck is going to be around unless a big nerf is planned for the weapon and stealth package.
1
Not enough. I am literally uninstalling the game tommorrow. Maybe I'll be back, when they realease mini-set or new year will begun.
See ya in Runeterra or Gwent.
2
Looks like Bankyugi wants to commit a suicide with his Priest Deck. I hope he knows, what he is doing and i'll cheer this uncommon choice.
10
That's step in the good direction.
Now we need to fight for better dust economy.
1
I hope that every single person in Blizzard responsible for power level of Demon Hunter will never again work in card designing, because those people have no idea what they do and are unwilling to nerf this broken shit ASAP
1
DH has literally everything in his Soul Fragment deck, but nerfs won't happen before world championship.
We need nerfs generally for aggro and some buffs for controll. I still feel like lack of healing for some classes is a gigantic problem.
-3
Ok, I know they won't adress battlepass, but information under hotfix: "We are working on balance changes, but they need testing. We will try to get them live ASAP, because some classes are overpowered (DH)" would be nice.
1
DH has large sustain and crazy face damage. Also he can fight for the board. Even draw isn't problem. Basicly he has no weakness.
17
Like srsly. It's good that they are aware of problem, but why are they silent about all comunity complains caused by battlepass?
2
Elite tauren chieftain from warcraft
3
No-one talked about nerfing DH again, so here I am. Soul DH is insane right now. Ammount of damage from hero attacks is very high. There are turns, where DH is able to deal 10 to 12 dmg at face. Srsly, what classes can sustain 24 dmg dealt in 2 turns, when DH has a ability to pass through taunts with Kayn Sunfury.
On it's own it isn't that problematic in some matchups, but are 3 cards (actually 5) that cause DH to be a great class against all types of decks.
Twin Slice - 2 mana deal 4 dmg. It has a lot of flexibility and quite good value for it's mana cost.
Soulshard Lapidary - a 5/5/5 that deals 5 dmg. It can easly kill enemies 4 or 5 mana drop.
Blade Dance - When combined with other cards it can remove 3 big minions from the board. As I druid I had a board of 6 that werre at least 8/9 taunts and my enemy already used Kayn Sunfury. Gues what! Blade Dance x2 killed all of them and I got 14 lethal dmg on my face (mana dicsounts from Skull of Gul'dan included).
Isn't a bit too strong? I would like to see some nerfs, especially to Twin Slice. Mb make this card 1 mana +3 attack or 1 mana +2 attack and give second slice, but you can attack minions only this turn? Let me know what you think.
So damage output from DH is crazy. But there still is a problem - healing. Probably the most offensive class in the game can heal very easly with Aldrachi Warblades and Soul Fragment. It makes sense, cause he needs to sustain attacking minions. But do you know what's cool? If you have Aldrachi Warblades you can double you 10-14 dmg if you play Il'gynoth. Was it even tested properly? As I hunter i would lose against DH when I was at 26 hp, but randomly generated Misdirection saved me/
Let's sum it up. We've got crazy dmg, nice board clears, cheap ways to get rid of taunts and healing. Isn't to strong in a single deck? Mb you've got some ideas for DH nerfs, cause they are very needed IMO.