The Mistcaller may be the most over-budgeted card in TGT. Shaman decks normally run ~18-22 minions. By turn 6 you're likely to have 15-18 of these minions still in your hand or deck. That's on average +15 to +18 attack and health. It's otherwise a 3-4 cost minion. Meaning you are paying 2-3 mana for +15 to +18 to attack and health. Absurd value. I determined Varian Wrynn should have a 17-18 mana cost but The Mistcaller ought to have 17-20 mana cost. That means Varian Wrynn is +7-8 overbudget and The Mistcaller is +11-14 over budget. Crazy value.
Call me when you see shaman player hyped about new legendary
How is this card in general being reviewed as terrible? In essence, it costs 1 mana more than Flamestrike does (8 up from 7), with the chance of dealing 5 damage to some minions as well. The 'problem' here is that you pay 5 mana the next turn, but this is simply the concept of the Shaman class in Hearthstone. It's comparable to Earth Elemental vs. Ironbark Protector (and many others for that matter), and I am fairly sure most people would argue Earth Elemental is the better card here. Whether you like the overload concept or not is a whole other topic of discussion.
Now obviously killing your own minions with this is not exactly efficient, but think about it; How often do you play Flamestrike when you have a full board yourself? Not to mention that this can also work wonders in combination with cards such as Nerubian Egg for a free 4/4 body on an otherwise empty board, Explosive Sheep for even more insane AOE damage, Acolyte of Pain for a quick last card draw, and perhaps more.
The fact that this is a 3-mana card does not mean you have to play it on turn 3 either. Playing this on turn 7+ (like Flamestrike) will make this card great. Yes, it is more situational than Flamestrike, but when used in the right way, it can give you a LOT more value too. And yes, it might somehow make your next turn less efficient, but using this on turn 7 allows you to spend 4 mana elsewhere in that current turn (e.g. clear the board completely and play a 4-mana minion yourself). Besides that, this card is a huge buff to Lava Shock for obvious reasons.
Honestly, Shaman needed a somewhat more reliable AOE than Lightning Storm that can kill of big minions too, and eventhough we would have probably thought of something else if we could do that ourselves, this is that card.
This card is definintely not "terrible". It will see lots of play in arena, and even adding one of these into your deck in constructed is likely not going to be a strange sight.
Its ok card with straight foward meaning = made for malygos deck only.
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You think there will be a lot of dragon decks?
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OP early game minions, 2 belchers, and argus...don't think healing wave is needed even tho you run doomhammer.
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100 dust, epic. :D
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Nope
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Well boys, I think orgrimar aspirant brought gorehowl back to life.
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Call me when you see shaman player hyped about new legendary
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My conclusion is that they don't have balls when it comes to making shaman cards. Healing wave exception.
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Its ok card with straight foward meaning = made for malygos deck only.
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People not playing shaman, please, stop posting its OP. Thanks
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For this card to work, shaman needs very good card draw so if decks with 2 mana tide totem get to work, this will be amazing.But currently it sucks.
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New aoe spell is good only for malygos deck, it won't work for midrange.
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That's why you are excited.
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Expected more, needs testing.
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I think Therazane will have some effect that enables earth elementals or makes them better.
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Varian and Rhonin.