Tortollan Illusion - Wild Legend Tortollan Mage
- Last updated Sep 2, 2020 (Scholomance Academy)
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Wild
- 23 Minions
- 6 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Tortollan Mage
- Crafting Cost: 10900
- Dust Needed: Loading Collection
- Created: 8/14/2020 (Scholomance Academy)
- Ciataccis
- Registered User
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- 4
- 27
- 48
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Battle Tag:
Ciataccis#2373
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Region:
EU
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Total Deck Rating
337
Hello everybody.
Let me introduce a deck I've created and used to climb the ladder in the past days. Let me tell you this is NOT just a meme deck. I climbed from gold ranks to Legend in a few days with a winrate of about 65%. It is very hard to play correctly, probably harder than my beloved mill rogue. So don't expect great result immediately. Anyway it's still under refinement, I'll update it timely.
I recorded a couple interesting matches to show the gameplay. I hope you enjoy.
The deck is based on the Tortollan Pilgrim-Potion of Illusion combo. You will be able to produce infinite copies of Tortollan Pilgrim, until both Potion of Illusions will be drawn.
Once the engine is on, you will be untouchable thanks to Ice Block, discovered every turn by Tortollan Pilgrim. The finisher is Cloud Prince, that will always be active.
I built this deck so that has many techs for every possible encounter in the wild ranked. There are many interesting interaction, an important one involving Educated Elekk. If many people are interested, as soon as I have time, I'll describe them in an extensive guide.
Cheers
Provisional Guide
I'm going to talk about the most crucial aspect of the deck that makes a difference between a victory and a loss most of the times. That is, the timing to play Tortollan Pilgrim safely and turn the infinite engine on.
First of all, what is our aim? We want a 1/1 copy of Tortollan Pilgrim for our next turn. If we get to that next turn, and the opponent doesn't run anti-secret techs, it's GG. If we lose both Tortollan Pilgrim to prevent opponent's lethal, it's game over.
In the trivial case, mostly happening vs control decks, you just play Tortollan Pilgrim as soon as possible, usually turn 8 or slightly earlier thanks to any mana ramp.
Most matches, specifically vs aggro, won't allow you to do that safely, because if you just do that, you are dead on board. In these cases, playing Tortollan Pilgrim safely means you need 2 more mana. Why? After playing the first full cost pilgrim, you are going to play another 1 mana 1/1 copy that will give you now 2 copies. Then you play another 1 mana copy to select Ice Block, and stay with another copy in your hand.
But 2 more mana means basically having to resist 2 more turns. Vs aggro, that can be troubling. So how do we play? First of all, if we are able to have an untouched Ice Block on, because we drew 1 copy of it or because we got it from Arcane Keysmith, we can safely play Tortollan Pilgrim, and secure our win. For this reason, sometimes drawing Ice Block or even keeping it on mulligan can have its bright side.
In alternative, if we are back to the wall, we can try another play if we have both Tortollan Pilgrims in hand (happens quite frequently thanks to Lorekeeper Polkelt) or one copy of Potion of Illusion. We play the first Tortollan Pilgrim and select Frost Nova. We pray that the opponent does not have direct damage to finish us, or kill the pilgrim on board. On our turn, we copy the pilgrim with Potion of Illusion or the other one we had in hand, and have our engine on.
In all this, you can anticipate the turn you go off thanks to Escaped Manasaber and Emperor Thaurissan, so you need to carefully prepare your plan with many turn in advance. I'll deal with this aspect of mana ramping in a specific section.
I'm sorry I don't have enough time to make a longer guide right now, but there are a lot of aspects to explain, and it would be a very long guide. I will need to talk about mulligan, mana ramping, board and hand space management, tech cards, otk count, educated elekk interaction, specific matchup strategies. In the meantime, the informations above, I think are the most important to start piloting the deck in an optimal way. Stay tuned for the rest.
What interest me the most is the proper interaction with the Elekk. Running it to early can let your opponent just spam more spells on it, and you are screwed. Also if you use a spell to kill the Elekk right away will generate one more Spell in your deck. That prevented me to play Elekk so far.
But with Elekk, we can almost go infinite :).
This deck is really crazy, it's very hard to lose with it, I don't get how it's possible to keep a sain meta with this kind of craziness.
The only game I lost were against secret destroying cards. I admit I'm a casual player not playing at high ranks (mostly gold rank) but I'm currently at 18 wins and 3 loss against all kind of decks. The infinite ice block isn't even the craziest thing, and half of the cards are not 100% useful in there. The engine reminds me of Shudderwock decks, but a lot more easier to pull, and I think that some cards from the most crazy decks can easily replace some minions in there ...
Quicksand Elemental
Saboteur
Skulking Geist
Lifedrinker
Seaforium Bomber
etc ...
This deck is awesome. Congrats dude!
I've had so much fun with this deck! In my first 3 games I beat a Disco Lock, a Raza Priest, and my highlight, a match vs. an Odd Warrior, which features a comeback from top-decking an Educated Elekk at 1hp no-Iceblock against a 50 HP enemy with a stacked board.
Here's that highlight, starting at the comeback: https://hsreplay.net/replay/ppxC2HjQuzWU6uUSqbihC8#turn=18a
Crazy good deck. Really a meta breaker. took me straight to legend with a >80% WR. Definetely deserves a detailed guide
Yes, an extended guide would be appreciated.
Edit: thank you for the updated guide. I've been enjoying a version of this deck in standard with desert obelisk (interacts well with lorekeeper) and Mogu cultist. I run counterspell and blizzard and a bunch of taunts to delay until late game. I didn't think to add escaped Manasaber but that's a really good idea. It seems that this deck is instant win against priests and most control decks, which is a huge plus. I started out mid bronze, but my starting record was something like 19 - 3. The only possible loss seems to be agains aggro.
This is very good deck crafting. Congrats!
Thank you for the usual quality content mate! <3