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    posted a message on New card?? Rhonin?

    Somehow I think it can be legit.

     

    Posted in: Card Discussion
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    posted a message on How do new players endure ranked?
    Quote from ZephyranthesX jump

    I was bored and changed region... I completed the tutorial junk easy enough, opened some free packs, then managed to make it through the other newbs in a win streak straight to r20.

    Then my very first game with my 16/20 cards unlocked Paladin facing another Paladin who had Muster for Battle, Sylvannas and Dr Boom, and plenty of other cards from packs or adventures. How do new players exist in this sort of environment? Half their games are just auto concedes to established decks? Do they all just do whatever they can and stick to Arena?

    I can't imagine trying to start up this game at this point. It feels painful.

    New players have mission to get good at arena, not ranked... you are doin it wrong bro :/

    Posted in: General Discussion
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    posted a message on New Shaman Card - Ancestral Knowledge

    I think Lava shock is biggest design mistake from blizzard, it is something that can really fix overload thing, but they somehow got scared and stated that 2 dmg is enough.Just imagine with 3 dmg, it really makes a big difference but its not OP.

    I know what they wanted to tell people by releasing Lava shock, its utility spell, thats why it is 2 dmg.Well yeah I agree on that part, but shaman mostly needs a fix for overload, not utility in general.

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Ancestral Knowledge

    "My favorite card is shaman one, that isn't released yet. " 

    Hope we will laugh at these conversations when its released. :D

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Ancestral Knowledge

    Feral Spirit is bad these days, it needs to be reworked to (1) overload.

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Ancestral Knowledge
    Quote from HSCrusher jump

    But while you're waiting for the late game to play this card, this card clogs up a spot in your hand.  It's already hard to maintain board control into the late game, and now with one fewer card.  Keep in mind that by including this card in your deck, you're only netting one card.  Would you rather get two Totemic Calls or one Life Tap and a 2 heal?  Much less clear especially when, until you do that life tap, you're down a card.

    You almost always need tempo.  Partially because that's how the game flows now, and largely because Shaman in particular has no way to come back if it falls behind.  Maybe if a big board clear comes in this set too, I'll have to reevaluate this card.

    I think this card is made for burst shaman, cause all other options are better for midrange ( azure,gnomish,mana tide). Maybe it can make malygos deck a "thing" now, with all those draws in deck (far sight,mana tide totems, and these)

    Edit: You already mentioned it... /facepalm 

    Posted in: Card Discussion
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    posted a message on New Shaman Weapon - Charged Hammer

    Agree, but then against aggro, will you play this weapon on turn 4?

    Posted in: Card Discussion
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    posted a message on 4 hour maintenance Tuesday - Release of TGT?
    Quote from Brahialis jump

    Any information about free packs (GvG release was giving 3 free packs) ?

    This

    Posted in: General Discussion
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    posted a message on New Shaman Weapon - Charged Hammer

    more like 2/3

    Posted in: Card Discussion
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    posted a message on New Shaman Weapon - Charged Hammer
    Quote from Loyal_Shabti jump
    Quote from Dragonhawk21 jump
    Quote from JeanLucGoHard jump
    Quote from Dragonhawk21 jump
    Quote from Human_Guy jump

    If you dont overwrite it with a doom hammer next turn, you cant use the hero power until turn 7. Then again the hero power does the same damage as the weapon, but costs you 2 mana to use. So maybe it is better to keep the weapons charges.

    Great idea, wait for Mr. Harrison to gather crops from harvest. :D

    Youve posted this like 4 times... we get it, you dont like the card.

    Honestly Harrison isnt even that big of a problem.  Does he stop Paladin players from using Muster? Nope cause if the card is good youll take that risk.

    You know, muster is card that has value, it gives you weapon and summons something on board that can latter be turned into 3/3 minion+ its 3 mana spell so if you are gona go harrison you will probably take 2-1 stack, 3 if you are lucky, but you will leave tokens alive which is risky...if he plays it later, he will surely keep it for turn 8 combo and then you can harrison it,but you will lose board battle...anyway Muster is a  card that have synergy with other cards, a value card...you just can't compare Muster with this trash card...turn 4 weapon that can't kill shredder in single turn..., hero power for 2 after you lose. :D

    Really? Your calling it trash? You know I can activate this weapon's deathrattle by turn 4 right?

    T3: Coin, Charged Hammer, Swing

    T4: Powermace, swing.

     

    Really Piloted Shredder? That is the best you got? You know the only way to deal with that monstrosity is to transform or silence it. Most classes tend to have a problem with that anyway as the Shredder can result in a 2-1 trade. Your point is moot there.

     

    Harrison Jones or Acidic Swamp Ooze? Oh I'm so scared... NOT! In fact your basically helping me because you helped give me a new hero power.

    You forgot to mention that you already lost game to aggro, while swaping weapons, Mr. Weaponsmith. It can't even kill voidwalker, and you will swap weapons investing 0 in board vs aggro... xDD

    I don't think that your "combo wombo" move is better than turn 3 coin+ shredder, sry bro.

    Just imagine you are swapping weapons against hunter...hilarious...

    Posted in: Card Discussion
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    posted a message on New Shaman Weapon - Charged Hammer
    Quote from JeanLucGoHard jump
    Quote from Dragonhawk21 jump
    Quote from Human_Guy jump

    If you dont overwrite it with a doom hammer next turn, you cant use the hero power until turn 7. Then again the hero power does the same damage as the weapon, but costs you 2 mana to use. So maybe it is better to keep the weapons charges.

    Great idea, wait for Mr. Harrison to gather crops from harvest. :D

    Youve posted this like 4 times... we get it, you dont like the card.

    Honestly Harrison isnt even that big of a problem.  Does he stop Paladin players from using Muster? Nope cause if the card is good youll take that risk.

    You know, muster is card that has value, it gives you weapon and summons something on board that can latter be turned into 3/3 minion+ its 3 mana spell so if you are gona go harrison you will probably take 2-1 stack, 3 if you are lucky, but you will leave tokens alive which is risky...if he plays it later, he will surely keep it for turn 8 combo and then you can harrison it,but you will lose board battle...anyway Muster is a  card that have synergy with other cards, a value card...you just can't compare Muster with this trash card...turn 4 weapon that can't kill shredder in single turn..., hero power for 2 after you lose. :D

    Posted in: Card Discussion
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    posted a message on Possible Shaman Class Legendary in TGT Trailer?

    Well, one of designers said today that his favorite card is shaman one, but it isn't released yet, so I am guessing it is a legendary card that is awesome. The question is, do they think its awesome, or its really awesome. :S

    Would like to hear Brode saying we aren't gonna be disappointed in upcoming shaman legendary.

    Posted in: Card Discussion
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    posted a message on New Shaman Weapon - Charged Hammer
    Quote from Human_Guy jump

    If you dont overwrite it with a doom hammer next turn, you cant use the hero power until turn 7. Then again the hero power does the same damage as the weapon, but costs you 2 mana to use. So maybe it is better to keep the weapons charges.

    Great idea, wait for Mr. Harrison to gather crops from harvest. :D

    Posted in: Card Discussion
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    posted a message on New Shaman Weapon - Charged Hammer

    Enemy plays shredder, you play new weapon on turn 4, trying to kill his shredder for two turns... xDD

    Posted in: Card Discussion
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    posted a message on New Shaman Weapon - Charged Hammer
    Quote from raikaria jump

    2/4 is a pretty solid weapon statline in the first place. It's a reversed statline for Death's Bite. Good for removing trash.

     

    The real thing is a change in the hero power however. It's certainly an upgrade over Totemic Call; in fact it's probably the best standard hero power. And you can hold onto this weapon until you draw Justicar Trueheart to replace it with Totemic Slam; at which point you can use the final charge and get an potentially even better hero power [0/2 Taunt every turn; where 2 damage to specific minions won't be as huge due to larger minions.]

     

    This could be in a control Shaman or a SMOrc Shaman; although I don't really see it replacing Powermace in Mech. But of all the ways for a hero to get a 'DEal 2 damage to any target you want' hero power; this is the best; because it's tied to a weapon, not a removable minion.

    I think they made this card just to prove that Justicar Trueheart ain't for shaman, or that Justicar Trueheart is even better choice.

    Posted in: Card Discussion
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