• 1

    posted a message on Djinni of Zephyrs

    Calling it now. New buff archetypes are coming. Throw this and echoing ooze into a buff heavy deck and you've got 4 cards that allow you to basically double the effect of your buffs. Priest already runs velen's chosen and power word shield which are both low cost for their benefit. I see this fitting in reaaaal nicely there.

    Posted in: Djinni of Zephyrs
  • 2

    posted a message on Djinni of Zephyrs

    Worse than Eydis or Fjola? No way. This doubles the effect of a buff, while still having a decent stat line. Eydis and Fjola give you a paltry effect in exchange for using a buff exclusively on them. There's no flexibility in that, and only minimal benefit. This is no doubt much better. It will see a lot of play in priest and could possibly lead to entirely new buff centric archetypes.

    Posted in: Djinni of Zephyrs
  • 2

    posted a message on Jungle Moonkin

    Yeah, but this  is a druid we're talking about. You either need to save it to use (expensively) with swipe, or your options are limited to fairly low damage single target spells. It's a strong card, for something like a mage. For druid, the 4/4 stat line isn't going to justify it being included. MAYBE if we see beast druid emerge it will be used, but otherwise it's pretty meh for it's cost

    Posted in: Jungle Moonkin
  • 2

    posted a message on Excavated Evil

    So? Even dragon priest doesn't rely on synergy alone. Most decks run at least a few minions that are just high value and don't explicitly synergize, case and point Dr. Boom. Most of the time if you're hitting a minion with a hard removal like this, it's a pretty big threat. Having lots of big threats in your deck is only ever really a bad thing because you might draw it before you can play it. The nature of this card prevents that in 99% of cases. The only times you won't be able to play it right away is if it was innervated out, spawned from another card, or is a giant, and even then you'll be able to play it within a turn or two. Having an extra big threat put in your deck late game is fantastic. I can't think of a single priest deck where I would have a problem adding in Dr. Boom, Savannah Highmane, Tirion, Antonidas, or some other high value minion. The only case where it's not as good as even polymorph is if the minion is only powerful because of buffs.

     

    TLDR: Definitely one of the best removals in the game. It bypasses deathrattles, completely removes a big threat, and gives it to you, which would rarely be a bad thing. Especially for priest

    Posted in: Excavated Evil
  • 2

    posted a message on Bear Trap

    I honestly don't think face hunter will be half as powerful in the new meta. It might still be a viable archetype, but it will have many more counters and become much more balanced.

    Posted in: Bear Trap
  • 2

    posted a message on Sparring Partner

    I disagree on two parts there. Paladins get their defensive gimmick from divine shield. The latest set suggests that warriors will be focusing more on taunt, which given the theme of the warrior's hero power seems appropriate.

    Posted in: Sparring Partner
  • 3

    posted a message on Arcane Blast

    Because it's a bit OP for that at only 1 cost. I could see a card with a similar effect in the 4-6 cost range with a 2-5 damage base power being more realistic

    Posted in: Arcane Blast
  • 4

    posted a message on Power Word: Glory

    In a world where you already have card draw, but lack healing. Since when are any heal cards worth more than draw cards? In the scenarios where card draw is less important than heal. Card draw is great, but that doesn't mean that healing is useless, and this could potentially be a pretty decent healing spell. It has application in slow decks. You also can't forget cards that synergize with heal 

    Posted in: Power Word: Glory
  • 2

    posted a message on Confessor Paletress

    That's true. Most legendaries are very powerful on their own. Often, their mana costs balance them out, but if you get it for free it can drastically increase their value. There's also the fact that they're usually very high cost cards. Even the weaker 1/4 of legendary cards re-represents a pretty high value.

    Posted in: Confessor Paletress
  • 3

    posted a message on Spawn of Shadows

    That kinda depends on how you define everything. Potentially, by definition of "mid", what we now call midrange could also be a more long-term game than it currently is. Aggro to me suggests prioritizing aggressive play over defensive. This card is simply meant to deal damage to the enemy. It doesn't gain you board control, it doesn't protect you from damage, it doesn't synergize with much... I guess it has anti-warlock properties to it, but it's primarily meant to deal damage to the enemy hero. It really all depends on the new meta. Right now it's all about speed, but we might very well find that the effective strategies favor time and planning. A card like this might be much quicker in comparison to other styles.

    TLDR, let's withhold total judgement until we see how the meta evolves

    Posted in: Spawn of Shadows
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