If you're playing Mage, use Polymorph or Polymorph: Boar on any part of the combo (preferably one of the chargers), and their combo is badly diminished. If you're playing Shaman, do the same with Hex. If you're playing Priest, use Entomb. if you're playing Hunter, or Palladin, you're outpacing them anyway since your deck is likely aggro or mid-range. Rogue tends to like Coldlight Oracles, which ruins their Anyfin. Warrior just needs to suck it up and hide under their armor. With Druid you can save up your big taunters until t9 or so, and hold onto your Swipes so you can clear the board on him. Since all the Anyfin decks that work at all are control-oriented, you can afford to. Warlock only needs to survive the first one, then they can Reno Jackson. Or if they're not Renolock, chances are they're zoo or demon, both of which should win before Anyfin can finish building it's combo.
If you're really having a ton of trouble with this deck and seeing it a lot, consider teching in Coldlight Oracle or Murloc Tinyfin, or any murloc that is not part of their combo, as every murloc you put out dilutes their pool to draw from.
- DomonKassui
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prophit618 posted a message on Answers to Anyfin Can HappenPosted in: Card Discussion -
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MonsieurBourse posted a message on Shittiest tavern so far.Posted in: Tavern BrawlIf you're druid, wait for mirror entity to play cho then milhouse, then gg.
As a mage chill behind animated armor and get spell powered arcane blasts.
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iandakar posted a message on Is Divine Favor broken? nerf?Posted in: Card DiscussionQuote from sovereign1212 >>I never said longer = better. I said more complex plays than deciding to throw shielded mini bot turn 2, muster turn 3, shredder turn 4, and loatheb turn 5. If this means a game lasts 5 to 6 more minutes, which seems to be hell for some adhd people around here, then so be it.
You decide to use Harrison against a deck that tends to run divine favor AND has far FAR more important weapons to deal with (truesilver and ashbringer) and when you very much did NOT need the extra cards as you were running a control deck (you even HAD turn 5, 6, and 7 play already in hand). And instead of realizing that the matchup is a little more complicated than filling up your hand mindlessly just because it's available you come here demanding that you should be allowed to make your horrible play instead of being punished for it.What next? You decide to play onyxia against a freeze mage then demand freeze effects be nerfed?If you are going to be rude while making demands for 'more complex play' then it might help to actually demonstrate you are willing to handle more complexity in your games since a major factor of complexity is having to make the right choices and being punished, and killed, by your opponent for making the wrong ones.Theres nothing different than both decks getting exactly what they want. Literally all I've been saying, or at least trying to say is a game should not be over for a control deck if they don't have that darkbomb, or any answer by turn 3. The 'complex' plays came down to what I like, I was not trying to say all decks need to think hard for every win.You're a control deck up against a midrange deck. A midrange PALADIN deck. Midrange, BY DESIGN has an advantage over control. No, it shouldn't be over for a control deck in a typical matchup due to not having that exact card in time. In disadvantaged matchups, however, it is meant to be a loss unless RNG, skill, or something disrupts the outcome. If you play rock and your opponent plays paper, you're hoping the opponent falls on their face before they play their hand.
This isn't a fighting game or an RTS where everyone can beat anyone on equal grounds. This is a card game where the entire point is choosing the right deck to counter your opponent. Tempo beats Aggro. Midrange beats Control. Control beats Combo. Those concepts are basic elements of the game and must be sorted out before you choose your deck. If you choose Control, you are choosing to suffer to Midrange decks. Sometimes skill and RNG can overwhelm this but you shouldn't expect it.
You chose a Control warrior and went for a greedy deck advantaged playstyle. Your opponent chose a Paladin that punished greedy control decks. It has nothing to do with complexity. You had the wrong deck. GG.
RTS is where you go if you want an even playing board before the game begins. This is a card game. Your even playing ground is in the Collection screen. Your games are won or lost when you choose your deck. Make sure that's where your focus is if you want to do well in a game like this.
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killyridols posted a message on Is Divine Favor broken? nerf?Posted in: Card DiscussionWell a noob is a new player right? So 500 ranked wins would not be a new player. And if I was facing a greedy ass control warrior and I had Divine Favor in my hand I would also play Muster on turn three and four, why? To draw more cards with Divine Favor that's why. If he had dumped his hand to rush you down to 5 and not had Divine Favor and you dropped Reno on turn six, you would have won, and I'm sure you would have called it "skill". I have a good idea for you, STFU, queue up, and move on. And you had Loatheb in your fucking hand on turn 5 and didn't play it. What were waiting for? Avenging Wrath stopper on turn 8? I think you just might be the noob. noob.
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LucariosKnight posted a message on Is Divine Favor broken? nerf?Posted in: Card DiscussionAll I see is someone playing an extremely slow-greedy deck against someone who is playing a more tempo-aggresive deck. You are losing and also at a natural disadvantage. Did I miss something else?
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Connman28d posted a message on Anyfin can happen, another bad designed cardPosted in: Card DiscussionQuote from Blindjksap >>Tech in a crappy-ish murloc or two in your decks and u wont be OTKed anymore. Coldlight Oracle/Puddlestomper/(Murloc Knight) are playable "bad" murlocs, that will disrupt the combo for example ;-) and/or play more sticky taunts, since u know its comming and u can easilly tell when, if u counted murlocs that already died - u can actually count the exact dmg that anyfin will give, if u paied attention to it well enough (use pencil+paper if u need to, no shame in that).
While this is a very good counter to this deck, I don't think you can afford card slots to play bad cards to counter a special deck. :(Dont u tech against other decks that u meet most of the time? What is the difference here? And if u dont meet such decks often, then just bite the bullet and accept the loss as u would do with any other "counter" deck to what ur playing.I think a better counter is to save taunt cards until you're sure the combo is coming. Sludge Belcher and Annoy-o-Tron are really good here as they will absorb 2 hits guaranteed. Also, once it becomes clear that you're running against murloc Paladin, save Loatheb to disable the combo. Also, keep in mind, the deck is totally reliant on Old Murk-Eye so if you can polymorph/hex/entomb him you basically win by default. There are plenty of counters to this type of deck.edited to remove snarky tone. -
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Sinti posted a message on Anyfin can happen, another bad designed cardPosted in: Card DiscussionTech in a crappy-ish murloc or two in your decks and u wont be OTKed anymore. Coldlight Oracle/Puddlestomper/(Murloc Knight) are playable "bad" murlocs, that will disrupt the combo for example ;-) and/or play more sticky taunts, since u know its comming and u can easily tell when, if u counted murlocs that already died - u can actually count the exact dmg that anyfin will give, if u paid attention to the dead murlocs well enough (use pencil+paper if u need to, no shame in that).
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Barack8421 posted a message on Who believes pit lord will make its way into the meta someday?Posted in: WarlockIf playing a Reno Jackson deck then the life loss wont matter. Also the meta is slowing down a bit making the 5 damage not game ending.
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Illuriel posted a message on DragoN'Zoth PriestPosted in: DragoN'Zoth Priestyou need alex as well to counter reno heals or force the kill, twilight drakes are not good in a tempo deck that wants to overpower the board.
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roflcopterpil0t posted a message on DragoN'Zoth PriestPosted in: DragoN'Zoth PriestShrinkmeisters are a bit too prevalent for my taste, swapped 1 for Shadow Word: Pain. Might do it for another 2 drop minion later. Swapped a Defender of Argus for Vol'Gin, but do not use Vol'Gin while you have Brann on field, it will just swap the health back. Considering swapping it if it becomes an issue but i'm usually able to play it while Brann isn't on field. Also find that Mind Control Technician isn't very much use. Swapped Ysera for Chromaggus because I don't have her. Otherwise, very good, 8-1 so far (in the rank 14-16 area).
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Great take on the Secret Aggro mage deck archetype! I subbed out 2 Polymorph for 2 Unstable Ghoul because I was getting rekt by Unleash the Hounds.
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Registered just to say this:
Kel'Thuzad will be right at home in this deck!
Infinite supply of Earth Elementals!
Using Faceless and the spells we already have.