As always, stop playing this stupid fucking game people.
- Deck_Fiend
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Member for 7 years, 9 months, and 7 days
Last active Sat, Mar, 9 2024 11:36:44 -
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ActuallyLaSolFa posted a message on Cant open Standard packsPosted in: General DiscussionThats how u kill the hype out of people... Sitting on my ass with -20$ , can't open packs and can't do my quests . THank you blizzard what a fucking great expansion start.
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RendInFriend posted a message on thoughts and predictions for the new expansion (day one crafts) ?Posted in: General DiscussionMy prediction is that day one, the best deck will be the death knight deck that counters death knight decks most effectively.
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Tarious posted a message on Streamers Playing EarlyPosted in: General DiscussionThis isn’t a complaint.
just wondering how come some people are already playing Death Knight?
https://www.youtube.com/watch?v=QUsfgt45XjM
Who are they okaying against? Other streamers? How come? How does it work? The streamers are contacted for an early launch?
Just curious as to how it works.
They are "okaying" against other streamers. Marketing. They have temp private accounts with all cards on a private server. Yes, they're contacted early as they have to get their private account, are given the rules, and are told what times they can stream from these accounts..
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b1ak1ce posted a message on The rune system won’t stayPosted in: General Discussionit adds more deck restriction while allowing for power level to get higher, I think its probably the way to go
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Scorpyon posted a message on The rune system won’t stayPosted in: General DiscussionPersonally I am just happy to get something new and interesting, and something that makes deck building more complex and thoughtful.
And I agree that it would be great if they expanded this idea over the other classes (if it works out).
My guess is that they will likely want to see how DK fares with it first, for this season, and then for the new year they could consider branching the idea to the other classes.
Releasing DK in the final season of the year is actually something of a master stroke. -
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Shipmen posted a message on The rune system won’t stayPosted in: General DiscussionQuote from PlaguefistGorefiend >>It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
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PlaguefistGorefiend posted a message on The rune system won’t stayPosted in: General DiscussionIt's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
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RogimondeOG posted a message on The rune system won’t stayPosted in: General Discussionid play the game more if they did the "rune" system for all classes; its basically talent tiers from WoW. I'm enjoying the deck building :)
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fabjx posted a message on The rune system won’t stayPosted in: General DiscussionI don’t think this rune system will stay forever. At the start they have to print lots of cards for the new class to catch up with the other ones, also considering the huge mistake of coming up with a new class in the last expansion of the year. But when DK will be at par with the other classes it’s going to be too complicated to print cards to accommodate each rune type at every single expansion. So I predict a huge patch in the future where the whole class will be reworked and become just normal
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Deck is awesome man. Just had a few games. The scythe animation was worth the price of admission alone.
Just had the craft the scythe for it, as didn't pull from a pack.
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supposed to be in the deck, not sure why it's not. in the video he has anduin instead of theotar.
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Nice rendition, mate.
I was running something similar before the mini set, I think the Shadehound would put this over though.
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Nice idea, will definitely try this today.
BTW what do you typically want to pick with Queen?
PS: BTW the reason you would run at least some murloc package is to draw into mutanus and discount. I cut down the murlocs in my version to make this more reliable. I find making huge minions with Mutanus then copying with parrots is really one of the strongest things the deck does.
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Just seen this video on youtube, got a good laugh out of it. Seen it only has 30 likes. Thought I'd share so more people can see it, too.
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I really do hope they put older reward track heroes up for sale for Gold one day (maybe even recycle older shop hero skins too... for gold or cash, I'd just like another chance to get ones that I missed)
I thought it was a great addition to allow newer players to buy older card Backs with gold, and is healthy for the game as it gives people another reason to keep playing.
The hero skins that players can buy for Gold are lacking by comparison (only 1 each, and in some cases like for DH, you can't even buy 1 for G)
PS: Great work on the article
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Rather than just saying it's terrible, just go and learn how to play it. David and no hands have great videos on the deck that showcase what it does and how to do it.
Like I say, I don't play the deck, so I can't offer much guidance, all I can do is point you in the direction of those that have been playing the deck and have solid info on this in their videos.
I understand the deck doesn't really have an obvious finisher card, but I don't think it needs one (or it would have one) just tempo'ing out those massive, zero cost taunts (on turn 5) is the finisher pretty much. The Countess is just there as an extra element of RNG for the sake of fun.
PS: hearthstone is an RNG-fest. Nearly everything is decided by it, it's the main design philosophy of the game. RNG-based gameplay to bridge the gap between the skilled and unskilled players.
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Just played a mirror match before, seems people have adopted this deck very quickly.
Was an amazing game as well. I coined Vandar on 3, they played Vandar on 4. They had a better early game, but I stabilised with Kurtrus and Tainthearts.
In the end my opponent misplayed by playing a spell. Not realising the mana increase from the tainhearts... this left them with only 1 mana and no way to respond to my damage on board (They might have had a comeback with topple, but otherwise were finished anyway)
I played one copy of the new res spell, and then Jace the next turn. This was nuts.
The deck can snow ball, amazingly. If you end up drawing nothing but 8's in the early game though, there's no coming back.
It's a very cool "all or nothing" style deck though, and thoroughly enjoying it so far.
PS: I think the "all fel breaks loose" spell pulls the last 3 demons that have died. I need to test more, but I don't think it's random. I say this as I got one taintheart and 2 x rushers from jace when I played the spell, and I got the same back from Jace as well. This is too small of a sample size to know for sure though.
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Not sure if they'll do that or not. They might up Theo by 1 Mana.
I think the most likely candidates for a nerf would be Harpoon (mana decrease to 2 instead of 3) Pet collector to a 4/3 from a 4/4, or 2nd nerf to Wild Spirits (not sure what, I'd probably leave it alone TBH) I think it's likely at least 2 cards are going to get nerfed in Hunter next.
I wouldn't be surprised if Sire got hit as well. I doubt they'd hit both sire and Theo at the same time though.
If I had to guess out of the 2, I'd say Theo up by 1 mana.
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I'll have a look at it.
Mine was a dire frenzy deck though, so definitely only want to be 30 cards. it's hard enough drawing into this card in a 30 card deck.