So where are the new keywords, effects, tribes whatsoever? It literally looks like that the design team is lazy the whole day and rehashing old cards. Not that cards like the Enchanted Raven or the Book Wyrm are bad but Hearthstone is till new for a card game and they should be able to introduce new mechanics in every set/adventure when even a game like magic was able to do such stuff over two decades.
- BlueDragonBolt
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Member for 8 years, 8 months, and 20 days
Last active Tue, Aug, 23 2016 22:55:47 -
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Fur0 posted a message on New Card Reveals - Book Wyrm (Dragon), Moroes (Legendary)Posted in: News -
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CSter314 posted a message on ROCK SOLID(Summoning Stone Shaman)Posted in: ROCK SOLID(Summoning Stone Shaman)Wow! Crazy interaction with the summoning stone. Great deck! I've only played a few games, but I think it's safe to say that if you play this list, mayhem will ensue!
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searrss1 posted a message on Easy win Bolster WarriiorPosted in: Easy win Bolster WarriiorI do not believe that you went 20-4 with this. This deck is absolutely horrible.
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user-15422877 posted a message on Easy win Bolster WarriiorPosted in: Easy win Bolster Warriiorplayed around 5 games with this deck barely won 2 for a quest. the fact that u play big and cheap minions that cant atack does not help at all, i encountered 2 zoolocks during this time and they reck you, they dont even bother. sorry but it.s a bad deck and i will downvote it.
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Rootmeh posted a message on Easy win Bolster WarriiorPosted in: Easy win Bolster WarriiorThis deck is getting absolutely destroyed. I'm 2-10 with this deck.
Thanks anyway
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Rencol posted a message on Easy win Bolster WarriiorPosted in: Easy win Bolster Warriiorthis deck is utter shit, how it could be upvoted that much? 0-6 against all classes basicaly
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LongTimeCreeper posted a message on Randomonium - Random Cards, Random Costs - TB #28Posted in: Tavern Brawl -
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LightBladeNinja posted a message on League of Explorers Launches Tomorrow - Wing 1 Boss Info & Cards, Darning of SocksPosted in: NewsNoone cares about EU
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asianinvasion90 posted a message on [LEGEND] Patron warrior isn't deadPosted in: [LEGEND] Patron warrior isn't deadIt seems we are on the first stage of grief: denial. I know its tough dealing with the death of a close friend, but whats in the past is in the past and frankly theres no way to change that, but what we can do is work to change the future and create a new deck archetype thats just as wild and fun as patrons. Listen to me man, we'll do it. We'll do it for them.
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Remember when Blizzard used to make expansions with 5 wings? :((
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Oh man, I have never seen a campaign with a higher commercial value. Think about it: 1)They change the cards on their homepage to start us theorising 2) Announce that the expansion is coming to show us it's not a coincidence 3) Randomly start putting out graffiti with the new logo so that people see them randomly.
4) THE HYPE IS REAL!!!
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Blizzard is focusing on new players WAY too much. For example, the "classic" recipes are just decks for noobs having absolutely 0 idea on what a deck is and definitely not a deck I would "jump right into play " with.
Also the other recipes will be unplayable if not updated 2-3 times a month.
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"A full body armor, eh?"
I made this card as a way of Mill or Oil rogue to get a second chance after warriors start Tanking Up. I think it's balanced, because its very specific and has little potential outside when facing control warrior (mages with ice barrier, possibly fatigue druid?). The card is also flavourful since rougues search for weak spots in the enemy's equipment to stab them :).
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I'm going to say this once and for all - you don't nerf BGH. It's a so called "tech" card , which means that you don't play it just because it's generally a good card, but rather against others considered such. In today's meta, BGH doesn't have a lot of targets outside Dr. Boom( Grommash?). Not even a lot of decks run it right now and after Standard mode comes to HS, it might completely disappear. So no, it's not a good nerf since the card doesn't need one.
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I have read a lot of comments "for" and "against" in the past week. "Against" comments say"this change is shit, I paid shit tons of money/ grinded every single card and now I can't use them!". The others say"it had to happen"
Which really bothers me. The people "for" are obviously not old enough to the game/ MTG "pros" and can't see that this change is not healthy for the game at all. If Hearthstone shined with anything over other card games, that was creativity. And now they don't think twice before implementing the same old formats?
I'm not going to whine about it for half a page, because I already did it over 3 different forums and comment sections. Instead I shall propose my idea for a healthy change.
1) Old packs and adventures stay. The " dumb new players " argument is plain fake and surreal. Obviously a way to push people into playing Standard since there is no way you craft a whole expansion.
2) Standard play rotates every 2 years. This way people have more time to assemble their collections and are encouraged to buy packs and adventures.
3) Playing Wild shouldn't be seen as an abnormal activity. It should rather be just another way of playing the game and should have its own balance and esports.
4) At every rotation, you should be presented with a small time period in which the cards, which will be switched out, gain 2x disenchant value. This way if you have bought 4 full expansions/ adventures you can instantly craft 2 of the incoming ones for the sake of destroying them. It is a way to help people play Standard and "new players"(ugh) as well.
Thank you for reading, and I hope Blizzard listens to our prayers.