• -12

    posted a message on One Night in Karazhan is Hearthstone's Fourth Adventure

    Remember when Blizzard used to make expansions with 5 wings? :((

    Posted in: News
  • 4

    posted a message on Whispers of the Old Gods

    Oh man, I have never seen a campaign with a higher commercial value. Think about it: 1)They change the cards on their homepage to start us theorising 2) Announce that the expansion is coming to show us it's not a coincidence 3) Randomly start putting out graffiti with the new logo so that people see them randomly.

    4) THE HYPE IS REAL!!!

    Posted in: News
  • 10

    posted a message on Patch 4.2 Coming this Month, Get Brewing with Deck Recipes

    Blizzard is focusing on new players WAY too much. For example, the "classic" recipes are just decks for noobs having absolutely 0 idea on what a deck is and definitely not a deck I would "jump right into play " with.

    Also the other recipes will be unplayable if not updated 2-3 times a month.

    Posted in: News
  • 3

    posted a message on Weekly Card Design Competition 3.07 [Submission Topic]

    "A full body armor, eh?"

     I made this card as a way of Mill or Oil rogue to get a second chance after warriors start Tanking Up. I think it's balanced, because its very specific and has little potential outside when facing control warrior (mages with ice barrier, possibly fatigue druid?). The card is also flavourful since rougues search for weak spots in the enemy's equipment to stab them :).

    Posted in: Fan Creations
  • 3

    posted a message on BM is a Problem - Should Blizzard implement a way to report/punish players?
    Quote from WiseAsPlato >>

    Yes I can tell you what to do. I can't force you to though. People like you should be told over and over again that BM is not normal.

     Look, I used to BM, I lost to BM, I won to BM. It's a personal choice whether to or not to BM. Emotes are just bubbles with text you can even remove(squelch), and taking a lot of time on his turn doesn't mean he is doing it on purpose (Lifecoach). And, honestly, I can't see why are you whining about it.
    Posted in: General Discussion
  • 3

    posted a message on BM is a Problem - Should Blizzard implement a way to report/punish players?
    Quote from WiseAsPlato >>

    There are principles that go beyond opinions and can and should be endorsed by everyone. Those principles urge you or otherwise call upon you to do the right thing, which everyone knows. They are not subjective and can be considered (Kantian) "categorical imperatives" for HS.

    1. Don't rope on purpose. It's morally inferior behaviour. It doesn't make you a great person. It isn't illegal but it certainly makes you a lesser man. 

    2. Don't say well played when your opponent makes a misplay. 

    3. Say well played when your opponent truly made a well play for everyone to judge.

    4. Say well played when the losing side grants that to you first. IT'S THE HONOURABLE THING TO DO. 

    5. Don't say well played when you win. The opponent lost so he apparently didn't play well. Maybe he made a misplay or lost to bad RNG. You don't always know that so your well played cannot be substantiated. It is not a consolation for the opponent whatsoever to emote well played to him, because really the game didn't go well for him.

    4. Don't say: I a sorry, my regrets and the like, because you are not sorry when you win. It is a blatant lie. You are being dishonest.

    5. Don't say greetings traveller, or well met and the like when you make a great play. You probably will be roped.

    6. Be honest about friend requests and don't use it to BM your opponent even more.

    - Imagine that you play real live chess. You sit across the table and suddenly you shout well played, or do other HS-emotes. After a warning you would probably be banned in official games. Why should this be allowed then in Esports?

    -You don't have to undergo emotes from others during a game. So an autosquelch is not different from consequently squelching at the beginning of the game. You don't BM with emotes. You are just flat out neutral. Nothing wrong with that. 

    - Ok saying hallo at the start of the game may seem decent. But do this emote in the first turn only if you don't want an autosquelch. So either way you introduce an autosquelch or rework the existing system.

    - This is not political correctness. It's findamental human decency which amounts to respect and chevalry.

    - If you are raised to peoples interest, why can't you see the current emote system is provoking BM like roping? Because if you spam emotes, or emote triumphantically your opponent will probably rope you in retaliation. Saying well played to a misplay provokes roping. It is not in the interest of people to missuse emotes. 

    - BM-threads keep popping up. The best prove that there is a part of the community that doesn't like the current emote-system. And don't forget the silent majority.

     

     You won't know whether I rope on purpose or I'm just slow,
    You won't know whether I BM or I am sorry for that Owl.
    Simple emotes really shouldn't make your blood bowl.
    You're not my mother and can't tell me what to do, bro,
    Now calm the f@ck down and just go with the flow.
    Posted in: General Discussion
  • 1

    posted a message on MY idea on how to nerf BGH
    Quote from EndlessMike >>

    I think BGH could use a nerf, but I'd vote for a lesser one than outlined here.

    Personally, I'd keep it the same, but make it kill any minion with 8 or more attack. Otherwise, Alextrasa, a buffed Grommash and all the giants would just be unstoppable. Handlock would just be extremely difficult for anything to counter.

    This way, Velen, Rafaam, Varyan, etc.. could get more play, but the dragons and giants would stay in check.

    I'm also cool if he doesn't get nerfed, but this is my proposal if he does. 

     Exactly.
    Posted in: Card Discussion
  • 8

    posted a message on MY idea on how to nerf BGH
    Quote from MCFUser158204 >>
    Quote from BlueDragonBolt >>

    I'm going to say this once and for all - you don't nerf BGH. It's a so called "tech" card , which means that you don't play it just because it's generally a good card, but rather against others considered such. In today's meta, BGH doesn't have a lot of targets outside Dr. Boom( Grommash?). Not even a lot of decks run it right now and after Standard mode comes to HS, it might completely disappear. So no, it's not a good nerf since the card doesn't need one.

     But that's the problem. Nobody really runs heavy minions anymore because of Big Game Hunter. It's a completely huge swing in the game when you spent your turn 8 to play Ironbark Protector (just an example), Ragnaros the Firelord, Molten Giant. Your opponent essentially skips your turn 8 for 3 mana + a 4/2 on their board.

    The card itself is a problem because it screws with a lot of control decks, making decks with big minions unplayable/hard to play because of that huge swing when your 7+drop gets destroyed by BGH. Dr. Boom is more or less an exception because even if it gets hit by BGH the Boom Bots are still enough to not make it a complete disaster for you.

    Big Game Hunter is essentially one of those cards that limit card design and gameplay. If in the next expansion Blizzard makes a 7+drop and doesn't nerf BGH, that 7+drop won't see play at all unless it's overpowered like Dr. Boom and then the changes Blizzard wanted to make would fail. BGH needs a nerf.
     So what's next? Remove shadow word death from the game? 
    Posted in: Card Discussion
  • 9

    posted a message on MY idea on how to nerf BGH

    I'm going to say this once and for all - you don't nerf BGH. It's a so called "tech" card , which means that you don't play it just because it's generally a good card, but rather against others considered such. In today's meta, BGH doesn't have a lot of targets outside Dr. Boom( Grommash?). Not even a lot of decks run it right now and after Standard mode comes to HS, it might completely disappear. So no, it's not a good nerf since the card doesn't need one.

    Posted in: Card Discussion
  • 1

    posted a message on Standard only makes sense as a business model

    I have read a lot of comments "for" and "against" in the past week. "Against" comments say"this change is shit, I paid shit tons of money/ grinded every single card and now I can't use them!". The others say"it had to happen"

    Which really bothers me. The people "for" are obviously not old enough to the game/ MTG "pros" and can't see that this change is not healthy for the game at all. If Hearthstone shined with anything over other card games, that was creativity. And now they don't think twice before implementing the same old formats?

    I'm not going to whine about it for half a page, because I already did it over 3 different forums and comment sections. Instead I shall propose my idea for a healthy change.

    1) Old packs and adventures stay. The " dumb new players " argument is plain fake and surreal. Obviously a way to push people into playing Standard since there is no way you craft a whole expansion.

    2) Standard play rotates every 2 years. This way people have more time to assemble their collections and are encouraged to buy packs and adventures.

    3) Playing Wild shouldn't be seen as an abnormal activity. It should rather be just another way of playing the game and should have its own balance and esports.

    4) At every rotation, you should be presented with a small time period in which the cards, which will be switched out, gain 2x disenchant value. This way if you have bought 4 full expansions/ adventures you can instantly craft 2 of the incoming ones for the sake of destroying them. It is a way to help people play Standard and "new players"(ugh) as well.

    Thank you for reading, and I hope Blizzard listens to our prayers.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.