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    posted a message on New Warlock Card Revealed - Plague of Flames

    When they announced plague cards they said the idea of plague cards is that they would have “a catastrophic effect that would affect both players,” not “every minion on the board.”   The first one shown was an AOE that hit every minion, but that wasn’t the rule for all of them.   Just look at the rogue plague of madness as another example.   Yes they are generally removal-ish but the key was powerful symmetrical effects that you try to manipulate to your benefit.  Plague of flames perfectly fits that stated goal. 

    Posted in: News
  • 1

    posted a message on New Priest Spell - Power Word: Replicate

    At least it’s an epic, so less likely to pull it and if I do more dust (ignore the better epic I might have pulled)

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Minion - Mechanical Whelp

    I think this has potential if you have a big magnetic card you want to have a target for on turn 8+.  Not only is it a sticky minion, it’s a minion that your opponent won’t want to kill the first half of.  It reminds me of decks where you would run skelomancer to be a bonemare target.  Probably a bit too slow though outside of combos with boom, coffin crasher, cloning legendary spell, reckless experimenter, etc. 

    Posted in: Card Discussion
  • 6

    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    I think it is important for decks to have counters so I hope they don't completely kill the ability to have an OTK deck.  Shudderwock feels like it is intended to fill the Exodia mage slot in the meta (now that a lot of the random spell generation needed for the quest has rotated out).  This type of Combo deck requires you to draw most of your deck while trying to stay alive and can be easily killed by a strong agro or midrange deck, but is an option if the meta is too control heavy.  But, like Exodia Mage, this only works if the deck isn't too good. 

    The animations though .... how long will this go on ...

    Posted in: News
  • 1

    posted a message on Addressing Cubelock in a Constructive Manner (Salt Free Zone)

    I largely agree with most of your points, especially the main one that Cube is the lynch pin.  I would disagree only in so far as you suggest that none of the Cards are overpowered.  I think that Cube is very powerful.  That being said, it is no just Cube that is responsible.  The other issue is how easy it is for a Warlock to kill its own Cubes.  Another option to limit the one-turn burst potential, but otherwise allow for the long term value offered by Cube would be to look at Dark Pact.   If Dark Pact also silenced the minion it targeted, then it couldn't be used to create super bursts with Doom Guard, but Cube lock could still build toward a big Doom Guard Guldan turn.

    Posted in: Card Discussion
  • 1

    posted a message on Which free legendary you hope to get (And what you actually got)

    Shudderwock, mostly because Baku the Mooneater is a neutral and so not an option.

    Posted in: General Discussion
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    posted a message on The Taunt "Package" Discussion

    Thoughts on Blackwald Pixie or Clockwork Automaton for juicing the Rag shot?

    Posted in: Warrior
  • 1

    posted a message on DON'T LAUGH AT MY DRAGON HUNTER

    See, you joke, but I think a dragon/beast hunter may actually be a thing since Carrion Drake and Scaleworm seem decently strong.  I think we may see a solid Tier 3 deck out of this.

    Posted in: Hunter
  • 3

    posted a message on How many packs is everyone getting?

    Preorder: 70

    Year of the Raven New Year's Celebration: 4

    Log-In Packs: 3? (based on the hearthpwn data mine)

    Gold Purchases: 27 packs worth

    = 104-ish

    Posted in: General Discussion
  • 1

    posted a message on New Hunter Spell - Dire Frenzy

     

    Quote from Xynot >>

    Why does Blizzard even bother with rarity?  This common is the best card yet while the legend is garbage.  Devs seem just plain stupid.  Still not buying the expansion, no need since the best card is a common.

     
     Do you really want all commons to be bad and legendaries to be OP?  They have said many times that rarity has nothing to do with power level.  The recent arena pick changes were largely because of the effect this design philosophy had on that game mode.
    Posted in: Card Discussion
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