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    posted a message on Custom Class Competition #8 -- Voting Thread | Week Four

    Doc's time Capsule is the silliest custom card I've seen in a while. The way it's worded, all you need to do is play a single card, and then Doc's Time Capsule and you'll get a full hand of copies of said card. For 1 mana. It's 1 mana "draw" (up to) 10. Sounds totally fair and balanced to me. 

     

    Posted in: Fan Creations
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    posted a message on Soo why aren’t the quest rewards 7 cost minions?

    Warlock needs to be 50-50% in dmg, then they cant go fatigue and mana cheat so easy.

    That would make the quest dumb, pointless, and incredibly weak. 

    I'm all for nerfing Quest Warlock a bit, it's not a healthy deck, but this isn't the way to do it.

    Posted in: General Discussion
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    posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in Stormwind

    ... what? Why do you think that?

    Posted in: News
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    posted a message on Cornelius Roame

    I mean obviously, but Mill Druid has more than enough card draw as is, and card draw of a kind that has more synergy with the rest of the deck. Cornelius Roame definitely wouldn't be bad in the deck, but I doubt it makes the cut in any list, same with Rogue.

    Posted in: Cornelius Roame
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    posted a message on When Clones Attack is This Week's Tavern Brawl

    It's almost as if different people enjoy different things in Tavern Brawls, making it a good thing that we have different types of Brawls? 

    Personally I enjoy the Tavern Brawls where I get to construct my decks, because it's like an "alternate reality" in which Hearthstone has different rules in constructed. So I get to come up with creative new decks and try unique synergies, etc. And no, I don't get that from constructed. Creativity in constructed is a thing for the first 2 weeks or whatever, for the rest of an an expansion the metagame is already figured out so you either just play what everyone else is playing and get progressively more bored week after week, or you play your own wonky decks and just... lose a lot.

    Posted in: News
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    posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!

    Amazing Druid deck, when did they add the ability to only play 25 cards in your deck though? Also confused why it's called "Quest Druid" since there's no quest in it...

    Posted in: News
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    posted a message on New Warrior Epic Card Revealed - Provoke

    How much you wanna bet that you're wrong?

    Posted in: News
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    posted a message on Cornelius Roame

    How so? This doesn't draw cards for your opponent...

    Posted in: Cornelius Roame
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    posted a message on New Druid Legendary Card Revealed - Sheldras Moontree

    Even better with Primordial Protector.

    Posted in: News
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    posted a message on New Druid Legendary Card Revealed - Sheldras Moontree

    I mean it's an autoinclude into Primordial Druid which already sees some play.

    Posted in: News
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    posted a message on New Druid Legendary Card Revealed - Sheldras Moontree

    "Agro has historically lost against druid"? What game have you been playing because it definitely hasn't been Hearthstone.

    Posted in: News
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    posted a message on Sorcerer's Gambit

    I'm expecting a minion with "Battlecry: Add a frost, fire and arcane spell to your hand." One of those poorly stated minions that provide a lot of card advantage, or maybe just an expensive one. A minion like that would provide support for Sorcerer's Gambit while also not enabling Spell Mage further.

    If they want to go in a slightly different direction, the battlecry could also be something more like "Battlecry: Discover a frost, fire or arcane spell", which would still immensely help players finish the quest, since they could pick the one type they didn't play yet.

    Posted in: Sorcerer's Gambit
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    posted a message on New Warlock Rare Card Revealed - Touch of the Nathrezim

    I 100% agree with that, it's a great tool for Control Warlock for sure, dealing 4 damage and healing for 8 while developing a body on turn 4 is fantastic. 

    Posted in: News
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    posted a message on Possibly unintentionally controversial

    Pretty much any kind of racial structure is fine by me. It's fantasy after all. What I hate though, is when games feel the need to have every single zone a random mixture of different earth races, even though that makes no sense thematically, culturally, ecologically or historically. That's not inclusivity in my book, it's pandering. You're telling me that your fictional world, which has nothing to do with Earth, somehow just randomly developed all the same races? And they're all magically uniformly spread all over your world? Come on now. That's not even the case on Earth, and the availability of travel here is such that  most people can afford to just buy a plane ticket and be on the complete opposite side of the planet within a day.

    If you want to see an example of diversity in fantasy done right, read Stormlight Archive by Brandon Sanderson. If you like books at all, you should read it in any case, it's one of the best works of fantasy literature ever, but that's getting off the point. The main culture in SA is very obviously closer to Asian than anything else in our world. That's never explicitly stated in the books, but it's very easy to realize it from the descriptions of characters and cultures. It's not just a carbon copy of any people in Asia either, it's just one of those things where if you saw an Alethi randomly on earth you'd be more likely to describe them as Asian rather than Caucasian. Then there's also people like the Thaylens, who have extremely long eyebrow hairs, to the point that it's a common fashion for them to tuck them behind their ears. I love things like those. It's a very possible genetic variation humans that lived in a completely different environment from us for thousands and thousands of years could have, and it's just much cooler than deciding that your fictional world just has all the same old boring races as planet Earth.

    Sorry if that was a bit ranty, wanted to get my thoughts on the topic out, and it's hard to be concise when it comes to subjects like these.

    Posted in: General Chat
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    posted a message on Possibly unintentionally controversial

    I... what? Night Elves, Draenei, Worgen, Pandaren, Orcs, Tauren, Trolls, Goblins, Nightborne, Vulpera, Zandalari Trolls, Mag'har Orcs are just some playable races that are just not white at all, and even the ones that are white (or more accurately) "caucasian looking" in many cases let you change your skin-color to non-white.

    You could argue that there's too many white people among the main story characters in many games, including Warcraft games, and you have a point there, that's definitely the case, but at the same time it feels forced for every game to NEED to have just a random mix of all the earth races, even though Earth doesn't even exist in the game's universe. There's no China on Azeroth, why does it need Chinese-looking people? And that's not saying the "human" race in a game has to be Caucasian-looking. If I played a game set in a fictional universe and everyone looked like Native American or Middle-Eastern, or East-Asian, I don't mind that in the slightest. The fact that the default skin colour if a game only has one race is pretty much always white is definitely an example of "western bias" or whatever you wanna call it. But if your game has races, I expect them to make sense. If your entire inhabited world is in a temperate climate, or if travel in your world is slow and difficult, and yet every isolated farm village still somehow has a random mixture of different races, I'm sorry, that comes across as a lazy attempt to fit an arbitrary "diversity quota" to me. 

    If a game has underground cave-dwelling dwarves, they should probably be (a very pale shade of) white or grey, since they don't need melanin and would likely either not develop it or lose the gene for it after relocating underground. If your game has a human culture that has lived in a scorching desert for thousands of years, they should be black, since that's a genetic advantage that's the reason there's black people on earth. If there's extensive travel, it makes sense for some race mixing, white people living in a desert or black people living in an icy landscape, or anything else. You can even have temperate areas with plenty or a majority of black people if that makes sense with the history of your world. Maybe a major civilization that lived in a desert area conquered much of the known world. Works perfectly fine. Hell, you can even just have black people everywhere, maybe a structural protein in the skin of the people in your world tints the skin black and so everyone is dark-skinned, even though that didn't arise as an adaptation to high intensity of sunlight.

    Posted in: General Chat
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