• 0

    posted a message on Heroic Brawl - Tavern Brawl #75
    Quote from pochitos >>
    Quote from battlegolem >>

    This is so bad. 1000 gold? Average winrate will be around 4 to 5 wins in which the reward is just...bad. It's really not worth it till you get to 7 wins or so. 1000 gold is not easy price to pay too. Even in arena, you pay 150 gold and get a pack. If you're unlucky, get bad RNGs and lose 3 times in a row, you get 1 pack for 1000 gold. This is f   ed up.

     Average winrate will be 3.
    Technically the  average will be ever so slightly more than three wins due to 12 win people and anyone who doesn't finish the full run. It will be a tiny, tiny rounding error over three and in practical terms you might as well say three wins but it is a tiny bit higher. 
    Posted in: Tavern Brawl
  • 2

    posted a message on New Card - Bomb Squad
    Quote from GratedWasabi >>

    Fucking evolve Shaman. Worst archetype ever. "Play garbage cards and then hope RNG turns them into a good card!!!"

     If you are playing garbage cards in your evolve shaman you are doing it wrong. You play good cards with poor bodies and/or large drawbacks. Lots of good cards with strong battle ties and weak bodies (or as in this case negative on board or death rattle effects). 
    Posted in: Card Discussion
  • 1

    posted a message on New Card - Bomb Squad
    Quote from Argus_N >>

    The biggest part about this card I see is that unlike Bomb Lobber, the minion it hits is NOT random, you can target it, which makes it so much stronger. there are so many good targets being played right now, Azure Drake, Thing from Below, Malkorok, Sylvanas Windrunner Fire Elemental Savannah Highmane, Baron Geddon. I don't care much for the deathrattle, Health is a resource, The only point of health that matters is the last.

    Health is a resource, but a hell of a lot more than the last point matters. With the amount of burst many decks are carrying there are a lot of major break points. Against a Mage hitting 15, 12, 9, and 6 are all huge. 
    That said I really like the card. It probably isn't a very great competitive card in most decks but it is a very interesting card that you can do fun things with, like the aforementioned the opponent has Sylvanus against an empty board? Hit her with this guy and then kill him for five damage to the face.
     
    Posted in: Card Discussion
  • 0

    posted a message on Heroic Brawl - Tavern Brawl #75
    Quote from nocontrol1111 >>
    Quote from Dywed88 >>
    Quote from Garlicnerd >>
    Quote from Lighi87 >>

    I'd love too see official stats on the number of players playing this week vs the average tavern brawl, too bad that's never gonna happen. 

     Well obviously there'll be significantly fewer people. Not many people have gold to spare. That doesn't mean the brawl os a failure. In fact, quite the opposite. This Brawl is clearly meant to cater to more experienced players who want a higher stakes experience and good ridance! As Reynad said, almost everything gameplay related that's been added since release has catered to casual players which make up the majority of the player base. I think its great that they're finally throwing higher level players a bone for once and people who are complaining about this brawl being unfair or too expensive are just being childish.
     The problem is that they take a hugely popular mode to run it. If they added a tournament mode alongside the regular tavern brawl this week most of the negativity would disappear. 
     It's a test bed for that exact thing. If you weren't so pointlessly angry you would see that. Like 1 Tavern Brawl means a damn thing lol.
     First, I am not angry. But I understand why a lot of people would be unhappy. There are plenty of people who primarily play Brawl and that mode is already only available half of the time and now is taken away for a week. 
    If the intention is to have it as a separate mode, there is no reason they couldn't release it alongside a normal brawl (even put it under brawl and let you choose "normal" or "heroic"). I also don't think it will be a permanent mode, it is too expensive to be run constantly with a large player base. It is more likely it will be run every month or so, and it could continue to replace Brawls. 
    Posted in: Tavern Brawl
  • 0

    posted a message on Heroic Brawl - Tavern Brawl #75
    Quote from Garlicnerd >>
    Quote from Lighi87 >>

    I'd love too see official stats on the number of players playing this week vs the average tavern brawl, too bad that's never gonna happen. 

     Well obviously there'll be significantly fewer people. Not many people have gold to spare. That doesn't mean the brawl os a failure. In fact, quite the opposite. This Brawl is clearly meant to cater to more experienced players who want a higher stakes experience and good ridance! As Reynad said, almost everything gameplay related that's been added since release has catered to casual players which make up the majority of the player base. I think its great that they're finally throwing higher level players a bone for once and people who are complaining about this brawl being unfair or too expensive are just being childish.
     The problem is that they take a hugely popular mode to run it. If they added a tournament mode alongside the regular tavern brawl this week most of the negativity would disappear. 
    Posted in: Tavern Brawl
  • 0

    posted a message on Pls. Blizzard make RENO JACKSON part of the basic/classic set!
    Quote from MrPinguin >>

    Guys, if you want to play reno after rotation play wild 

    Imho there shouldnt be a core set for standard cycles. cards like mana wyrm, azure drake, wrath, swipe or whatever will be played FOR EVER in standard.

    A rotating core set with reprints is a good idea but most cards in classic set are just way too good and standard will feel always same.

    Its the same ... but different

     The problem with that is that Blizzard needs to provide players with enough cards to make a functional deck for new players. Not top tier competitive, but enough they can play with. That is why a core set is needed. Right now you start with basic, which can be effective at lower ranks, and can easily get a bunch of classic cards which can build a halfway decent deck. Then you can get a few key cards from recent expansions at with your small amount of gold and dust. If those regularly went away it would drive a lot of people from the game.
    And as wild gets bigger with every expansion, the people with fewer cards will be at an increasing disadvantage. Whereas unless the new expansion cards are completely dominant you can still put up a fight in standard with eg basic and classic cards plus a smattering of new ones. 
     
    Hearthstone isn't Magic. They can't rely on all players buying a pile of cards and they need as many players as possible to keep the community going. 
    Posted in: Card Discussion
  • 0

    posted a message on Pls. Blizzard make RENO JACKSON part of the basic/classic set!
    Quote from Bellumvinco >>

    While I don't believe Reno Jackson should be moved into the Classic set, I do believe they should have a Core set of cards instead of a Classic set, opening the door for it to one day pop back into and out of Standard over the years to come.

     I wouldn't mind seein a half dozen reprints with each expansion in the future. But only after they have been out of standard a couple years. Bring back some nostalgia etc. 
     
    However more likely Blizzard will release a slightly different card with the same impact. 
    Posted in: Card Discussion
  • 0

    posted a message on Pls. Blizzard make RENO JACKSON part of the basic/classic set!

    No. Develop new cards to fit the archetype, like Blizzard is doing. 

    People seem to think that no Reno will mean that archetype will go away. But with two expansions (one of which includes multiple cards for the archetype) before Reno goes away from standard there is tons of space to add new cards keeping the archetype without Reno.  

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Potion of Polymorph
    Quote from pearlvanice >>

    For the people saying it is bad, just wait until your Ragnaros gets polymorphed on turn 8.  A late secret drop is not going to be tested if you have a ten mana card unless you put off playing the card for another turn.

     

     PRetty much any card is good if the circumstances are right. But if the situations where it is good aren't common enough then it will suck. Aviana, for example, can be one of the most powerful cards in the game but the dream situation is so rare that it sucks. This will probably be a fun card to throw in some decks just to crush people's souls, but the times it will be great will be rare, especially if players are looking for it. 
    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary Card - Inkmaster Solia
    Quote from MSG7 >>

    This is a mediocre and boring card. I don't like its effect at all and it's very weak compared to other highlander condition cards.

     That is good. Have more than one or two cards that synergize with such a deck.
    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Potion of Polymorph
    Quote from Scarthcaroth >>

    I don't get why so many people think this is bad just because there are options to play around it, like sure, you can play around pretty much most if not every card in the game in some form, no card is without any weakness yet those weaknesses don't make them bad, they make them balanced.

    Of course this card is very meta dependent, if you got many Zoo/Aggro type decks running around, decks that swarm the field with tokens or lots of small guys then yeah this is unlikely to see much if any play. But the more control decks and the more combo decks are running around, decks with high value minions, deathrattles, high stats or that are integral to their win condition. Heck even against Anyfin Paladin this is good even if you "only" poly a 3/3 or 2/1. But against those decks it's basically a 3 mana polymorph and I think we all agree that that would be a very good card.

    The problem is that most decks run some minions where getting this hit wouldn't be a very big deal (either early game minions that don't get drawn early or big battle cries etc) just like dealing with mirror entity. And if it is a common card, decks will make sure to have something for it. For your Anyfin example, if you hit a Mulock that is great, but if you hit an Ivory Knight or Aldor it isn't likely to be worth it. 
    It could block a 1 turn kill or delay an Emperor or another key card a turn, but it is likely they will have something to get rid of it and at most it buys you a turn against those decks. I would say Mirror Entity will be better in most cases, it is also another card you don't want played early so it doesn't match well with the other new Mage card.
    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Kabal Lackey
    Quote from Garlicnerd >>
    Quote from Dywed88 >>

    The manawyrm vs babbling book comparison ended up not mattering because there was plenty of space for two one drops, and book had good value later in the game too (potentially even in top deck mode as a chance for an extra good spell). Is there room for a third turn one card? And is saving two mana useful enough later in the game? This card may be better than book in the mid game but falls off again as your mana pool increases. 

    The valet thing is great, but it is a two card turn one combo requiring a turn two play on top. Do the secrets have enough value to be played after this card is burned? And does the combo gain that much over manawyrm into frostbolt or missiles or other cards? Many secrets could also be popped before you can valet so you can't rely on it unless it is something like ice block. 

    A great card card in a secret based deck but is a secret based deck viable?

     I'm just saying that its very easy for this card to get out of control. Cards like that shouldn't be so easily dismissed as bad. We saw the same with Barnes.
     THEre is definitely potential here, especially if more synergy arrives. If you hit the combo it would be pretty good, if reliably hitting it is better than the book, but a three card combo on turn two is not easy to hit reliably. For it to be very good outside a secret based deck I think you need either a really good secret to be added (ideally one that would survive the opponent's turn reliably or be a really good turn one pop) or, even better, a fall back card if you don't hit the Valet so you have four shots to hit the last part of the combo rather than two making it much more reliable. 
    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Kabal Lackey

    The manawyrm vs babbling book comparison ended up not mattering because there was plenty of space for two one drops, and book had good value later in the game too (potentially even in top deck mode as a chance for an extra good spell). Is there room for a third turn one card? And is saving two mana useful enough later in the game? This card may be better than book in the mid game but falls off again as your mana pool increases. 

    The valet thing is great, but it is a two card turn one combo requiring a turn two play on top. Do the secrets have enough value to be played after this card is burned? And does the combo gain that much over manawyrm into frostbolt or missiles or other cards? Many secrets could also be popped before you can valet so you can't rely on it unless it is something like ice block. 

    A great card card in a secret based deck but is a secret based deck viable?

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Kabal Lackey

    IT MAY have some limited use, but without something else I don't see it likely to be good or common. A 1 mana 2-1 is good but less useful to a Mage where a 1 attack creature can take out a 2 health minion (and get a spell) and wyrms can normally take out 3 health minions and survive. I believe the manawyrm and book will still be better most of the time. The time it shines requires a three card combo and every extra secret you add to make the combo more likely is a not very good card in your deck  

    THE playing a secret for free is nice but not amazing. Mysterious challenger and mad scientist were good because they pulled cards from your deck. Pulling cards from your hand would have made them far worse. So unless the remaining cards push a heavy secret archetype I don't see it being good enough to be common. 

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Legendary Card - Kun the Forgotten King
    Quote from Runior1298 >>

    Minion itself has no board impact and has mediocre stats.

    Refreshing your mana counts only when you have something to do with it, so double Innervate into this won't probably do much good. I think this card has to be backed up with good draw to be something more than gimmick

    This. You don't just need 10 mana, you need cards to back it up. It is a combo card and if you don't have the combo in hand it isn't very good. While the 10 armour makes it less bad as a top deck, it is still bad if you can't combo it.  
     
    And as a result I don't think just slotting it into ramp decks will be great. It could definitely fill the role of a third arcane giant with the 10 mana thing offset by the armour option, however while playable it wouldn't be a consistently great card to make a huge impact on the meta. But if the meta slows down and you can build up your hand it could be devastating. 
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.