• 10

    posted a message on Miniature Warfare Returns As This Week's Brawl - But We're In The Brawliseum!

    This brawl would have been better if it wasnt a Brawliseum.

    Posted in: News
  • 2

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    tournament mode. We were promised a beta version last year. 

    Posted in: News
  • 2

    posted a message on This game become different
    Quote from honkydonky >>

    it has always been a pay to win game, if you dont buy cards to get the whole set you will not be able to make the boring netdecker decks that evryone plays, just gonna have to suck it up

    Just do daily quests for gold buy more packs then finish for the day, simple

    very little incentive to ladder climb nowadays anyway

     

     This game is not pay to win. It is a pay to have progress game (speed up progress). Pay to win games is games were items is locked behind  a paywall or you cant get a item you want indirectly/directly with game play in a reasonable time(only way to get an item). I would say HS is reasonable if you play and do every daily you should get at least 1-3 t1 deck's between expansion's but is far from the best economy. 

    Posted in: General Discussion
  • 12

    posted a message on Hearthstone's Dean Ayala Talks About Rastakhan's Early Nerfs, Barnes, Power Level

    I find firebat's opinion on hunter funny.

    it's like a multi stage raid boss. Every Time they play a hero card it a new stage. It makes me feel better losing to it.

    Posted in: News
  • 3

    posted a message on Iksar on Basic and Classic - Set Goals and Nerf Philosophy

    Card in adventures can be crafted without owning the wing. You only need to buy a wing to get the card's while its in standard.

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I completely agree the thing that upset me the most about kingsbane is their on 1-5 hp they attack something go to minus something then they heal 10+ hp.

    I want an good counter for the card or an rule change were if you go minus hp you die before you heal if blizzard dont want to nerf the card or leaching poison.

    Posted in: General Discussion
  • -2

    posted a message on Rastakhan's Rumble Run - A Hearthstone Single Player Experience

    Worse PVE ever. I lost on 1st boss because refressing hero power for 0 mana doing 2 damage to adjusting minions is broken.

    Posted in: Rumble Run
  • 1

    posted a message on When Rogue Will Get A Broken Card?

    Would it matter if rogue never got a good card? I mean the community whines over 90% of the decks rogues get that aren't trash tier and the decks get nerfed so that things like warlock can go back to being Tier-Blizzard's-love-child.

    Tempo Rogue - Nerfed twice.

    Miracle Rogue - Conceal HoFed

    Mill/Kingsbane Rogue - Oracle HoFed (Not going to cry over this one)

    Quest Rogue - Nerfed twice

    Water Rogue - Warleader nerfed, Patches nerfed

    Pretty much the only things rogue have had that weren't nerfed was Jade Rogue, C'Thun Rogue, the memey giants rogue, Maly Rogue, and the old Mech Rogue. And technically Maly Rogue was indirectly nerfed via geist. So long story short, if rogue gets a broken card the community will just complain and get it nerfed after three months (essentially rendering the new broken rogue card non-existent anyway).

     You forgot oil rogue that made them nerf blade flurry.

    And Leeroy got nerfed because Leeroy shadows step,Leeroy shadowstep leeroy coldblood coldblood use to be broken(10 mana do 26 damage)

    He use to be 4 mana. Im sure he would have been nerfed anyway sooner or later but it doesnt change the fact that rogue got him nerfed.  

    And now that i think about it it's most likely the class that have the most nerfed card or forced blizzard to nerf the most cards. There is also an few neutrals minions that might as well be rogue card's or is best used in rogue.

    Posted in: Rogue
  • 1

    posted a message on Rastakhan's Rumble - Card Reveals and Details for Hearthstone's Tenth Expansion

    I dont know if i like or dislike this expansion but what i can say is.

    I like the theme and power level of the set but.

    1)I was expecting some big flashy dragon with an cool effect

    2) i wanted an big expensive neutral pirate.

    3)maybe a mech or 2 that can help the mechs in BD so they become better.

    4) an good on curve 2 drop in hunter and warlock so they can be motivated to not run Keleseth.

    5)something big and expensive with bad stats to counter kingsbane/twig of the world tree with stats so bad it drops your winrate but you will add it in your deck if you hate those card's.

    6) an neutral counter to shudderwock

    7) an shaman murlock card to help their quest

    8) an bad card that's good in quest druid.

    9) an neutral transform effect to represent an curse or something.

    They didnt have to do all of them 1-3 of the things would have been fine

    Posted in: Guides
  • 2

    posted a message on Rastakhan's Rumble - Card Reveals and Details for Hearthstone's Tenth Expansion

    Looks like if we get an hero card it will be for hunter. Only class that is still missing its champion.

    Posted in: Guides
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