Yeah, a pretty horrible deck. Doesn't do much other than just drop lots of taunts that your opponent can pick off one by one, and you've accomplished absolutely nothing. How this deck ever got even this many upvotes is baffling.
Only if you pretend you have a consistent chance of actually getting to late game, which isn't even close to the real of possibility with this deck. It is simply too reliant of either getting awesome, perfect draws, or your opponent drawing badly or playing a really slow deck.
Didn't have wickerflame or the promoter, so I replaced them with Grimestreet Protector and Guardian of Kings, and it worked out pretty well. I'm a bit iffy about Sally, he didn't seem to do much for me. But overall had some successful games with this deck. You need to draw Smuggler's Run and Outfitter early on, or you'll just have a handful of vanilla minions, but with decent draws this deck can be really devastating, especially if your opponent doesn't have an answer to your Enforcers.
I agree with this, Volazj was also how I originally found this deck... I just really wanted to play that card but outside of a few good moments, it's just not reliable. Mostly I used to it to get an extra cairne, sylvanas or the odd deathwing that I pulled out of a curator. But other than that it does not do much.
I've had some preliminary success with this deck, but it is too early to say. The deck needs more AoE, especially right now with so much aggro on the ladder. I made some changes though; removed 1x pain, 1x acolyte, 1x holy fire and added 1x harvest golem, 1x excavated evil, 1x cairne. I also imagine Twilight Summoner would be good in this deck but haven't crafted it yet.
This deck desperately needs a good board clear. I swapped the Ancient Mage for a Flamestrike and it did wonders for the deck's performance. Aside from that it's all good fun; you can win by tempo alone, if your opponent draws badly, and yogg is absolutely hilarious. So far my best count was 27 spells. Good times :)
Pretty much this. If you got it on the first try, you're either a liar or really lucky. Unless you get the exact cards in the exact order, you're fucked and you could keep trying until Christmas.
So far 3 to 1 win-loss ratio. A welcome breeze of fresh air after all the secret paladin madness. Granted, this loses to secret paladin hands down, but so do most decks in the meta. I enjoyed this deck and had reasonable success with it. The one thing I disagree with is the doomsayer... seems like a waste of space to me and personally swapped for an owl, since the deck lacks silence .. a fact that lost me a game.
This is not a deck for the impatient though. It takes care and foresight to play it properly. So if you're looking for fast games, don't bother with this deck.
0
Yeah, a pretty horrible deck. Doesn't do much other than just drop lots of taunts that your opponent can pick off one by one, and you've accomplished absolutely nothing. How this deck ever got even this many upvotes is baffling.
2
Only if you pretend you have a consistent chance of actually getting to late game, which isn't even close to the real of possibility with this deck. It is simply too reliant of either getting awesome, perfect draws, or your opponent drawing badly or playing a really slow deck.
0
Didn't have wickerflame or the promoter, so I replaced them with Grimestreet Protector and Guardian of Kings, and it worked out pretty well. I'm a bit iffy about Sally, he didn't seem to do much for me. But overall had some successful games with this deck. You need to draw Smuggler's Run and Outfitter early on, or you'll just have a handful of vanilla minions, but with decent draws this deck can be really devastating, especially if your opponent doesn't have an answer to your Enforcers.
-8
Shit deck for shitty players.
2
Because Blizzard in their infinite wisdom decided that murlocs weren't shit enough already, so they needed to be nerfed a bit further.
-2
What difference does it make how budget this is, if it's still a horrible deck?
0
Correction, everything destroys this deck.
0
I agree with this, Volazj was also how I originally found this deck... I just really wanted to play that card but outside of a few good moments, it's just not reliable. Mostly I used to it to get an extra cairne, sylvanas or the odd deathwing that I pulled out of a curator. But other than that it does not do much.
2
I've had some preliminary success with this deck, but it is too early to say. The deck needs more AoE, especially right now with so much aggro on the ladder. I made some changes though; removed 1x pain, 1x acolyte, 1x holy fire and added 1x harvest golem, 1x excavated evil, 1x cairne. I also imagine Twilight Summoner would be good in this deck but haven't crafted it yet.
2
This deck is barely viable for rank 15, let alone legend.
3
This deck desperately needs a good board clear. I swapped the Ancient Mage for a Flamestrike and it did wonders for the deck's performance. Aside from that it's all good fun; you can win by tempo alone, if your opponent draws badly, and yogg is absolutely hilarious. So far my best count was 27 spells. Good times :)
0
Unfortunately no; cards like brann, flamewaker, emperor and so on are irreplaceable.
3
Pretty much this. If you got it on the first try, you're either a liar or really lucky. Unless you get the exact cards in the exact order, you're fucked and you could keep trying until Christmas.
-1
This deck is dead now, because of the recent nerfs.
0
So far 3 to 1 win-loss ratio. A welcome breeze of fresh air after all the secret paladin madness. Granted, this loses to secret paladin hands down, but so do most decks in the meta. I enjoyed this deck and had reasonable success with it. The one thing I disagree with is the doomsayer... seems like a waste of space to me and personally swapped for an owl, since the deck lacks silence .. a fact that lost me a game.
This is not a deck for the impatient though. It takes care and foresight to play it properly. So if you're looking for fast games, don't bother with this deck.