Convert was never really used. I'd be surprised if this saw play despite having some additional damage tacked on.
- EmoGit
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Member for 6 years, 9 months, and 2 days
Last active Sun, Jun, 21 2020 14:34:07 -
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WhatAChamp posted a message on New Priest Spell - Holy WaterPosted in: Card Discussion -
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wz27proton posted a message on They Hall of Famed the wrong Mage cardPosted in: Standard FormatI think Counterspell problematic. I dont run useless cards in my deck, I dont want to discard anything in order to play around it.
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batterystaple posted a message on They Hall of Famed the wrong Mage cardPosted in: Standard FormatThe secrets themselves aren't overpowered, their strength is in how easy it is for mages to draw and play them for free. With secrets like Counterspell and Explosive Runes, as an opponent you have no choice but to risk triggering them, since not playing any spells or minions will surely get you killed and you don't know which secret it is until you test for it. Even if you use an expendable spell or minion to test, it still means spending mana and a card to remove something the mage got to play for free. And the secret also buffs their Mana Wyrm and discounts Kabal Crystal Runner.
Playing around secrets works if you have some breathing room to delay your usual plays while you figure out what the secret is and how to get rid of it. Against a control deck you will have that time, but not against a tempo deck.
The Crystal Runner, Kabal Lackey and Medivh's Valet are rotating though, which will seriously weaken the deck in Standard.
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ScorchHellfire posted a message on The Headless Horseman Rides is This Week's Brawl!Posted in: NewsAs opposed to brainless sheep fanboys that overlook the myriad flaws that riddle this game? Rather defend a multi-billion-dollar-a-year international company that doesn't give a crap about you, only the money you throw at them? Yeah, real helpful...
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ScorchHellfire posted a message on The Headless Horseman Rides is This Week's Brawl!Posted in: NewsFun? This brawl is far from fun when the Horseman pulls out crap like Fear when you've just doubled Feral Spirit then throws down a Felfire potion after you do it again and then whips out Sinister Squashling after Sinister Squashling. It's not fun, it's frustrating. Team 5 seems to have never figured out the difference between the two. Maybe if they allowed us to put up a real fight with our own decks instead of these crappy pre-mades. It's too reliant on draw RNG for it to actually take skill into account.
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TE4S3 posted a message on Quest Warrior vs Quest ShamanPosted in: General DiscussionThe key point here is the card text of Fire Plume's Heart, which specifically says "Play 7 taunt minions." instead of "Summon 7 taunt minions". This little difference results in Protect the King! not working for the quest as well as when the opponent plays a Dirty Rat, which "summons" a minion from your hand and even if it's a taunt minion it won't count for the quest, since you didn't "play" it.
Awaken the Makers for example says "summon", although it's the same kind of playstyle (= control'ish).
Imho it should be "play" for fast aggro-like or midrange-like styles (Shaman, Hunter and Rogue Quest) and "summon" for the control quests.
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cluelesspug posted a message on Quest Warrior vs Quest ShamanPosted in: General DiscussionQuest warrior is "play" a minion, quest shaman is "summon" a minion. Play means it has to be summoned from your hand, not from a spell.
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6 mana 5/3 draw 1 is god awful, especially considering last expansion we got a 4 mana 3/2 draw 2 minions. I don't think any Rogue deck is being held back right now by the fact that they can't draw a Combo card.
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I met a cool person from New Zealand while playing somewhere around rank 13 or 14 in wild. We were just having a normal match and spamming emotes, not in a toxic way. About half-way through the game, she plays out a chillwind yeti, there's silence for like 3 seconds before she goes "Not quite what was planned," and concedes. She then immediately adds me and tells me that she accidentally took the wrong deck. For a brief second, I could enjoy the calming and enlightening presence of the chillwind yeti on rank 13 before a concede of shame. For the rest of the night we just chatted and challenged each others to matches with our decks but eventually she found a boyfriend and stopped playing the game and talking to me lol. Not all stories have happy endings.
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As annoying as Ice Block was to play against, other than against quest mage, it didn't affect the game much if you were already winning anyway in my personal experience. The card that needs to be hall of famed is definitely Counterspell. It's such an unfair card, especially in Aggro mage. Who thinks it is a good idea for one person to play a card that can totally nullify the opponent's next turn and potentially decide the game just because it blocks the player's high cost board removal? With explosive runes being introduced as well recently, playing against mage is a nightmare anyway and having secrets that both prevent any minions from being played and any board clear being used is simply unfair.
Sure, you can sometimes trigger it with cheaper spells or if you're lucky, with the coin but losing because your one big spell gets countered is not a good or fair mechanic to have in a card game.
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Am I crazy for thinking there should be a card or a minion that silences your opponent's weapon? It's inherently unfair that there is no answer to the new paladin and rogue weapons (though paladin's weapon is clearly more manageable) . Plus, if you could silence their weapon, it would also count as another answer to pirate warrior and their weapon buffs.
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Such a bad brawl, I was looking forward to having fun and completing my quests for classes I don't play on ladder but no. Not only is this a bad brawl but it wastes your time so much that it's infuriating just to start a new game and try again with other classes. Don't bother picking pirate, no way you can keep up with him, he'll just dominate early game and remove anything you put on board when you try to catch up. Sad attempt, bad brawl.
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Why don't they just make an original deck, it's really sad. My medivh dragon deck might not get past rank 10 but at least I can say I made it myself and I have some originality but these losers just copy the same exact deck at every rank. It's so sad.
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When playing ladder, I face elemental mage, quest mage. I face big priest, dk priest. I face pirate warrior and sometimes even quest warrior and control warrior. But every time I face Shaman, it's the exact same deck, every single time, it's always evolve shaman and every single game against them is the exact same - just try to clear board so they can't bloodlust or evolve their minions. It's fucking boring. Has anyone else noticed this?
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Big Priest is the ultimate Pay to Win deck. As a priest, I can counter whatever barnes summons with a potion of madness but then the next turn he can summon a 5/5 copy of that minion anyway and that will go into his deathpool and it's gg after that. Very retarded deck, even mroe annoying than Pirate warrior, since with a bit of luck with the draw, you can easily gain control of him and beat him but Big Priest is such a retarded deck that there really is no real counter to it