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    posted a message on Solutions vs spreading plague

    There are two ways to play around it:

    1. Play OTK/Combo deck

    2. Play only minions with 5+ attack.  

    That one spell can generate stats like only a 10-mana Old God or Deathknight can.  

    Posted in: General Discussion
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    posted a message on Subject 9

    So good in Wild Spell Hunter.  Glad I got it from my pre-order.

    Posted in: Hunter
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    posted a message on 2 ledgendary’s in 60 packs

    They do it this way because gambling makes people spend more money.

    Posted in: General Discussion
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    posted a message on So Far Hearthstone still #1 P4P DTCG king ? Which card games do u think is a threat to hearthstone domination ?

    Hearthstone has improved a lot lately.  The current (pre-Boomsday) meta is one of the funnest in a long time.  As Vicious Syndicate has noted, there have been constantly changing strategies since the last balance fix.    

    The last balance patch was very well done.  For once, Team 5 quickly owned up to their mistakes, which has led to a dynamic meta.  It's almost like there's new leadership at Team 5 ;-).  If they continue this kind of smart balancing after every expansion, we can expect the game to have good longevity.  Additionally Blizzard became much more generous with gold and dust.  New players still have a hard time, but the extra generosity helps them some.  Boomsday looks incredibly fun and creative. 

    With Blizzard's current strategy and creative team, I don't see Hearthstone being challenged any time soon.  

    Posted in: General Discussion
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    posted a message on Can we remove Mind Control Tech from Arena?

    I have had some savage game losses to MCTech.  After Stonehill Defender, it is second in my list of bans in Arena.  

    I don't play Arena enough to remember about playing around it, although my opponents never forget.  The rule in Arena is: 3 minions or 7 minions.  

    Posted in: The Arena
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    posted a message on Returning player - Whats the wild meta right now?

    I've been playing the last few days at Rank 15 in NA Wild.  My list is a little different.

    Mage: Exodia

    Warlock: Reno with Krul

    Priest: Big (very common); variations of combo and control, usually with dragon package

    Shaman: Shudderwock with Jade

    Rogue: Kingsbane (very common); Burgle

    Druid: Mill/Fatigue; Combo (multiple varieties)

    Paladin: Odd

    Hunter: Spell

    Warrior: none

    Most decks are control/combo decks.  I'm laddering with Warlock, and I've had to switch to Leeroy/Faceless/Reno variant because just throwing out big threats doesn't do anything.  Rogue, Priest, Druid, and Shaman can survive against any board-based strategy until they get their combo pieces going.  If your deck can't kill by turn 7, you must have a combo.  

    Posted in: Wild Format
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    posted a message on Card ideas to counter Kingsbane Rogue?
    Quote from iAmcool >>

    I am playing Reno/Monkey warrior, and am almost forced to autoconcede against kingsbane rogues, which are actually incredibly common in the wild ladder. I’ve been thinking about adding Brann + coldlight just to attempt to burn the kinsbane, but I cannot think of another instance where this combo would be useful to me. Any other ideas? I’ve heard Geist and perhaps rat so far.

    Last month I laddered with Reno Priest, and Kingsbane Rogue was essentially an auto-loss.  I think I won one game because I just happened to have a lot of tempo and the Rogue had terrible draws and played terribly.  

    Your best bet is to concede so you don't waste your time.  You do have to wait to make sure it's a full Kingsbane/Mill deck before you concede - I have also seen Kingsbane in a tempo deck.

    If you don't want to concede, you should put in a weapon destruction card or two.  Destroying two charges of the Kingsbane hurts them a lot.  In Standard I have seen that change a losing game to a winning game.  I don't include weapon destruction in my Wild Reno Priest deck because it is otherwise not particularly useful and because it doesn't actually win you the game against Kingsbane the way Skulking Geist wins you the game against Jade Druid.

    You also have to keep your hand as empty as possible.  That means spending the coin for nothing in the early game.  Sap and Vanish are always in their hand.  

    Think about the order your play your minions.  Vanish sends them back to your hand in the same order they are summoned.

    Unfortunately Silences don't do anything in Wild.  They don't play with Squidface.  

    All control decks should be playing with Skulking Geist in Wild.  Turn 6 is too late to play it against Kingsbane/Mill since they will have played at least one Deadly Poison by then.  However, destroying the Doomerang is a big deal.

    Mulligan hard for Dirty Rat and the aforementioned weapon removal.  If you can get rid of a Coldlight before the inevitable Shadowstep/Gang Up combo, you may have a chance.  

    Posted in: General Discussion
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    posted a message on Cutting the Gold Earned from Casual in Half - A Discussion

    I don't think that the gold reward in Casual should be halved, it should be removed completely, as some have suggested.  

    Is it "dickish"?  I don't care!  Yes, you should still be able to complete quests in Casual.  That promotes a diverse experience. 

    Completely removing the gold reward encourages a truly casual experience.  The supposed MMR is pretty much a joke.  I only play Casual occasionally, and that is for completing particularly annoying quests or to try out weird deck ideas.  Even so, at least half the decks I face there are hardcore netdecks whose lists I can recite with 90% accuracy.  

    For those who ladder in Standard, the Wild ladder is another alternative for completing quests without losing ranks.  If you never play Wild, your Wild rank is going to be extremely low.  Regardless of what kind of Wild collection you have, you'd still be able to complete quests at those lowest ranks.  

    TL:DR - No gold for 3 wins in Casual, but you should be able to complete Quests.  If you want to earn more gold while you complete Quests, go to Wild.    

    Posted in: General Discussion
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    posted a message on The absolute state of arena right now.

    I think I lost against that Hunter at 10-2, except that he never drew his first murloc before I conceded.

    After two Infinite Wolves, Murozond, and the third(!) Chronoshot, I was, like, that's okay.  

    Posted in: The Arena
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    posted a message on Tavern of Time Arena Experience

    Had a satisfying Taverns of Time experience last night.  I used Fatecleaver to destroy three Mithril Golems at once.  Yeah, I won that game - mmm, so good!

    Posted in: The Arena
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