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    posted a message on United in Stormwind Mini Set: Deadmines - Launches November 2nd! All Cards Revealed!

    Anyone else think Defias Cannonier is a bit strong?

    Posted in: News
  • 0

    posted a message on Hearthstone Mercenaries Launch Guide - With Tips and Frequently Asked Questions!

    Looking forward to being done with work today!

    Posted in: News
  • 1

    posted a message on 21.4 Patch Notes - Mercenaries, New Skins, Bug Fixes & Known Issues

    To be honest I've been avoiding most of the Mercenaries previews because I'd like to just have a completely fresh experience, but it's still appreciated

    Posted in: News
  • 2

    posted a message on Battle of the Bans is This Week's Tavern Brawl

    Got a Highkeeper Ra on turn 5-6 on my first game

    Posted in: News
  • 2

    posted a message on Half & Half is This Week's Tavern Brawl

    I'd be interested to see what happens with Maestra of the Masquerade in the deck

    Posted in: News
  • 2

    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes
    Quote from fixpont >>
    Quote from PiratebayChild >>

    My guesses are:

    Redesign:
    Mindrender Illucia  "New battlecry: Borrow your opponent's hand and deck for a turn" without taking away from them

    the main design goal of this card is to give a control class an ability to disrupt OTK combos which is the major weakness of priest, this redesign would make no sense becuase you would remove the key componenent of disruption, why would i want to borrow my opponent's hand? people making suggestions like this have no basic understanding of the game

    the problem is, priest can play it early to help his own tempo game and prevent opponent to react, any redesign should aim this part of the card, keep combo disruption late game but prevent priest from playing offensively

    What do people say the problem is with Illucia in the first place? What if they just swapped back at the end of the first player's turn? As you say, it would ruin the early game tempo as well as it's potential to close out a game if you have lethal, but it lowers the disruption overall. But tbh, I don't know why this card would need to be nerfed - I'm just guessing that it's due to disruption

    Posted in: News
  • 2

    posted a message on Big Nasty Dragon Rogue (Wild) - Surprisingly Fun Deck!

    Thanks for sharing, nice deck. Secret Passage does not shuffle cards into the deck, unfortunately. But it looks like you already have Anka as a backup plan in case you draw Deathwing too early

     

    Posted in: Big Nasty Dragon Rogue (Wild) - Surprisingly Fun Deck!
  • 1

    posted a message on Making some cards more interesting (standard AND wild)
    Quote from Carfusso >>

    I don't get the priest quest change but I appreciate the feedback

    <pre id="tw-target-text" class="tw-data-text tw-text-large XcVN5d tw-ta" dir="ltr" data-placeholder="Traduzione"> </pre>

    I was mainly suggesting the possibility of enabling the questline to work with Darkbishop. The questline flavor naturally has a "holy" feel, so it wouldn't really make sense to just add a shadow tag. You could change the mulligan/start of game effect order, but that might be a clunky change. Alternatively, you could build on the flavor of the Darkbishop card and "corrupt" the questline if Darkbishop is in your deck to not only make it a shadow spell, but activate an entirely different questline that is more oriented towards the Shadow Priest playstyle (more aggressive). But I guess even then you would have to manipulate the order of start of game effects

    Posted in: General Discussion
  • 1

    posted a message on Making some cards more interesting (standard AND wild)

    Very interesting ideas. I love the flavor improvements. I think the warlock change is the most practical and likely to happen. Seek Guidance would have been more interesting as a shadow spell. Or even better, have Darkbishop Benedictus convert it into an alternate questline and Shadow spell with shadow Priest synergy at the start of the game (before his other effect triggers). Since people seem to want a direct counter to warlock quest, maybe the reward could be "all damage to your opponent from any source has lifesteal for your hero. Passive: Add a mind blast to your hand at the end of each turn."

    Posted in: General Discussion
  • 1

    posted a message on Get rid of Elwyn boar priest pleae

    Boar priest is very slow, draw dependent, predictable, and much less consistent to pull off successfully than the quest decks. Control decks aren't in a great state in Wild right now, but I don't think Boar Priest is the problem...

    Posted in: Wild Format
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