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    posted a message on New Shaman Weapon - Charged Hammer

    This is kinda lame actually, summoning totems is much more interesting, even if it's not "as good". Hopefully the hero power will at least look cool, like a bolt of lightning or something.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition #28 - Submission Topic [UP-VOTING ONLY]

    If previous experience tells me anything, it's that I'm risking a total bust this week by not using true "art" for this card, but I can't bring myself to alter the vision I have for it without scrapping it entirely, and I don't want to do that. I just hope that the idea and theme will see it through.


    "Crispin Emberblaze, formerly Remmy Sparkbolt of Kezan, is a goblin pyromancer and High Shaman of the Oostan Tribe. Left behind when the Lost Isles erupted, she was taken in by a band of pygmies who, having seen her manipulate a large lava stream, believed her to have been blessed by Volcanoth."

    Burn
    is a new keyword that reads as "Whenever you discard a card from your deck, do something.". To my knowledge, so far this only occurs when you have 10 cards and draw another, as well as when Fel Reaver triggers. In both cases, the card you draw burns up. Put another way, it is a Deathrattle for cards discarded from your deck. 

    Crispin Emberblaze has a few niche uses. First and foremost, it directly combos with Fel Reaver as mentioned, effectively turning a severe drawback into a significant bonus. It is also a direct counter to mill plays, as well as potentially an enabler for a theoretical 'mill shaman' in that the self-milling potential of a card like Coldlight Oracle would actually be desirable.

    Thematically, the cards gain a discount because they are being "cleansed by fire", a ritualistic concept derived from the tribal nature of the character. It can also be thought of as a phoenix-esque effect, as the cards are being destroyed then brought back.

    EDIT: Oh yes; what happens if you discard from your deck a card that has already been discounted? The answer is: I'm not sure, but I think the effect would stack, since you're putting a "copy" of the card you discarded into your deck, meaning it copies the current mana cost, rather than putting "another <card>" in your deck, which would have default statistics.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #28 - Discussion Topic
    Quote from MightyGorgon jump

    MightyGorgon's

    I don't think it qualifies because the conditioner is already used by Ethereal Arcanist.

    Posted in: Fan Creations
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    posted a message on New Druid Card - Aviana

    Not quite what I was expecting, but still pretty exciting.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition #27 - FINALIST POLL

    Disappointed that neither of my picks of Page 5 made it, but hey, at least some really good cards did, right!? ...

    "Narrowing" my votes down to three, I'm gonna go with Brewmaster's Finest, Ogre Knight, and Prey on the Weak.

    Brewmaster's Finest: 4/5. I think this is the most authentic looking card of the bunch, though the name seems odd to me for some reason. At any rate, I really dig the effect, it's like a Sap version of Execute (or maybe the other way around).

    Ogre Knight: 5/5. A +1/+1/+1 Ogre Brute, with the added upside of attacking the correct target if you pay 2 more mana. The theme here is pretty spot on, and while I don't think it needed to be a Paladin card, there's nothing wrong with the fact that it is.

    Prey on the Weak: 4/5. As it turns out, I actually I voted for this one during the submission phase. It's a hard one for me to evaluate, but I like the idea of punishing weaker minions that are so common in aggro. It's a funny card, and it's a reference to an actual Rogue skill in WoW. My thanks goes to whoever brought this in as a Wild Card, I think it deserved it.

    Reviews For the Rest:

    [REVIEW KEYWORDS]
    AGGRO: This card seems to cater to aggro decks, which is generally not the kind of thing I want to see.
    INANIMATE: This minion is an inanimate object, which I typically do not like.
    OMNI-RNG: This card involves a broad range of random cards in some way, which I typically do not like.
    REVIEWED: I already reviewed this card, so the following review is copypasta.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Mecha-Knight: 3/5. A neat concept, but I dislike the effect personally. Spare Parts were a good idea that just didn't pan out, and the idea of turning them into something linear and generic makes me kinda sad.

    Tavern Brawl: 2/5. It's a neutral spell, which don't exist (at least not in a collectible form). If this was generated by a minion I would rate it higher, since I think the theme is good.

    40 Dust Pack: 1/5. Inanimate.

    Card Pack (uiasdnmb): 1/5. Inanimate, Omni-RNG.

    Combustion Cavalry: 4/5. Aggro. I'm rating this one highly because, like Gnome Warrior last week, it's a compelling and unique idea. It's a high value minion that can potentially die before it gets to do anything, exploding right out of the gate, which I think is an entertaining concept. Maybe aggro wouldn't be so boring to watch if there was a little more RNG thrown in there.

    Drawing Board: 2/5. Inanimate, Omni-RNG. Giving this one a generous 2/5 because at least I think I understand the idea, which is clever.

    Bazinga!: 3/5. I don't really get the theme here, but maybe I just don't understand the reference. Giving this a 3/5 because I think that the creator's explanations are compelling.

    Ogre's Buckler: 2/5. Reviewed. "Clever, but wonky. The main problem I can think of about this is it's a card that takes up the weapon slot for a class that commonly uses weapons to get things done. This feels like it's enabling a type of Warrior deck that relies on having a lot of minions, aka Zoo, which is not particularly enthusing. As a side note, I'm personally not a fan of "non-weapon" weapons, it just feels like it's tainting the well."

    Wargoat: 3/5. Aggro. A +1/-1 Stormwind Knight. I do like the idea of a ram "backing up" into your hand, then charging out and smashing into something. Unfortunately, the creator did forget to label it a beast, so I can't give it a 4/5.

    I am a Turtle!: 1/5. A goofy card that doesn't make much sense. I'd give it a 2/5 if it was a Shaman card.

    Savage Butterfly: 1/5. Reviewed. "While this is kind of amusing, it's completely unbalanced and makes little to no thematic sense. Just compare it with Angry Chicken. It is frustrating to see people voting for this."

    A Show for Commoners: 2/5. Reviewed. "It's discounted Twisting Nether with a catch. Unfortunately, the catch isn't good enough to make up for the fact that this is still just a discounted Twisting Nether."

    Peacefull Gnome: 1/5. Not feeling this one. "Peaceful" is spelled wrong, and the theme is sketchy (if the gnome is peaceful, why would it deal damage?).

    Tuskarr Mage: 3/5. I don't think the effect's theme makes sense, but I do appreciate the imaginative vision for the character here.

    Demonic trick: 1/5. Omni-RNG. Technically better than a normal Omni-RNG effect since it applies to your opponent's hand, but I think I dislike that idea even more. At least mill burns cards from the deck, and fills their opponent's hand up prior. Also, the T in "trick" isn't capitalized.

    Arcane Butterfly: 0/5. Really? Pssshhh. /SALT

    Electrocutioner Leg: 3/5. Although I do like the design of this card, there's something off about it. Name's too long (plus it's kind of wonky), and the text seems too wordy. Couldn't this have just been "Deathrattle: Add 3 Spare Parts to your hand"? I guess that's not as creative mechanically, but it would look better.

    Card Pack (DialM4Murloc): 1/5. Omni-RNG.

    Devour: 3/5. Reviewed. "This is a clever idea and it's actually an ability within Warcraft, which I appreciate. Unfortunately, the text is worded improperly and I don't think it was necessary to add "Frog", as cute as that may be. Giving it a generous 3/5 because it's funny, and boy did I need that after a string of bad cards."

    Also, as a side note, I just realized this card reminds me of this.

    Posted in: Fan Creations
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    posted a message on New Card Reveal: Master of Ceremonies, Next Card Vote - Class Legendaries

    I have a feeling this next reveal is going to be exciting, particularly Aviana, who is commonly described as a "messenger" or "observer".

    Posted in: News
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    posted a message on Weekly Card Design Competition #27 - Discussion Topic
    Quote from Loyal_Shabti jump

    @DialM4Murloc and Asylum_Rhapsody: Color me intrigue. Now I would like to know the WDC theme for next week will be if it is unusual.

    Hmm I guess it wouldn't hurt to ask for some criticism towards my submission for this week.

    Wolfrider

    Seems fine otherwise. ^^'

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #27 - Discussion Topic

    Legendary minions are prohibited this week, so I would go with "Overeager Reveler" or something to that effect.

    Posted in: Fan Creations
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    posted a message on New Card - Flame Lance

    Ehh, is this meant to be a preemptive counter to Priest? Deathlord, Tournament Medic, Frost Giant?

    I mean I guess it's technically better than Polymorph since you don't have to deal with the 1/1, which you probably would have paid 2 mana to Fireblast anyway?

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition #27 - Discussion Topic
    Quote from BKvoiceover jump

    Can I get your opinion on my submission. I'm pretty sure that the mana cost is justified for the card draw, but I would definitely like to get a second opinion.

    Thanks in advance :)

    -BK

    I would say reduce the cost to at least 3, and change the wording to "Draw a card for every enemy minion.".

    Quote from Nymrod jump

    Tankard O'Terror

    I really like this effect. Hit people and get them drunk!

    What do you all think?

    Cute, but I dare say that should cost 0, since it doesn't really remove anything on its own, and you lose health for the effect, which isn't even that good to begin with. I mean, compare with Light's Justice.

    EDIT: My bad, it's "character" not "enemy". So, I'm assuming this means that the opponent's minions can attack their own allies? Eh, I still say 1 mana.

    Posted in: Fan Creations
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