• 2

    posted a message on Power

    I tried it, and it was pretty good. I would change out Captain Greenskin since there isnt enough weapon synergy for a Thunderbluff Valiant, this deck could really use another 5 drop to really seal in the mid to late game.

    Posted in: Power
  • 0

    posted a message on Disneyland Warrior

    Warrior is weak to totem shaman you dummy, this is an exceptional deck for new players.

    Posted in: Disneyland Warrior
  • 0

    posted a message on Legend 12-2 Patron WoG

    Lol @ "Dont use Finley on turn 1 against freeze mage"
    How the heck would anyone know what mage it is on turn 1...

    Posted in: Legend 12-2 Patron WoG
  • -2

    posted a message on [Updated] Jabba's 70% WR OTK Mage!

    This is insane. There is nothing here to hold the board until you find Emperor. You will just have slow games because you will have spells and be forced to use them for removal, then die because of no long term value.

    Posted in: [Updated] Jabba's 70% WR OTK Mage!
  • 6

    posted a message on Starfall

    It is a weaker consecrate or a weaker fireball and while the versatility is potentially not worth a whole extra mana, when you look at druid and how it is structured it would simply be too good with that strong a 4 drop.

    Posted in: Starfall
  • 3

    posted a message on New Era Hybrid Warrior

    I like it, its unique. Get rid of Cairne for another Grim tho, hes way too slow in this meta.

    Posted in: New Era Hybrid Warrior
  • 2

    posted a message on Phil Champ's Starseeking CW [Standard]

    Sorry, I didnt see the shieldmaiden there at first glance actually. Its more viable to be sure, but I still feel a bit iffy about my beloved gorehowl just because cancer shaman, paly and hunter still take up half the meta before legend. So Id swap it out for a Bash or something anti aggro since you have the fatigue game in the bag with a bit of luck.

    I have also now tested a variant of this deck and I have to say, thanks for the idea!

    Especially after just beating a fatigue priest in hilarious fashion.

    My Ysera did her job with a few clears and 3 draws, and I calculated that he was out of Mind control so I got super greedy and slammed a sylvanas to steal HIS Ysera, but sure enough he still had one more shrinkmaster and one more cabal, so the battle went into fatigue and the Golden monkey was only 2 cards from the bottom for me, but it saved me with a hilarious majormo as my last draw!

    Posted in: Phil Champ's Starseeking CW [Standard]
  • 0

    posted a message on [Legend] Mechpriest - More than just Aggro

    I dont have Vol'jin still :(:(:(

    Any suggestions for a replacement? I was thinking the 6/4 shredder counterpart as there arent many 6 drops.

    Posted in: [Legend] Mechpriest - More than just Aggro
  • 2

    posted a message on [S21 Asia #1] 100% win rate 21WIN-0LOSE

    Its fine, seeing mindless face drones who are terrified of actually making decisions late game cry about Reno is very satisfying.

    Posted in: [S21 Asia #1] 100% win rate 21WIN-0LOSE
  • 2

    posted a message on [S21 Asia #1] 100% win rate 21WIN-0LOSE

    Ive been toying around with these Reno decks and its been a blast, have kind of avoided Warlock coz Jaraxxus continues to avoid me... however I had everything else, so I made it with Rafaam.

    First ranked game, I manage to set up Bran as Thadius spawns, so he has enough mana to deal with Thadius and my bran survives into a Rafaam I had been saving!! I got two +10/+10 artifacts and slapped him with a stolen dreadsteed which he also kills and heals up to 11 ^_^ only to be slapped to death with a re-+10/+10'd dreadsteed. Amazing game.

    Posted in: [S21 Asia #1] 100% win rate 21WIN-0LOSE
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