People were pissed about purify and it actually saw play. And that card was supposedly the living incarnation of bad design if you trust all the whining posts like this that came out then. Big difference here is this is a full expansion so hunter gets plenty of other cards. Cool your jets.
Add to this Death Knight as a way to make minions that are never in your deck in the first place and I am starting to see an interesting no minion spell hunter deck. Not saying To My Side! is worth this sort of deck building, just saying that there may be something here if there is a bit more support. Could be a new archetype.
its time to stop
Stop what? Having fun thinking up fringe possibilities and messing around with gimmick decks? Nah, think I will keep on enjoying things in life.
Add to this Death Knight as a way to make minions that are never in your deck in the first place and I am starting to see an interesting no minion spell hunter deck. Not saying To My Side! is worth this sort of deck building, just saying that there may be something here if there is a bit more support. Could be a new archetype.
Mana cost reduiction is alwasy strong, but this seems weaker than a Sea Giant for similar effect since it requires dude synergy. Kinda reminds me of the shaman totem synergy card that got +1/+1 for each totem, but ended up being a worse Frostwolf Warlord in most cases.
So, with rogue dk you could play this, play a 2nd copy and then the first goes to your deck which i think is something a lot of people are missing.
Also, we have plenty of draw in rogue and elven minstrel can help deck thin + patches and such ignoring any other support cards that rogue gets
Why would you ever play a second copy of an unbuffed Kingsbane ? A 1/3 weapon is worse than Light's Justice .
I think the goal is to creat multiple copies of already buffed Kingsbane when we are talking about a turn 9+ play since it requires the death knight. Still seems unreliable and not that great, just not as bad as you are making it out to be.
I think the random offering leads to more experimentation early on and lets the community as a whole get a better sense of all the unique legendaries. It also means day 1 ladder will be more diverse.
Finally, I appreciate being able to blame RNG rather than my poor decision making if a I get a weapon that turns out to be lackluster (thinking about those discard and hunter quests or paladin dk that had people in a tizy prerelease).
It's not quite as bad as that one since it comes out on 5 instead of 7, has a smaller body so its easier to trigger the deathrattle, and because "demon" is a broader category than 8-drops so its harder to completely whiff. The tradeoff being you can wiff on smaller demons if you haven't build your deck right. That being said "not quite as bad" as the 7 mana 3/3 is still pretty darn bad.
There is a glitch with a buffed Rat Pack. I buffed my Rat Pack in hand to 4/4. I then played it next turn with nothing on board. The deathrattle triggered giving 4 rats a a 4/4 void (from Rat Pack) then the rats died and I got a 12/12. Sorry for no reference photo.
Rat Pack also glitches for me. Played in an empty board, everything combined into a 6/6. I’m thinking it counts the spawned rats as the same stats as the main body. This would explain how we both got triple the main rat stats.
As others have pointed out, this seems intended to mitigate negative deathrattles on cards while potentially boosting stats (consider transforming a moat lurker after it eats something). But at 1/1 and being a situational use I don’t think it will see any play.
Completely useless. There are no attack trigger rogue secrets which means the enemy always attacks with the highest damage minion first.
Sudden Betrayal is triggered when your hero is attacked. And attacking first with the highest damage minion is very bad for your opponent if that secret is active.
Seriously. This made me laugh. There are only three rouge secrets to keep in mind!
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People were pissed about purify and it actually saw play. And that card was supposedly the living incarnation of bad design if you trust all the whining posts like this that came out then. Big difference here is this is a full expansion so hunter gets plenty of other cards. Cool your jets.
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For Consideration:
Hunter Cards in Standard that Summon a Minion:
On the Hunt
Cat Trick
Snake Trap
Venomstrike Trap
Animal Companion
Unleash the Hounds
Call of the Wild
Hunter Cards in Kobolds and Catacombs that Summon a Minion:
Wandering Monster
Lesser Emerald Spellstone
To My Side!
Add to this Death Knight as a way to make minions that are never in your deck in the first place and I am starting to see an interesting no minion spell hunter deck. Not saying To My Side! is worth this sort of deck building, just saying that there may be something here if there is a bit more support. Could be a new archetype.
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Mana cost reduiction is alwasy strong, but this seems weaker than a Sea Giant for similar effect since it requires dude synergy. Kinda reminds me of the shaman totem synergy card that got +1/+1 for each totem, but ended up being a worse Frostwolf Warlord in most cases.
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So big spell mage is going to be a thing I guess
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I think the random offering leads to more experimentation early on and lets the community as a whole get a better sense of all the unique legendaries. It also means day 1 ladder will be more diverse.
Finally, I appreciate being able to blame RNG rather than my poor decision making if a I get a weapon that turns out to be lackluster (thinking about those discard and hunter quests or paladin dk that had people in a tizy prerelease).
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Just because you can’t appreciate the skill involved in decks that aren’t your favorite doesn’t mean they don’t require skill.
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Every version is playable, but the card is unreliable.
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As others have pointed out, this seems intended to mitigate negative deathrattles on cards while potentially boosting stats (consider transforming a moat lurker after it eats something). But at 1/1 and being a situational use I don’t think it will see any play.
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