Summoned minions are always fresh with no stat changes or enchantments unless specified in the summoning effect. If you play Da Undertaker, get Zerek’s death rate and cast a spell on it, on death it wil summons. Vanilla 8/4.
It is is possible that Blizzard changes things here, but far more likely they don’t. An effect of “gain this deathrattles” is not new.
It’s battlecry isn’t an enchantment. It’s battlecry adds enchantments to it. Just like if you played a fungalmancer next to an immortal prelate, the immortal prelate will keep its bonus stats as an enchantment.
My question, can it have multiple immortal prelate battlecries go off? Can you have it shuffling five copies of itself into a deck?
How are you going to reliably play a spirit, play Velen, and kill off Velen in one turn or even two?
In terms of the big combos, that is where this combo falls flat for me. At the very least you need to play the spirit one turn and hope there is no APE, then play your big card and kill it the same turn
While Surrender to Madness seems likely intended to combo with these cards (spirit, trade off a bunch of minions, surrender to madness, this giving you a hand full of buffed minions and potentially being able to drop a ton of stats on the board), I question how valuable the +2/2 is by turn 10.
More interesting to me is, what combos are possible by making a minion one cost? Can you reliably make that minion one cost with the spirit?
Either way, the legendary is potentially good enough on its own, force your opponent to deal with the threat (especially if inner fire combos exist, easy to get a seven health minion up to 30) while drawing a few cards.
This could bring 'Charge' into the meta, this and potentially other cards. the classic set - whilst with it's problems has proven itself for keeping cards relevant and essentially rotate cards back. this card has potential
Not. A chance in hell. A combo of two otherwise bad cards to draw two cards is not going to be played is not gonna happen. Great in arena but crap in constructed unless there is something amazing to combo with it.
Just a year after Blizzard decided Ice Block was so toxic for the game that they removed it from Classic, condemning Mage to the sorry state it has been for the past 2 expacs, they add the effect back in the game... I don't get it...
1) This is a lot less powerful than Ice Block. While you get some benefit from it applying on your turn and not allowing your health to be set to one, you have to predict when to play it and burn three mana at a critical point of the game vs whenever you have free mana like Ice Block.
2) This doesn’t have near the synergy that Ice Block did.
3) A huge problem with Ice Block was that the were so many ways to generate it draw it allowing you to reliably play 3 or 4 in a game.
4) Paladin doesn’t have near as good of burn tools to capitalize from buying just one more turn.
5) It is only in standard for about 16 months.
Even if this were literally Ice Block for Paladin it would be nearly as busted and frustrating because of the other aspects of the class.
23 dmg combo with this and 4 cards. Play this on Turn 9 with a weapon equipped and Then: southseah deckhand + crazed chemist + shadowstep crazed chemist + abusive sergeant
More likely:
Turn nine: this
Opponents turn nine or ten: pretty much any aoe and this is dead
I am really surprised that Sonya Shadowdancer wasn't nerfed. Yes Giggling Inventor was strong in quest rogue, however combo's like Sonya and Vicious Scalehide or Stonetusk Boar are borderline broken, and I honestly feel that a quest rogue who draws those cards early, as well as Shadowstep, is near unbeatable.
I agree with the others that Giggling Inventor should be 6 mana. I'm not sure about Mana Wyrm, it seems to me the problem is more around the number of cheap spam spells along with Cosmic Anomaly was the more immediate problem, although I have no idea how that should be nerfed. I did think that the smorc power of the mage needed to be addressed somehow though.
Spreading Plague is still busted though. If fact standard Druid in general (along with Quest Rogue) seemed like it was the class that needed addressing the most yet it got no attention. How many times do you see a druid play Plague on turn 6 along with an Arcane Tyrant?. Assuming you've got 4 minions on board then they get 32 worth of stats (as well as taunts) for just 6 mana.
Giggling inventor is in standard for the next year while Sonia is gone in April.
And while it was most broken in rogue, it was way too good elsewhere and an autoinclude in basically any deck not desperate for card slots. It would have been a very good and potentially broken card at six mana.
Not a huge fan of the mana worm nerf. I would have loved to see it at two health. It would be if a similar threat level but dealing two damage on turn two is much more reasonable. I am also guessing this was motivated in part by cards in the next expansion, I expect sole good mage aggro cards
Gigglig inventor seems like the only option while keeping the flavour. And it is still a situationally powerful card, while it may not earn a deck slot it could be impactful if generated in a game.
Aviana, fine by me. It makes the combos much harder to pull off I don’t know if they will be competitive at all, but they will still exists for casual play
I don’t think I will miss anything. Rotation is awesome, removing heavily played cards just makes room for other cards.
The only rotated card I would say I have missed is Dirty Rat, specifically a tech card where there was no other real option printed and rotated just when big minion combos became more prevalent. And I don’t see anything like that rotating this time around unless Pirates become broken again and they don’t add anything to help cool them off like Golakka Crawler.
Sure, send in your request for dust alongside an order on the eShop for 5 packs (including appropriate payment) and they will give you at least sufficient cards to DE and obtain the dust.
0
Summoned minions are always fresh with no stat changes or enchantments unless specified in the summoning effect. If you play Da Undertaker, get Zerek’s death rate and cast a spell on it, on death it wil summons. Vanilla 8/4.
It is is possible that Blizzard changes things here, but far more likely they don’t. An effect of “gain this deathrattles” is not new.
2
It’s battlecry isn’t an enchantment. It’s battlecry adds enchantments to it. Just like if you played a fungalmancer next to an immortal prelate, the immortal prelate will keep its bonus stats as an enchantment.
My question, can it have multiple immortal prelate battlecries go off? Can you have it shuffling five copies of itself into a deck?
0
How are you going to reliably play a spirit, play Velen, and kill off Velen in one turn or even two?
In terms of the big combos, that is where this combo falls flat for me. At the very least you need to play the spirit one turn and hope there is no APE, then play your big card and kill it the same turn
0
While Surrender to Madness seems likely intended to combo with these cards (spirit, trade off a bunch of minions, surrender to madness, this giving you a hand full of buffed minions and potentially being able to drop a ton of stats on the board), I question how valuable the +2/2 is by turn 10.
More interesting to me is, what combos are possible by making a minion one cost? Can you reliably make that minion one cost with the spirit?
Either way, the legendary is potentially good enough on its own, force your opponent to deal with the threat (especially if inner fire combos exist, easy to get a seven health minion up to 30) while drawing a few cards.
0
Not. A chance in hell. A combo of two otherwise bad cards to draw two cards is not going to be played is not gonna happen. Great in arena but crap in constructed unless there is something amazing to combo with it.
0
1) This is a lot less powerful than Ice Block. While you get some benefit from it applying on your turn and not allowing your health to be set to one, you have to predict when to play it and burn three mana at a critical point of the game vs whenever you have free mana like Ice Block.
2) This doesn’t have near the synergy that Ice Block did.
3) A huge problem with Ice Block was that the were so many ways to generate it draw it allowing you to reliably play 3 or 4 in a game.
4) Paladin doesn’t have near as good of burn tools to capitalize from buying just one more turn.
5) It is only in standard for about 16 months.
Even if this were literally Ice Block for Paladin it would be nearly as busted and frustrating because of the other aspects of the class.
0
Probably not, but it doesn’t need to be. It just needs to be worse for your opponent.
Now this card is bad, but it could be useful in certain situations.
0
More likely:
Turn nine: this
Opponents turn nine or ten: pretty much any aoe and this is dead
3
Giggling inventor is in standard for the next year while Sonia is gone in April.
And while it was most broken in rogue, it was way too good elsewhere and an autoinclude in basically any deck not desperate for card slots. It would have been a very good and potentially broken card at six mana.
2
Not a huge fan of the mana worm nerf. I would have loved to see it at two health. It would be if a similar threat level but dealing two damage on turn two is much more reasonable. I am also guessing this was motivated in part by cards in the next expansion, I expect sole good mage aggro cards
Gigglig inventor seems like the only option while keeping the flavour. And it is still a situationally powerful card, while it may not earn a deck slot it could be impactful if generated in a game.
Aviana, fine by me. It makes the combos much harder to pull off I don’t know if they will be competitive at all, but they will still exists for casual play
1
I don’t think I will miss anything. Rotation is awesome, removing heavily played cards just makes room for other cards.
The only rotated card I would say I have missed is Dirty Rat, specifically a tech card where there was no other real option printed and rotated just when big minion combos became more prevalent. And I don’t see anything like that rotating this time around unless Pirates become broken again and they don’t add anything to help cool them off like Golakka Crawler.
0
Sure, send in your request for dust alongside an order on the eShop for 5 packs (including appropriate payment) and they will give you at least sufficient cards to DE and obtain the dust.
0
Because then people can blame Blizzard for their losing and feel even prouder that they overcam Blizzard trying to screw them.
0
Because they are intended for people with very limited collections.
1
It is a card that can be thrown into a deck by a player with a minimal collection and not be useless.
That is what all of these cards are supposed to be, not anything that shows up in competitive decks.