Now that most of the novelty of the new expansion has passed I find that once I complete my quests I stop for the day. 10 gold for three wins wasn't much but it made it feel like playing past the bare minimum was worthwhile.
- Ehronatha
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Member for 4 years, 10 months, and 25 days
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JawsLoanCompany posted a message on People are standing firm!Posted in: General Discussion -
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DiamondDM13 posted a message on what book are you reading right now ???Posted in: General Chat1984. Fitting for the time we are in.
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Shiny posted a message on Am I the only one who HATES facing a priest, and feel like the fun of the game is being dragged down by this class?Posted in: PriestWe've been saying this for years but Blizzard have no intention of doing anything about it. As soon as he plays that card that summons a 5/5 Obsidian Statue, I concede. I don't know why the text says 'random' minion because in my experience over the years it is not, it is consistently Obsidian Statue.
The issue with resurrect as a mechanic, and this has been said countless times, is that there is no actual graveyard for cards. With a graveyard, you could only resurrect what is in it. Without it, you can resurrect multiple copies of the same minion over and over. That is fundamentally broken and Blizzard refuse to do anything about it. I assume because they can't or don't know how to.
In any case, you're wasting your time complaining about it. Blizzard are not going to address it, or even talk about it tbh.
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Trevolock2 posted a message on Open the way Gate is now too powerful and heres whyPosted in: General DiscussionIn surprised you aren’t getting a lot of backlash or people directing you to the salt thread. That’s what most of the community does here
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MakeWarlockWinGamesAgain posted a message on This expansion is defintely one of the worstPosted in: General DiscussionQuote from sPacEtiMe19 >>Then don't buy it/play.
Lol this site. Someone complains about the gam-DONT PLAY IT THEN DUMBO!
Its damn normal for people to critise or complain about the aspects of the game they dont like. Simply saying ''Dont play then'' doesnt make any f*cking sense the reason people make these threads is because they care about the game and they play it.
So you think people should leave if there here to complain, well if you dont like people complaining why wont you consider leaving this site? Is that really the solution here? Just kick everyone out if they dont like it or try to argue. Jesus man.
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UnmaskTheSpectre posted a message on Cannot leave rank 15 anymorePosted in: Standard FormatI consistently get to Rank 7-9 very fast with Murloc Shaman on Wild. Wild has more interesting murlocs than standard (and Everyfin is Awesome is awesome). Also, Murloc Shaman plays quickly and is cheap to make. Most expensive card is Murloc Warleader, the rest is common or uncommon.
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gm6 posted a message on Malygos Rogue deck improvementPosted in: RogueHey guys, gm6 here.
I ladder pretty much with malygos rogue. But as long as i am missing 100 dust for a card i need for another deck, i want to disenchant my Shadow Sculptor. I have only one left. So the question is: what to tech in instead of him. Usually i am sitting with a pretty big hand, so this card always is a dead lift in hand. What are your ideas?
here is the deck:
Legend Malygos Rogue [*with guide] Malygos Rogue Deck by gm6 - Feb 10, 2020Minion (18) - 1x Alexstrasza
- 1x Bloodmage Thalnos
- 1x Edwin VanCleef
- 1x Flik Skyshiv
- 1x Heistbaron Togwaggle
- 1x Kronx Dragonhoof
- 1x Malygos
- 2x Umbral Skulker
- 1x SI:7 Agent
- 2x Devoted Maniac
- 2x EVIL Miscreant
- 2x Pharaoh Cat
- 2x Shield of Galakrond
Ability (11) - 2x Seal Fate
- 2x Eviscerate
- 2x Praise Galakrond!
- 2x Backstab
- 1x Sap
- 2x Sinister Strike
Playable Hero (1) Loading Collection -
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Painkiller_1724 posted a message on Where to start for WildPosted in: Wild FormatI would give you a more simple advice. Start playing with your standard deck(s) and get to know what is the flow of games in wild (they are completely different than standard, like aggro is much more fast, control needs strong wincon and disrupt tools, combo finishes you by round 8-10) and in this way you'll also experience other decks (played by your opponents) that you might like. Then you can craft one or two decks with wild cards for yourself. This last expansion brought so many powerful cards that even some standard decks are doing well in wild.
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Scorpyon posted a message on Blizzard Releases Meta ReportPosted in: General DiscussionBlizzard are just fucking retards.
They seem to be able to create games that you can't stop playing/discussing, so they must be doing something right... :-P
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Manuelo46 posted a message on Why priest is not good in this metaPosted in: General DiscussionDragonqueen ...are you f*cking kidding me
Originally ran murozond. but murozond doesn't copy battlecries so whatever you copy of your opponent will be a mediocre version with an 8/8. I ended up pretty much never playing murozond because of it, but I still needed just enough dragons. So I opted for dragonqueen, which is basically my super swing against slow decks (such as highlanders and some odd-ball control guys that appear every now and then). People ran zephrys in non-highlander decks because they could stall until he was usable. this is pretty much the same case. And it has won me a ton of control matchups.
So not kidding at all.
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Agreed.
It doesn't make sense from a marketing perspective. It detracts from the addictive quality of card reveals, which I thought they wanted.
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I've just played three runs of Demon Hunter, and I don't understand how it ranks so highly. I've got 2-4-1 wins.
My average win over the last five years is 4.79 (according to my HearthArena stats). I have plenty of 12-win runs recorded on this site. That is above average, although I am obviously not a genius player.
My analysis is that value is winning games in this Arena meta, not aggro or tempo. Most classes can easily deal with low-health minions, and DH's minions are all low-health. DH cannot generate sufficient value to compete in the late game, and it can't produce enough damage to kill in the mid-game. It is incredibly common for decks to drop large taunt minions every round starting at round seven. Demon Hunter does not have the tools in its class to deal with unending high-health minions, or the refill to deal with unending board clears, and that is what I'm encountering.
In my last draft I took every scrap of card draw available to me, and I still couldn't compete on cards against my opponents. My last Mage opponent in my last run cast three board clears while also generating six spells into her hand.
Card generation, high-health minions, removal: that is what's working, not spewing out a bunch of 2-3 health minions and a couple of weapons.
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How come the animation shuffles MY deck when my opponent plays it?
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At Diamond 5 I won my first three games as the algorithm pitted me against other off-meta decks that i have not seen in a LONG time (Taunt Warrior (?), Cheap-Spell Mage, Resurrection Priest, Big Druid). However, after those wins, my MMR was readjusted, and I'm back to facing Highlander Mage, Aggro Demon Hunter, and Highlander Hunter, and this deck cannot maintain a 50+ win rate against them or other meta decks. Nice effort, though.
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Thank goodness for the ladder floor at Diamond 5 - this deck is terrible. Every other deck can EASILY handle your weak murlocs played on curve.
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No, it's not good.
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I played 20 games at Platinum 4 (NA server). My win rate was 50%. I do not have Octosauri, and I decided not to craft it for this experiment. At first I substituted Archmage Thalnos, but then I changed to Argent Commander. I noticed in some of my earlier games that my opponent would sit at 1-4 health, and I couldn't kill him because Priest doesn't have any face damaging spells any more. Maybe having Octosauri would have increased my win rate, but I can't imagine by much. I also conceded early if my opponent had board control and overwhelming card advantage. I have Siamat - maybe that would be a better substitution.
The deck is clunky. It requires the right cards in the right order, and your opponent can't have answers. If you're playing against Rogue, she WILL have Flik in her first 12 cards. You either get two to three of your chunky minions out fast and untouched, or you get a really good chain going with Veilweaver. If neither of these things happen, you probably can't win. Dalaran Librarian is a dead card half the time. I either felt starved for minions, or desperate to wring out tempo from awkwardly costed cards.
Unfortunately the deck is not viable for laddering to Legend, IMO
I would add the image from Deck Tracker, but I can't figure out how to add a picture to this reply. My results for 18 matches I tracked:
Paladin (0-2), Druid (2-0), Warrior (0-1), Mage (0-1), Hunter (3-1), Warlock (0-1), Demon Hunter (1-1), Rogue (1-3), Priest (1-0)
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I lost against this deck at Diamond 4 while playing Galakrond Priest. I think most slower decks will struggle against it. Of course, my opponent's first 10 cards were all perfect. It's probably draw-dependent.
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Lay the decks horizontally instead of vertically so we can see the card backs fully.
Blizzard offers card backs as rewards. The card backs have beautiful artwork. We can't admire the artwork during the game. That makes no sense.
Yes, it would throw off the symmetry of the game board. They can sacrifice the symmetry or think of another solution.
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You have to. You just have to realize that you may have to play Zephrys earlier than you want to.