I feel sorry for the mages, they will only get a refund for Evocation because they only nerfed their prime.
- Ecthelion2
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ChrisRex posted a message on Evocation & Solarian Prime Nerf!Posted in: NewsNo dust refund for Astromancer Solarian, because they're only nerfing the Prime
Kidding, but wouldn't be at all surprised.
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xShifty7 posted a message on Hottest Decks for Scholomance Academy - Community Favorites - Standard and Wild!Posted in: NewsAs someone with a 5 year old son with special needs, I find it sad and offensive. Try expanding your vocabulary to come up with a better insult. It's really not that difficult.
Also unfortunate the website is choosing to not only allow it, but also promote and showcase it. -
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Pile_Of_Cheese posted a message on How can dis be?Posted in: Card DiscussionYour comment on Reno is just bad luck coupled with confirmation bias.
Zephrys is a card that requires setup. He can only read keywords, mana cost, the number of secrets in play, mana available, health totals, hero powers, stats and hand size.
He doesn't read card text, cards currently in your hand, possible secret text your opponent has, or the matchup (So using zeph against an Ice block is a low rate of succes play)
Even in a world where zephrys is a little bit more intelligent, like reading card text etc, he wouldn't offer polymorph or hex here, because that card is only better than SW: death in the matchup.
He offers Edwin and Winspeaker because he doesn't really know what else to offer. He could offer another kill effect, but that would just be overlap with SW: death, and he thinks SW: death is always better in the scenario where you go for killing lichy.
For zeph to offer Hex/Poly here, he needs to
A; Know what style of deck your opponent is playing
B; Know what cards are good against that style of deck
C; Know when to offer those cards
This is possible, but it's not entirely fair.Further zeph stuff
He will offer Hex/Poly against high mana cost deathrattles.
If you need to snipe an ice block, don't put your opponent to low health, and spend mana until you have 6 left, then play Zeph and pray for SI:7 infiltrator to show up
Always count for lethal when you have zeph in hand and take Fireball, Lava burst, Savage roar and Bloodlust into account. - To post a comment, please login or register a new account.
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Any speculation on what "other" nerfs may be reverted?
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Maybe try Millhouse Manastorm once you have one HP and hope for moonfire? I'm assuming that the lethal damage can apply either to you or your opponent. You could also try casting the secret with Lorewalker Cho on board to help your opponent know. If your opponent is smart and wants the achievement, you could have "infinite" Yogg secrets (you both would need to have another spell in hand to avoid triggering Yog with Yog). I'm not sure if doing lethal damage based on your opponent's Yogg secret would count, but if it does, you could try Unseen Saboteur in combination with Lore Walker to cast your opponent's Yogg spell.
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They should change the labeling of the requirement for card backs to say what was originally required to get the card but also with "or purchased for 500 coins or 3.00."
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hearthstone.gamepedia.com/C%27Thun,_the_Shattered
According to the hearthstone wiki page, whatever card is closer to the top of the deck triggers first. So in theory, Baku should have the same success rate as Genn.
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OP in arena.
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I think it's decent, but average in arena because it's too synergy-dependent to be anything more than a 2 Mana 3/2 reliably.
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Seems strong in arena.
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I would love to have a new game mode that incorporates at least one of the following: disabled animations, a lower turn timer, tournament mode, a mode that allows a player to limit what cards are allowed to be played (e.g. banning a class, banning certain cards/card types). the previous idea could be fun in combination with a draft mode (assuming you ban before drafting). a sandbox mode to more easily test deck ideas, perhaps with multiplayer (admittedly not as exciting as the other ideas). An arena mode where you redraft every game could also be interesting, but perhaps too time consuming to keep drafting repeatedly - maybe offset this by combining with "rapid-fire" mode (no animations, reduced turn timer) lol
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Yes, an extended guide would be appreciated.
Edit: thank you for the updated guide. I've been enjoying a version of this deck in standard with desert obelisk (interacts well with lorekeeper) and Mogu cultist. I run counterspell and blizzard and a bunch of taunts to delay until late game. I didn't think to add escaped Manasaber but that's a really good idea. It seems that this deck is instant win against priests and most control decks, which is a huge plus. I started out mid bronze, but my starting record was something like 19 - 3. The only possible loss seems to be agains aggro.