I really like the design of the card (it's like the Boom hero), but am afraid that it is WAY too slow for the current meta (assuming that you can't select the same element twice on summon--then, this can hit face for 12 as a finisher, clear the board or summon four taunt minions).
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jsager99 posted a message on New Shaman Legendary Card Revealed - Bru'kan of the ElementsPosted in: News -
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RaptorWithWings posted a message on New Shaman Legendary Card Revealed - Bru'kan of the ElementsPosted in: NewsI loved Kalimos, Primal Lord back in Un'goro. But with how much the speed of the game has changed since then, even two invocations isn't an 8 mana effect
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Legend_Entomber posted a message on New Shaman Legendary Card Revealed - Bru'kan of the ElementsPosted in: NewsVery great control card if this replaced the previous Shaman hero cards (Hagatha and Thrall) to be in Standard 2-3 years ago....
At the moment I don't see where it fit in Standard yet..... Frost Shaman? Aggro Elemental Shaman? the most fit to me is probably Midrange/Control Elemental Shaman
In Wild, another nice addition for Reno Shudderwock Shaman as it won't need to use Hagatha anymore...
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Poghy posted a message on New Shaman Legendary Card Revealed - Bru'kan of the ElementsPosted in: NewsPretty damn good design, but IMO this costs too much, especially compared to the other overpowered hero cards.
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Carlsberg posted a message on New Shaman Legendary Card Revealed - Bru'kan of the ElementsPosted in: NewsUnless we get Quest disruption the Hero Cards are useless.
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YoHabloEspanol posted a message on New Shaman Legendary Card Revealed - Bru'kan of the ElementsPosted in: NewsNow all they need to do is get rid of demon seed and these hero cards are looking amazing.
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Legend_Entomber posted a message on Patch 21.8 - Balance Changes in Constructed and BG - New BG System: Armor! - And Much MorePosted in: NewsThe Questline nerf barely did anything.... Quest Mage is still running rampant...
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YololoSwaggins posted a message on New Hunter Rare Card Revealed - Dun Baldar BunkerPosted in: NewsYay, more mana cheat, the only idea Blizzard is ever able to think of. The innovation is off the charts!
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Pherosizm posted a message on Short guide for Mercs PvE idle farmingPosted in: MercenariesQuote from PetiteMouche >>Quote from PetiteMouche >>I don't understand why you want to farm exp. The real issue is farm tasks. You can simply put the merc low in the team while you are farming tasks.
It seems very pointless to me your idea.
Free exp = free gold = more of whatever you want.
It's a low commitment, easy way to get exp without roping people out on ladder or tanking matches in BGs. I support this method.
I've done this a little bit at work, while my phone is sitting on my desk next to me. Just start a bounty, queue up your attacks, then set a timer for 30 minutes. Rinse and repeat for 202xp per battle.
It's not free at all you still gotta do things, you just turned a fun game into a garbage clicking/semi idle game.
Checking back and repeat all the steps every 20 minutes sounds horrible and depressing and I don't see what else the op can do in his life that is so significant within these 20 minutes, so yeah it's pretty much strictly worse than playing the game whenever you want and getting xp from it, extremely alienating and unneffective farming method, makes zero sense to use it unless you actively want to sabotage your life.
I feel like that's maybe taking it to the extreme there... farming is exactly what it sounds like. It's farming. It's not the same as playing the game and having fun. I do that when I can focus my attention on it and actually enjoy it.
Putting my phone to the side and clicking a few things every half hour to get rewards from it is very low impact on my day, but it boosts my overall gold afterward which I can then use to enjoy the game further. So I'd call that a net gain.
I mean yeah it's extreme but, doing something repetitive and alienating every 20min for some extremely marginal gain is not very low impact on my day, it's huge and can cause depression (or less extreme forms of it). I know it's not supposed to be fun but it's supposed to be extremely effective, that's like the one reason you would sacrifice fun, efficiency. And this doesn't sound efficient as farming, you lose 100% fun but you barely gain twice the normal amount of resource it's just bad, no pro player in the world would ever do that and in fact, I suspect none ever has or ever will, they already have full level 30 collection anyway, and doesn't sound useful at all when done "for free" like you said during a phone call or whatever (you're still distracted and I'm not sure your boss is ok with that). It's not like it's even hard to get every merc to level 30 anyway, what are you guys farming exactly.
But I'm also a guy who wasted years of his life doing this kind of stuff to the extreme in games like raid shadow legends. So I know what i'm talking about and I know how ugly and futile it can get, but I definitely shouldn't be the one to judge. I'm just saying, this kind of routine can have huge impact on your life without you noticing a change, even if this sounds insignificant because it's just a few clicks on your phone.
I mean phones basically did that to us already, most people are literally farming attention on social media, to what purpose no one knows, and it is now normal to everyone. A few years back when I was a teenager my parents would punish me for using my phone when we are eating dinner, now on family dinners I'm the only one without a phone on the table at all times. Our brain isn't ready for farming, I guess is what i'm saying, I don't even know I lost myself.
The point of this is to get exp for the rewards track, which in turn gives you gold to use in the game.
The time spent doing this has a real, monetary value, if you look at this way. (and if you care about having more gold in HS)
You make excellent points about people being distracted in general and the dependency on our phones, though. This can definitely get out of hand if people take it too seriously. Everyone's personal case will be different.
That said, if this kind of attention-taking, repetitive action is going to harm your happiness in any way, then I would not recommend it at all. We all need to be cognizant of our own mental health needs and pay attention to the things that are actually important.
For what it's worth, when I was a teenager, I didn't even have a cell phone to get yelled at for having at the dinner table - but the idea that we need to be present for the people around us was still an important lesson I was taught. I hope others can learn that, too.
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Carlsberg posted a message on United in Stormwind Mini Set: Deadmines - Launches November 2nd! All Cards Revealed!Posted in: NewsHe has made HS worse since he took over. Control has been dead and the game has become a fast money grab. Its a mobile game at this point.
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Oh hey, another cool card I don't get to play because Quest decks exist.
Great job NOT limiting your design space devs!
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Let's give encourage aggro decks even more by giving them cheap card draw! Everybody loved Voracious Reader!
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I've been playing a Shadow variant of this list (with Raise Deads, Wandmakers and Pandaren Exporters) so naturally my deck looks different from yours, but I've had fair success with Goldshire Gnolls. It's easy to get them discounted with the amount of spell generation + Raise Dead, they seem to tilt pirate warrior matchup in my favor quite nicely.
I'm pointing this out because Scrapyards seem excessively greedy (Lightshowers are plenty enough) and they overlap with N'Zoth.
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At least they picked the right cards to nerf. It still remains to be seen whether quest mage & Razormane nerfs are enough to swing the meta, but I'll reserve judgement for now.
I wouldn't mind seeing cards in next set that punish card draws (ie. Bomb Warrior, Blood of Hakkar), or some bigger changes to quests like mercs costing 7 Mana or being shuffled into your deck rather than being added to the hand.
Still, fingers crossed these changes are enough to discourage this current PoS Solitaire meta.
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You'd be amazed what you can do in 20-30 minutes. For example, you can:
- start making a lunch/dinner, once your food is in the oven you've got some downtime.
- do some housekeeping chores.
- do some warmups and a 10-15 min workout routine.
- watch an episode of your favorite show.
As for "sabotaging your life", I'm perfectly content with mine. I get to be on a computer maybe 2-3 hours a day (because real life obligations) and the current Standard meta just doesn't cater to my interest. While waiting for next expansion or possible nerfs, I might as well just rake the free XP & Gold and hope the meta becomes more varied at a later date.
30 mins of playing whatever game I want -> alt-tabbing into HS to click some stuff -> Back to playing whatever I want for 30 mins -> Rinse and repeat. Really ain't no skin off my back.
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"We are literally 1 day away from a new UiS meta..."
Yeah, you're not fooling anyone.
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What, you don't like to rack up free Gold while you could do something else on your device? Alright, your loss.
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1. Start a new bounty run on Mercenaries. Doesn't matter which one.
2. Select any party you've got and start the run.
3. Select the 1st encounter on the bounty map and choose Begin. Wait for the match to load up.
4. When you get to the game board screen (the one where you see your enemies, choose your mercs etc.), just shut down the game. You can either close the app (on phone) or hit Alt and F4 (on PC).
(Optional) 5. Feel free to shut down your PC or mobile device and get some sleep, do your schoolwork or go out for a walk. No need to rack up your electricity bill for nothing!
(Also optional) 6. Check back after 25-ish mins. You should still be in the encounter, which you can now power through for more EXP. Select the next encounter and repeat steps 4-5.
(Also optional) 7. Repeat steps 1-6 many time as you want. Enjoy the free XP while conserving your electricity bill :)
And there you have it! Next time you log in to HS, check your Journal for current XP. If you were gone long enough to "get disconnected" from the match, you should have gotten 120 XP (no BP) or 144 XP (with BP).
Winning encounters, at most, nets you 168 XP (no BP) or 202 EXP (with BP). This caps out somewhere around 30 min mark, so if you really wanna milk it, check back after every 25-27 mins so you don't lose out on XP.
At worst you're sleeping overnight and wake up with free 120 XP.
Not bad for doing such minimal effort!
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Most issues with quests would go away if the quest reward was shuffled into player's deck rather than added to hand.
It would retain the quests identity while giving other player time to react.
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United in Solitaire, amirite guys?