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    posted a message on New Rogue Secret - Evasion

    Ice block you have to time.  Pretty cool. 

    Posted in: Card Discussion
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    posted a message on New Mage Minion - Leyline Manipulator

    If I have learned one thing in my years if playing this game: never underestimate the power of cards that provide a mana discount 

    Posted in: Card Discussion
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    posted a message on Ever Worth Believing a Friend Request?

    For me it’s been about 50/50.  But I play a lot of weird homebrew decks and so often get questions.   I also issue friend requests to randoms when I have the 80 gold quest because pay it forward, ya know?

    Posted in: General Discussion
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    posted a message on Change to Voidform: Can't attack heroes
    Quote from Tn1_Seven >>
    Quote from SerJioo >>

     Raza is rotating out in @april 2018 so why bother nerfing?

     Wild is still a thing and it's still fairly active.
     Yeah. And note that Razakus Priest isn’t the end all be all there.  There are lots of other overpowered combos in wild so it doesn’t have as big of an impact.  Also, The deck doesn’t even have an oppressive win rate in Standard.  Big Priest does better. 
    Posted in: Standard Format
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    posted a message on New Neutral Minion - Hoarding Dragon
    Quote from cLimZ >>

    Slay the Dragon take the treasure, fair enough.

     I like the flavor. But in those stories the dragon slayer (aka my opponent) is victorious.  Don’t think I like that. 
    Posted in: Card Discussion
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    posted a message on Paladin mains - Do you like where Blizzard is taking Paladin this expansion?

     My favorite deck to play is corpsetaker/handbuff paladin.  I also like dude synergy paladin.  These feel like they fit the military bent of some paladins.  Martialing the forces, leading them to noble goals! Anything that works in those directions I can get behind.  I don't care if its the most competitive (in fact the hipster in me prefers if it isn't), I just want it to be fun!   Otherwise, heavy control healdin has always felt paladin-y.  I agree that murloc paladin just feels wrong.  

    Posted in: Paladin
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    posted a message on New Priest Spell - Psychic Scream

    Remember the days of "Priest? LoL"  and Hunter being good (aka "cancer")? 

    Posted in: Card Discussion
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    posted a message on New Priest Spell - Psychic Scream
    Quote from tictactucroc >>

    This is just mass Recycle, people are shitting their pants for no reason. Play around it and it's a shit card. You're a tempo deck? Sad for you, try something else

    The fact that it is a “mass” spell for only 1 mana more is the key.  Consider that Assassinate isn’t played but Twisting Nether is and is a really strong card.
    This effectively gives priest a cheaper twisting nether with the small downside of hurting fatigue matches and the possible upside/downside of weakening/strengthening  your opponent’s future draws depending on the board state, making it a card that requires some forethought/skill to use at the right time.  It’s a powerful and interesting design.
    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Grand Archivist

    Ramp Jade Druid without the Fandral package could run an all upside use of this card.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - King Togwaggle

    Step 1: Use priest cards to copy your opponents cards/deck (thoughsteal, benedictus, etc)

    Step 2: give them back?

    Posted in: Card Discussion
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    posted a message on New Paladin Spell - Level Up!

    I hope there is more dude support. It’s alwasy a fun deck to play. 

    Posted in: Card Discussion
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    posted a message on DK'S Fails Miserably Like Quests?

    Quests were definitely a failure as a turn 1 tempo loss can be punished too easily.  I wouldn't call DKs a failure, they are all endgame cards that you can build a deck toward.  It is easier to play and have fun with all of them than the quests and I see all of them fairly regularly (except perhaps Warrior lately).

    They may seem like they don't see play as much because you aren't guaranteed to draw them unlike quests.

    Posted in: Card Discussion
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    posted a message on New Priest Weapon - Dragon Soul
    Quote from BigFatMurloc >>

    Pretty bad card, pass your turn 3...and 3 did anybody ever play 3 priest spells on turn 4?! This is way to slow and the value it generates is hardly wortth the effort, priest spells are situational and just spamming them out for a 5/5 seems not a good idea.

     This is why this card isn't a curve stone card.  Seems to be a card you set up right before your Lyra/Miracle turn later in the game.  May not be a great card, but I think we should be careful not to assume we are playing it at the worst possible time when evaluating.
    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Guild Recruiter
    TQuote from Velerios >>
    Quote from LeAdderNoir >>

    Really interesting card, especially since it's a neutral common so everyone gets to have a go with it!

    Could be the new Bonemare??

     Definitively not: Bonemare is a 7 mana 9/9, this might be better but often much worse. It does NOT say: summon a minion with (4); you might also summon a minion with much lower cost. In the best it's a 1 mana 2/4, but much more random.
    Bonemare is only so good because it's reliable, this isn't.
     The best is better than a 1 mana 2/4.   It is a 1 mana 2/4 if it summons a vanilla 4 mana card (or a 4 mana card with reasonable stats/effect).  If you use it to summon a 3 or 4 mana card that has a battlecry with a downside like Injured Blademaster or Pit Lord you are effectively getting more than 4 mana worth of value for the summoned card, thus making the 2/4 recruiter essentially 0.  
    That being said, I agree that it is no bonemare.  To get the maximum value off this, you have to build your deck around it or risk pulling a bad target from your deck.  Bonemare can plug and play in most decks and is just absurd value all around.
    Posted in: Card Discussion
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    posted a message on If you could bring a card *back* out of Wild

    I would love to see Illuminator brought back in (and maybe rotate Ice Block out).   That little healer made secret mage fun before it was any good. 

    Posted in: Standard Format
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