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    posted a message on Here is why RR was unsuccessful.

    For instance, when MSoG released, new archetypes emerged.

    You can't give MSoG as an example of a good expansion. All I can remember from MSoG is countless whining about Jade, Patches, Drakonid Operative etc. There was thread few months about worst expansion ever and many people mentioned MSoG as their top choice. 

    Posted in: General Discussion
  • 0

    posted a message on Shirvallah and the future meta

    It is fine. Just because you lost a game to it doesn't mean the card is OP.

    Posted in: General Discussion
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    posted a message on Anyone buying packs for xmas

    No point in buying packs, new cards barely have any impact in the meta and I have most of the old cards.

    Posted in: General Discussion
  • 0

    posted a message on Is Odd Rogue dead?

    I have never played Odd Rogue but I have face quite a few of them recently. Odd Rogue was tier 1 before nerfs and dodged all the nerfs; so no reason it is unplayable now. 

    Posted in: Rogue
  • 0

    posted a message on Death Knight Ranking (Personal opinion, feedback appreciated)

    If this list was made during KoFT and KnC then Anduin would be tier 1 and Rexxar would be sitting alongside Thrall. There is no way to accurately rate cards with different effects and classes. 

    Posted in: Card Discussion
  • 0

    posted a message on We seriously need to talk about hunter
    Quote from lite0 >>
    Quote from C_A_W >>

    WTF is The Glass Knight doing there ? I have played against a lot of Even and OTK paladin and only seen this card few times. I don't think it is necessary card in those decks, more like a flex card. I would rather expect Crystalsmith Kangor on the list. It has good synergy with buffs in Even Paladin and with loa in OTK Paladin. 

    Do you think hunters power level is ok at the moment?

    Hunter is fine because it has a lot of counters. You can play aggro decks like Odd Rogue have a decent chance against Hunter, Odd Quest Warrior is a decent counter if you like control, OTK Paladin and Combo Priest covers the combo style. None of these are instant win against Hunter but neither they are instant lose. If you are a good player I am sure you can win >50% of the time with these decks, at least at lower ranks.

     Glass Knight makes sense if you think about it.  Glass Knight is only in even paladin and even Paladin is the highest WR Paladin deck overall and one of the top WR decks overall.  Kangor is in decks with lower win rates like OTK and the super bad holy wrath thing.

    Then isn't this a textbook example of "stats don't lie, people do" ? Glass Knight is played in few Even Paladin which have high winrates while Kangor is played in most Paladin decks right now, with both high and low winrates. In any case I think Kripp made a critical error of taking the data without context, probably because he doesn't play constructed much. Kangor deserve to be on that list and I would argue it should be higher than 10th place. 

    Posted in: General Discussion
  • 0

    posted a message on Harrison Jones = Indiana Jones

    I actually live under the rock when it comes to movies, the last movie I watched from start to finish was 6 years ago and even I knew this reference. 

    Posted in: Card Discussion
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    posted a message on We seriously need to talk about hunter

    WTF is The Glass Knight doing there ? I have played against a lot of Even and OTK paladin and only seen this card few times. I don't think it is necessary card in those decks, more like a flex card. I would rather expect Crystalsmith Kangor on the list. It has good synergy with buffs in Even Paladin and with loa in OTK Paladin. 

    Do you think hunters power level is ok at the moment?

    Hunter is fine because it has a lot of counters. You can play aggro decks like Odd Rogue have a decent chance against Hunter, Odd Quest Warrior is a decent counter if you like control, OTK Paladin and Combo Priest covers the combo style. None of these are instant win against Hunter but neither they are instant lose. If you are a good player I am sure you can win >50% of the time with these decks, at least at lower ranks.

    Posted in: General Discussion
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    posted a message on Came back after years, want to talk about game's current state.

    Warrior right now is probably the second best class with Paladin, after hunter. Quest Odd Warrior is probably tier 1.  

    Posted in: General Discussion
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    posted a message on Odd/Even Priest - so much potential
    Quote from MadLogarithm602 >>

    This card would make lifesteal hero power exclusive  to Even Priest.  It goes along with the control theme of Even cards.  Any thoughts?

    I like the idea but not the implementation. The minion might be reasonable but the spell and weapon is a powercreep over current and old priest cards. You might need to adjust the cost of those.

    Posted in: Standard Format
  • 1

    posted a message on The December 2018 Nerfs Discussion Thread
    Quote from Seniyad >>

    The history of Druid nerfs or how I call it - Groundhog day.

    Innervate - I am totally fine with this nerf as I don't like cards that cost only 0 mana.
    - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)

    Savagery - After it's nerf I've never seen this card again.
    - Text changed to: "Deal damage equal to your hero's Attack to a minion." Mana cost reduced to 1, from 3.
    - Previously: Deal damage equal to your hero's Attack to all enemy minions. [2 mana]

    Wild Growth - The card people associate the most with the Druid class.
    - Cost increased from 2 to 3.

    Keeper of the Grove - I've never seen this card again since it got nerfed - not even in fun builds.
    - Stats changed from 2/4 to 2/2.

    Force of Nature - I always disliked the possibility of dealing 14 damage in one turn but compared to current OTK decks that's a laughable amount of damage.
    - Cost reduced from 6 to 5. Card text changed from "Summon three 2/2 Treants with Charge that die at the end of the turn." to "Summon three 2/2 Treants." Treants summoned by this spell no longer have Charge but no longer die at the end of the turn.
    - Treant now costs 2, up from 1.

    Nourish - This card has rarely seen play until Ancient of Lore got nerfed. Since then it was a staple in most Druid decks.
    - Cost increased from 5 to 6.

    Ancient of Lore - This card was a staple in most Druid decks and has been used instead of Nourish before it got nerfed into oblivion.
    - Now restores 5 health, down from 8.
    - Card text changed from "Choose One - Draw 2 cards; or Restore 5 Health." to "Choose One - Draw a card; or Restore 5 Health."
    _______________________________________________________________________________________________________________________________

    There are seven cards out of the Basic or Classic set that are either not playable anymore at all or are only playable in fringe situations / fun decks. So a huge amount (I think it's the biggest among all classes) of evergreen cards aren't useable competitively anymore. That means the Druid class is heavily dependent on every single new set.

    I think most of these Basic / Classic cards were fine as they used to be and got nerfed into oblivion for no reason (except Innervate).
    The problem why there are no new archetypes within the Druid class is not the Basic or Classic set - it's the new sets that don't have good options to build new decks that aren't OTK or Combo decks.

    There is a reason why Druids want to ramp in nearly all of their archetypes - because their early game is simply weaker than the early game of other classes' top decks. So instead of playing an aggro or midrange deck that is almost as good as other aggro / midrange decks it makes much more sense to play a deck that belongs to the best ones within its archytype. And the past told us that this was only achievable by playing OTK or Combo decks (Token, Malygos, Togwaggle, Mecha'thun, Taunt). One of the few decks that wasn't either OTK or Combo and was actually still playable was Spiteful Druid - until Spiteful Summoner got nerfed.

    So instead of nerfing even the last remaining pieces of the Basic and Classic set I would recommend to create new cards that actually are playable competitively.

    Druids deserve every bit of nerf they get in their classic and basic. The class had most number of OP classic cards along with Mage and Rogue, that's why Druid always had a tier 1 or 2 deck. Druid and Mage has been largely fixed, up next is Rogue's turn.

    Posted in: General Discussion
  • 0

    posted a message on Odd/Even Priest - so much potential
    Quote from MadLogarithm602 >>
    Quote from MadLogarithm602 >>
    Quote from Mackie264 >>

    Priest is never gonna make a good even deck for sure and it will hardly make a good odd deck, let me explain myself so you understand what I'm saying. First of all the reasoning behind choosing to make your deck even or odd is pretty simple and obviouse, the upgrade on the hero power, either making it 1 mana or giving ir the Justicar treatment every game at the start... Which this means is that the pay-off you get in form of the hero power has to be good enough for you to choose to hinder yourself and locking a bunch of cards out of your decbuildin process. 

    Having said that let's start with EVEN PRIEST, if you look at sucessful even archetypes they all have something in common: The 1-mana hero power has to be good enough to justify playin only even cards, and then obviously comes the question of are the even cards that I have available solid enough to also justify it but in reality it all comes down to the hero power, cause if it isn't good enough why wouldn'0t you just take this good even cards and play some odd ones and make a good deck right? But to more important than anything is the fact that al good even decks have the ability to do something on turn 1, that is the entire cornerstne of the even archetype. I'm not saying that heaing 2 hp for 1 mana isn't good but it does absolutely nothing for you on turn 1 leaving you to just pass, you can't heal if you are already on 30 and you obviously wouldn't have anything to heal on board, just look at succesful even archetypes, Paladin gets a dude on turn 1 every time, Shaman a totem, Warlock draws a card, even not so good ones like Rogue get solid enough turn 1s to justify the archetype and priest's 1-mana heal is just a do nothing on turn 1 and hope to get a 2-drop on time or keep doing nothing and so on.

    Now Odd is a bit more intersting cause being able to heal for 4 is very good on paper and there's a card that supports the archetype and everything. But on practice it's still a 2-mana do nothing for a big portion of the game cause again, you can't heal for more than 30 and in the early game there's just nothing that's gonna need to be healed for 4, rarely something will need to get healed for 3 and at that point, again, it's not worth to not play any even cards to effectively not do much. Then it comes the fact that all succesful odd decks also heavily really on the quality of their cards, cards like Hench-Clan Thug , Cold Blood and Vilespine Slayer are too good and that can be said for every odd deck, the cards that they play may not always be the best in a vacuum but they serve an specific purpose that makes sense inside of this deck, Odd Priest has very few things that could make this kind of sense.

    TL;DR: Both upgraded priest hero powers are way too passive which means they do absolutely nothing early into the game and that makes it impossible to justify making a deck that meets this criteria that's good enough to be seriosly competitive.

     

    You have great/valid points.  Hero power is the biggest deciding factor for choosing Odd/Even.  I don’t believe it’s the only.  For example, Black Cat was a pretty decent Odd card for mage.  Also, two mana hero power for two damage to anything is insane for Odd mage.  Yet, very few people were playing Odd Mage until the release of Rhastakan Rumble gave it several support cards to make it pretty decent.  I’m not saying it will happen, but I could see a set of powerful zero cost cards and some others support cards over the next several expansions giving people a reason to play Even Priest.  Others classes have very playable zero cost cards, namely Shaman, Paladin and Rouge.  Never say never.  ;-)

    Also, why does Even Priest have to play something on turn one?  Evenlock never wants to play on turn one and two if they have a Mountain Giant for turn three.  What if Blizzard released more even cards for an Even Hand Priest acrchetype that gave a benefit for the number of cards in your hand, similar to Astromancer, along with some “0” and “2” cost cards that put cards back in your hand?  Mountain Giant and Twilight Drake are both even and not going anywhere.

    Evenlock plays even cards and 1 is an odd number, so it doesn't have any cards to play on T1. That's the point of even decks, you want to spam your hero power on odd turns to benefit by making big plays on even turns. Evenlock benefits from hero powering because it reduces the cost of giants and increases the health of drakes. Even Shaman spams hero power to get a big board to play giants and buff minions with flametongue totem and dire wolf alpha. What benefit does Even Priest gets from spamming hero power ? yeah it's nothing, and by going even you miss out on Hysteria and Scream. 

    Posted in: Standard Format
  • 2

    posted a message on An Argument Against Nerfs
    Quote from D00Mster >>

    That said I still think the meta could be shaken up in a different more-firendly-to-f2p-players way

    Please enlighten us, If there was a feasible way for Blizzard to shake meta without upsetting F2P players then they would HAVE DONE IT. Alienating a large part of community doesn't benefit Blizzard in any shape of form. 

    valuing profit ahead of player enjoyment

    I would argue otherwise. By making such radical changes in such a short amount of time Blizzard alienated F2P players and some esports people which, directly or indirectly, is their "profit". Instead they focused on enjoyment of players who were tired of playing against same thing for last 2 expansions. 

    You already got to spam Odd Pally, Combo Druid and Shudderwock for last 8 months, that's more than enough. You can't complain that Blizzard didn't give you enough time to enjoy these decks.

    Posted in: General Discussion
  • 2

    posted a message on An Argument Against Nerfs

    I don't understand this argument. 

    Look at the nerfs :-

    Odd Paladin - Viable deck for 6+ months, most cards like Leeroy and Fungalmancer etc. in the deck are also used in other decks.

    Combo Druid  - Viable for 6+ months, most cards are still good and will be played in other druid decks. Just because Maly Druid got nerfed doesn't mean Malygos, Alex, Floop, Ferocious Howl, UI, Branching Paths etc won't be played in other decks.

    Kingsbane - Ok, I will give it to you, this one was a bit "unfair".

    Shudderwock - Viable for 6+ months, most cards like Hagatha, Shudderwock, Keleseth, Volcano, Zola, Saronite can be played in other decks.

     

    Most decks nerfed were top tier for more than half a year. You played with those cards for more than half a year, I think the dust you invested gave you more than enough "value" in terms of play time and "fun".

    Cards in these nerfed decks can be reused in other decks. Say you lost Odd Paladin, you can craft Odd Rogue or Zoolock. If you lost Shudderwock shaman, then you can play midrange Shudderwock or evolve Shudderwock etc. 

    Posted in: General Discussion
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    posted a message on The December 2018 Nerfs Discussion Thread

    I can't believe that Blizzard is listening to the community and nerfing the problematic cards. This should have been TBP nerfs, along with GI but better late than never. Thank you Blizzard :)

    Posted in: General Discussion
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