• 12

    posted a message on New Druid Cards Revealed - 2 Cards

    Less dust to refund when it is nerfed

    Posted in: News
  • 3

    posted a message on New Demon Hunter Legendary Card Revealed - Halveria Darkraven

    I hope not to unpack this one.

    Posted in: News
  • 2

    posted a message on New Mage Legendary Card Revealed - DJ Manastorm

    Yes, otherwise Turtle Mage would still exist. But they did change Skulking Gheist...

    Edit: forgot about the Tortillan Pilgrim nerf. Would take a lot to bring Turtle Mage back, although that 9 mana legendary that recasts spells is sort of a poor man's Turtle mage

    Posted in: News
  • 2

    posted a message on New Warrior Legendary Card Revealed - Blackrock 'n' Roll

    No other Warrior cards have been revealed yet, so postponing judgment. I do find build-around high risk high reward cards to be fun though.

    Posted in: News
  • 5

    posted a message on Patch 25.6 Unannounced Changes & Data Mining

    Would a refund for immune related cards be too much to ask for?

    Posted in: News
  • 2

    posted a message on New Neutral Legendary Card Revealed - Pozzik, Audio Engineer

    So the bots will be summoned from the opponent's hand onto the player's if the minion dies with both bots in the opponent's hand?

    Posted in: News
  • 2

    posted a message on E.T.C., Band Manager

    Most interesting card in many expansions in my opinion. I would think that anyone who loves deckbuilding would be interested in this card. Seems to be an auto-include in any non-aggro deck. I'm assuming the card count limit still applies for cards chosen for the band as if it is extension of the deck (could be wrong). I'm also assuming you could put Renethal in the band and still get the effect. Worth noting that the cards chosen can be any card, including hero cards, weapons, locations, spells, and of course, minions. Decent cost for the effect. Curious how this would work in Arena, if not banned. I can see myself using it often to store 2 tech cards and one card that's more versatile. The Battlecry could also be abused to get multiple copies of legendary cards or combo pieces.

    Posted in: E.T.C., Band Manager
  • 2

    posted a message on Casual Mode Etiquette.

    You know what would be kind of fun in Casual? An option to give a small post-match XP bonus as a reward to a player you enjoyed playing against.

    Posted in: Wild Format
  • -2

    posted a message on Legendary Holidays from the HearthPwn Team!

    Don't forget that "holiday" is literally derived from "holy" and "day", so even people who attempt to secularize Christmas through the use of this term will always fail in this sense, whether they realize it or not. It's more amusing than anything

    Posted in: News
  • 1

    posted a message on What should I play to win against Secret Mages in wild ?

    Sure thing! Sorry for late response. Here's my current list:

    ### Kleptomania Priest
    # Class: Priest
    # Format: Wild
    #
    # 1x (0) Forbidden Words
    # 1x (1) Potion of Madness
    # 1x (1) Psychic Conjurer
    # 1x (1) Shadowcloth Needle
    # 1x (2) Bloodmage Thalnos
    # 1x (2) Defias Leper
    # 1x (2) Dirty Rat
    # 1x (2) Insight
    # 1x (2) Seance
    # 1x (2) Shadow Visions
    # 1x (2) Shadow Word: Death
    # 1x (2) Spirit Lash
    # 1x (2) Thoughtsteal
    # 1x (2) Thrive in the Shadows
    # 1x (2) Zephrys the Great
    # 1x (3) Brann Bronzebeard
    # 1x (3) Cathedral of Atonement
    # 1x (3) Handmaiden
    # 1x (3) Identity Theft
    # 1x (3) Mindrender Illucia
    # 1x (3) Murloc Holmes
    # 1x (3) Palm Reading
    # 1x (3) Prince Renathal
    # 1x (3) The Harvester of Envy
    # 1x (4) Blademaster Okani
    # 1x (4) Hysteria
    # 1x (4) Kazakus
    # 1x (4) Lorekeeper Polkelt
    # 1x (4) Shadow Word: Ruin
    # 1x (5) Darkbishop Benedictus
    # 1x (5) Loatheb
    # 1x (5) Mass Hysteria
    # 1x (5) Raza the Chained
    # 1x (6) Reno Jackson
    # 1x (6) Theotar, the Mad Duke
    # 1x (7) Blackwater Behemoth
    # 1x (7) Mutanus the Devourer
    # 1x (7) Psychic Scream
    # 1x (7) Soul Mirror
    # 1x (8) Shadowreaper Anduin
    #
    AAEBAd35Ayge+g6DuwK1uwLYuwLRwQLfxALwzwLo0AKQ0wKXhwPmiAOYmwP8owPIvgP70QP21gPi3gP73wP44wOm7wP08QO79wONgQStigS+nwTBnwTwnwSXoATHsgSktgSotgSY1ASa1AS42QS43ATF5ASX7wS/8ASGgwUAAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Illucia should probably be replaced by Madame Lazule or Glimmeroot if you don't have her (I don't), but I've been including Illucia just for fun. And to see if I can OTK a Jailer Mecha'thun Warlock. 

    A few words regarding the Secret Mage matchup you were discussing:

    Forbidden Words is an interesting card in the Secret Mage matchup. You can try to use it to proc their Counterspell, but if you are wrong you lose all mana. :) To win you will likely need to draw Reno or Behemoth. Focus on tempo and removal early on (Don't be afraid to play Harvester of Envy or Murloc Holmes on turn 3). Sometimes chipping face  and sacrificing some face damage is worth it though if you are confident they have Rigged Faire Game in play and they appear to be running low on steam, but somewhat risky. Shadowcloth Needle can help with this as well as being overall helpful in the matchup. Try to hold on to Psychic Conjurer or other cheap minions to counter Objection, at least when you need to be sure to play a Reno or Behemoth. The Thalnos Spiritlash combo can be useful as well. Try to Seance your Reno if you can. If board is clear, hold on to Zephrys as he should be used for either board clears or healing when low on HP (deck doesn't have a ton of healing). Kill Orion asap, but sometimes you can kill him easier by allowing him to proc at least once (due to Shadow Word: Ruin, Shadowreaper Anduin, and Shadow Word Death). You can use Cathedral of Atonement to help make these removals more efficient as well. If you do draw Polkelt early, it can be useful to have a direct route to your Behemoth, Reno, and board clears, but he is a bit risky as you need be careful about Counterspell and Objection and some of the higher cost cards aren't great in the matchup (Mutanus, Theotar, Darkbishop Benedictus). If you do play Theotar hold on to a cheap spell if you can so you can successfully play Psychic Scream or Soul Mirror and try to time your Shadowreaper Anduin to get rid of those 5-6 attack minions.

    So far win rate is 64% overall over 230 games and it's loads of fun. I used this deck to climb to Legend the past couple seasons. Only negative win rate matchup is against Warlock, which is 12-14, primarily due to Curse / Fatigue Warlock. Other win rates are Demon Hunter: 4-1, Druid: 12-9, Hunter: 10-2, Mage: 21-15, Paladin: 7-4, Priest: 29-17, Rogue: 23-12, Warrior: 6-1. As you can see, the deck doesn't necessarily specialize against Mage, but it can beat it and does very well against Rogue and Priest, including Big Priest, which in my opinion is more satisfying to beat than Secret Mage anyways, especially with a control deck.

    If you decide to try the deck, I hope you enjoy it and good luck regardless! If you find ways to improve it, I'd be interested to hear that as well. 

    Posted in: Wild Format
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